You've already forked matrix-js-sdk
mirror of
https://github.com/matrix-org/matrix-js-sdk.git
synced 2025-11-26 17:03:12 +03:00
The debug of "joined timeline [Object] to timeline [Object]" isn't terribly helpful, so let's at least give them an identifier.
309 lines
9.5 KiB
JavaScript
309 lines
9.5 KiB
JavaScript
"use strict";
|
|
|
|
/**
|
|
* @module models/event-timeline
|
|
*/
|
|
|
|
var RoomState = require("./room-state");
|
|
var utils = require("../utils");
|
|
var MatrixEvent = require("./event").MatrixEvent;
|
|
|
|
/**
|
|
* Construct a new EventTimeline
|
|
*
|
|
* <p>An EventTimeline represents a contiguous sequence of events in a room.
|
|
*
|
|
* <p>As well as keeping track of the events themselves, it stores the state of
|
|
* the room at the beginning and end of the timeline, and pagination tokens for
|
|
* going backwards and forwards in the timeline.
|
|
*
|
|
* <p>In order that clients can meaningfully maintain an index into a timeline,
|
|
* the EventTimeline object tracks a 'baseIndex'. This starts at zero, but is
|
|
* incremented when events are prepended to the timeline. The index of an event
|
|
* relative to baseIndex therefore remains constant.
|
|
*
|
|
* <p>Once a timeline joins up with its neighbour, they are linked together into a
|
|
* doubly-linked list.
|
|
*
|
|
* @param {string} roomId the ID of the room where this timeline came from
|
|
* @constructor
|
|
*/
|
|
function EventTimeline(roomId) {
|
|
this._roomId = roomId;
|
|
this._events = [];
|
|
this._baseIndex = 0;
|
|
this._startState = new RoomState(roomId);
|
|
this._startState.paginationToken = null;
|
|
this._endState = new RoomState(roomId);
|
|
this._endState.paginationToken = null;
|
|
|
|
this._prevTimeline = null;
|
|
this._nextTimeline = null;
|
|
|
|
// this is used by client.js
|
|
this._paginationRequests = {'b': null, 'f': null};
|
|
|
|
this._name = roomId + ":" + new Date().toISOString();
|
|
}
|
|
|
|
/**
|
|
* Symbolic constant for methods which take a 'direction' argument:
|
|
* refers to the start of the timeline, or backwards in time.
|
|
*/
|
|
EventTimeline.BACKWARDS = "b";
|
|
|
|
/**
|
|
* Symbolic constant for methods which take a 'direction' argument:
|
|
* refers to the end of the timeline, or forwards in time.
|
|
*/
|
|
EventTimeline.FORWARDS = "f";
|
|
|
|
/**
|
|
* Initialise the start and end state with the given events
|
|
*
|
|
* <p>This can only be called before any events are added.
|
|
*
|
|
* @param {MatrixEvent[]} stateEvents list of state events to initialise the
|
|
* state with.
|
|
* @throws {Error} if an attempt is made to call this after addEvent is called.
|
|
*/
|
|
EventTimeline.prototype.initialiseState = function(stateEvents) {
|
|
if (this._events.length > 0) {
|
|
throw new Error("Cannot initialise state after events are added");
|
|
}
|
|
|
|
// we deep-copy the events here, in case they get changed later - we don't
|
|
// want changes to the start state leaking through to the end state.
|
|
var oldStateEvents = utils.map(
|
|
utils.deepCopy(
|
|
stateEvents.map(function(mxEvent) { return mxEvent.event; })
|
|
), function(ev) { return new MatrixEvent(ev); });
|
|
|
|
this._startState.setStateEvents(oldStateEvents);
|
|
this._endState.setStateEvents(stateEvents);
|
|
};
|
|
|
|
/**
|
|
* Get the ID of the room for this timeline
|
|
* @return {string} room ID
|
|
*/
|
|
EventTimeline.prototype.getRoomId = function() {
|
|
return this._roomId;
|
|
};
|
|
|
|
/**
|
|
* Get the base index.
|
|
*
|
|
* <p>This is an index which is incremented when events are prepended to the
|
|
* timeline. An individual event therefore stays at the same index in the array
|
|
* relative to the base index (although note that a given event's index may
|
|
* well be less than the base index, thus giving that event a negative relative
|
|
* index).
|
|
*
|
|
* @return {number}
|
|
*/
|
|
EventTimeline.prototype.getBaseIndex = function() {
|
|
return this._baseIndex;
|
|
};
|
|
|
|
/**
|
|
* Get the list of events in this context
|
|
*
|
|
* @return {MatrixEvent[]} An array of MatrixEvents
|
|
*/
|
|
EventTimeline.prototype.getEvents = function() {
|
|
return this._events;
|
|
};
|
|
|
|
/**
|
|
* Get the room state at the start/end of the timeline
|
|
*
|
|
* @param {string} direction EventTimeline.BACKWARDS to get the state at the
|
|
* start of the timeline; EventTimeline.FORWARDS to get the state at the end
|
|
* of the timeline.
|
|
*
|
|
* @return {RoomState} state at the start/end of the timeline
|
|
*/
|
|
EventTimeline.prototype.getState = function(direction) {
|
|
if (direction == EventTimeline.BACKWARDS) {
|
|
return this._startState;
|
|
} else if (direction == EventTimeline.FORWARDS) {
|
|
return this._endState;
|
|
} else {
|
|
throw new Error("Invalid direction '" + direction + "'");
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get a pagination token
|
|
*
|
|
* @param {string} direction EventTimeline.BACKWARDS to get the pagination
|
|
* token for going backwards in time; EventTimeline.FORWARDS to get the
|
|
* pagination token for going forwards in time.
|
|
*
|
|
* @return {?string} pagination token
|
|
*/
|
|
EventTimeline.prototype.getPaginationToken = function(direction) {
|
|
return this.getState(direction).paginationToken;
|
|
};
|
|
|
|
/**
|
|
* Set a pagination token
|
|
*
|
|
* @param {?string} token pagination token
|
|
*
|
|
* @param {string} direction EventTimeline.BACKWARDS to set the pagination
|
|
* token for going backwards in time; EventTimeline.FORWARDS to set the
|
|
* pagination token for going forwards in time.
|
|
*/
|
|
EventTimeline.prototype.setPaginationToken = function(token, direction) {
|
|
this.getState(direction).paginationToken = token;
|
|
};
|
|
|
|
/**
|
|
* Get the next timeline in the series
|
|
*
|
|
* @param {string} direction EventTimeline.BACKWARDS to get the previous
|
|
* timeline; EventTimeline.FORWARDS to get the next timeline.
|
|
*
|
|
* @return {?EventTimeline} previous or following timeline, if they have been
|
|
* joined up.
|
|
*/
|
|
EventTimeline.prototype.getNeighbouringTimeline = function(direction) {
|
|
if (direction == EventTimeline.BACKWARDS) {
|
|
return this._prevTimeline;
|
|
} else if (direction == EventTimeline.FORWARDS) {
|
|
return this._nextTimeline;
|
|
} else {
|
|
throw new Error("Invalid direction '" + direction + "'");
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set the next timeline in the series
|
|
*
|
|
* @param {EventTimeline} neighbour previous/following timeline
|
|
*
|
|
* @param {string} direction EventTimeline.BACKWARDS to set the previous
|
|
* timeline; EventTimeline.FORWARDS to set the next timeline.
|
|
*
|
|
* @throws {Error} if an attempt is made to set the neighbouring timeline when
|
|
* it is already set.
|
|
*/
|
|
EventTimeline.prototype.setNeighbouringTimeline = function(neighbour, direction) {
|
|
if (this.getNeighbouringTimeline(direction)) {
|
|
throw new Error("timeline already has a neighbouring timeline - " +
|
|
"cannot reset neighbour");
|
|
}
|
|
|
|
if (direction == EventTimeline.BACKWARDS) {
|
|
this._prevTimeline = neighbour;
|
|
} else if (direction == EventTimeline.FORWARDS) {
|
|
this._nextTimeline = neighbour;
|
|
} else {
|
|
throw new Error("Invalid direction '" + direction + "'");
|
|
}
|
|
|
|
// make sure we don't try to paginate this timeline
|
|
this.setPaginationToken(null, direction);
|
|
};
|
|
|
|
/**
|
|
* Add a new event to the timeline, and update the state
|
|
*
|
|
* @param {MatrixEvent} event new event
|
|
* @param {boolean} atStart true to insert new event at the start
|
|
*/
|
|
EventTimeline.prototype.addEvent = function(event, atStart) {
|
|
var stateContext = atStart ? this._startState : this._endState;
|
|
|
|
setEventMetadata(event, stateContext, atStart);
|
|
|
|
// modify state
|
|
if (event.isState()) {
|
|
stateContext.setStateEvents([event]);
|
|
// it is possible that the act of setting the state event means we
|
|
// can set more metadata (specifically sender/target props), so try
|
|
// it again if the prop wasn't previously set. It may also mean that
|
|
// the sender/target is updated (if the event set was a room member event)
|
|
// so we want to use the *updated* member (new avatar/name) instead.
|
|
//
|
|
// However, we do NOT want to do this on member events if we're going
|
|
// back in time, else we'll set the .sender value for BEFORE the given
|
|
// member event, whereas we want to set the .sender value for the ACTUAL
|
|
// member event itself.
|
|
if (!event.sender || (event.getType() === "m.room.member" && !atStart)) {
|
|
setEventMetadata(event, stateContext, atStart);
|
|
}
|
|
}
|
|
|
|
var insertIndex;
|
|
|
|
if (atStart) {
|
|
insertIndex = 0;
|
|
} else {
|
|
insertIndex = this._events.length;
|
|
}
|
|
|
|
this._events.splice(insertIndex, 0, event); // insert element
|
|
if (atStart) {
|
|
this._baseIndex++;
|
|
}
|
|
};
|
|
|
|
function setEventMetadata(event, stateContext, toStartOfTimeline) {
|
|
// set sender and target properties
|
|
event.sender = stateContext.getSentinelMember(
|
|
event.getSender()
|
|
);
|
|
if (event.getType() === "m.room.member") {
|
|
event.target = stateContext.getSentinelMember(
|
|
event.getStateKey()
|
|
);
|
|
}
|
|
if (event.isState()) {
|
|
// room state has no concept of 'old' or 'current', but we want the
|
|
// room state to regress back to previous values if toStartOfTimeline
|
|
// is set, which means inspecting prev_content if it exists. This
|
|
// is done by toggling the forwardLooking flag.
|
|
if (toStartOfTimeline) {
|
|
event.forwardLooking = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove an event from the timeline
|
|
*
|
|
* @param {string} eventId ID of event to be removed
|
|
* @return {?MatrixEvent} removed event, or null if not found
|
|
*/
|
|
EventTimeline.prototype.removeEvent = function(eventId) {
|
|
for (var i = this._events.length - 1; i >= 0; i--) {
|
|
var ev = this._events[i];
|
|
if (ev.getId() == eventId) {
|
|
this._events.splice(i, 1);
|
|
if (i < this._baseIndex) {
|
|
this._baseIndex--;
|
|
}
|
|
return ev;
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Return a string to identify this timeline, for debugging
|
|
*
|
|
* @return {string} name for this timeline
|
|
*/
|
|
EventTimeline.prototype.toString = function() {
|
|
return this._name;
|
|
};
|
|
|
|
|
|
/**
|
|
* The EventTimeline class
|
|
*/
|
|
module.exports = EventTimeline;
|