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matrix-js-sdk/lib/models/room.js
Richard van der Hoff 840b8f0bc0 Merge branch 'develop' into rav/context
Conflicts:
	lib/models/room.js
2016-01-25 10:45:22 +00:00

1082 lines
38 KiB
JavaScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
"use strict";
/**
* @module models/room
*/
var EventEmitter = require("events").EventEmitter;
var EventStatus = require("./event").EventStatus;
var RoomSummary = require("./room-summary");
var MatrixEvent = require("./event").MatrixEvent;
var utils = require("../utils");
var ContentRepo = require("../content-repo");
var EventTimeline = require("./event-timeline");
function synthesizeReceipt(userId, event, receiptType) {
// This is really ugly because JS has no way to express an object literal
// where the name of a key comes from an expression
var fakeReceipt = {
content: {},
type: "m.receipt",
room_id: event.getRoomId()
};
fakeReceipt.content[event.getId()] = {};
fakeReceipt.content[event.getId()][receiptType] = {};
fakeReceipt.content[event.getId()][receiptType][userId] = {
ts: event.getTs()
};
return new MatrixEvent(fakeReceipt);
}
/**
* Construct a new Room.
*
* <p>For a room, we store an ordered sequence of timelines, which may or may not
* be continuous. Each timeline lists a series of events, as well as tracking
* the room state at the start and the end of the timeline. It also tracks
* forward and backward pagination tokens, as well as containing links to the
* next timeline in the sequence.
*
* <p>There is one special timeline - the 'live' timeline, which represents the
* timeline to which events are being added in real-time as they are received
* from the /sync API. Note that you should not retain references to this
* timeline - even if it is the current timeline right now, it may not remain
* so if the server gives us a timeline gap in /sync.
*
* <p>In order that we can find events from their ids later, we also maintain a
* map from event_id to timeline and index.
*
* @constructor
* @param {string} roomId Required. The ID of this room.
* @param {Object=} opts Configuration options
* @param {*} opts.storageToken Optional. The token which a data store can use
* to remember the state of the room. What this means is dependent on the store
* implementation.
* @param {String=} opts.pendingEventOrdering Controls where pending messages appear
* in a room's timeline. If "<b>chronological</b>", messages will appear in the timeline
* when the call to <code>sendEvent</code> was made. If "<b>end</b>", pending messages
* will always appear at the end of the timeline (multiple pending messages will be sorted
* chronologically). Default: "chronological".
* @param {boolean} [opts.timelineSupport = false] Set to true to enable improved
* timeline support.
*
* @prop {string} roomId The ID of this room.
* @prop {string} name The human-readable display name for this room.
* @prop {Array<MatrixEvent>} timeline The live event timeline for this room,
* with the oldest event at index 0. Present for backwards compatibility -
* prefer getLiveTimeline().getEvents().
* @prop {object} tags Dict of room tags; the keys are the tag name and the values
* are any metadata associated with the tag - e.g. { "fav" : { order: 1 } }
* @prop {object} accountData Dict of per-room account_data events; the keys are the
* event type and the values are the events.
* @prop {RoomState} oldState The state of the room at the time of the oldest
* event in the live timeline. Present for backwards compatibility -
* prefer getLiveTimeline().getState(true).
* @prop {RoomState} currentState The state of the room at the time of the
* newest event in the timeline. Present for backwards compatibility -
* prefer getLiveTimeline().getState(false).
* @prop {RoomSummary} summary The room summary.
* @prop {*} storageToken A token which a data store can use to remember
* the state of the room.
*/
function Room(roomId, opts) {
opts = opts || {};
opts.pendingEventOrdering = opts.pendingEventOrdering || "chronological";
if (["chronological", "end"].indexOf(opts.pendingEventOrdering) === -1) {
throw new Error(
"opts.pendingEventOrdering MUST be either 'chronological' or " +
"'end'. Got: '" + opts.pendingEventOrdering + "'"
);
}
this.roomId = roomId;
this.name = roomId;
this.tags = {
// $tagName: { $metadata: $value },
// $tagName: { $metadata: $value },
};
this.accountData = {
// $eventType: $event
};
this.summary = null;
this.storageToken = opts.storageToken;
this._opts = opts;
this._redactions = [];
this._txnToEvent = {}; // Pending in-flight requests { string: MatrixEvent }
// receipts should clobber based on receipt_type and user_id pairs hence
// the form of this structure. This is sub-optimal for the exposed APIs
// which pass in an event ID and get back some receipts, so we also store
// a pre-cached list for this purpose.
this._receipts = {
// receipt_type: {
// user_id: {
// eventId: <event_id>,
// data: <receipt_data>
// }
// }
};
this._receiptCacheByEventId = {
// $event_id: [{
// type: $type,
// userId: $user_id,
// data: <receipt data>
// }]
};
this._notificationCounts = {};
// just a list - *not* ordered.
this._timelines = [];
this._eventIdToTimeline = {};
this._timelineSupport = Boolean(opts.timelineSupport);
this.resetLiveTimeline();
}
utils.inherits(Room, EventEmitter);
/**
* Get the live timeline for this room.
*
* @return {module:models/event-timeline~EventTimeline} live timeline
*/
Room.prototype.getLiveTimeline = function() {
return this._liveTimeline;
};
/**
* Reset the live timeline, and start a new one.
*
* <p>This is used when /sync returns a 'limited' timeline.
*/
Room.prototype.resetLiveTimeline = function() {
var newTimeline;
if (!this._timelineSupport) {
// if timeline support is disabled, forget about the old timelines
newTimeline = new EventTimeline(this.roomId);
this._timelines = [newTimeline];
this._eventIdToTimeline = {};
} else {
newTimeline = this.addTimeline();
}
if (this._liveTimeline) {
// initialise the state in the new timeline from our last known state
newTimeline.initialiseState(this._liveTimeline.getState(false).events);
}
this._liveTimeline = newTimeline;
// maintain this.timeline as a reference to the live timeline,
// and this.oldState and this.currentState as references to the
// state at the start and end of that timeline. These are more
// for backwards-compatibility than anything else.
this.timeline = this._liveTimeline.getEvents();
this.oldState = this._liveTimeline.getState(true);
this.currentState = this._liveTimeline.getState(false);
};
/**
* Get the timeline which contains the given event, if any
*
* @param {string} eventId event ID to look for
* @return {?module:models/event-timeline~EventTimeline} timeline containing
* the given event, or undefined if unknown
*/
Room.prototype.getTimelineForEvent = function(eventId) {
return this._eventIdToTimeline[eventId];
};
/*
* Get one of the notification counts for this room
* @param {String} type The type of notification count to get. default: 'total'
* @return {Number} The notification count, or undefined if there is no count
* for this type.
*/
Room.prototype.getUnreadNotificationCount = function(type) {
type = type || 'total';
return this._notificationCounts[type];
};
/**
* Set one of the notification counts for this room
* @param {String} type The type of notification count to set.
* @param {Number} count The new count
*/
Room.prototype.setUnreadNotificationCount = function(type, count) {
this._notificationCounts[type] = count;
};
/**
* Get the avatar URL for a room if one was set.
* @param {String} baseUrl The homeserver base URL. See
* {@link module:client~MatrixClient#getHomeserverUrl}.
* @param {Number} width The desired width of the thumbnail.
* @param {Number} height The desired height of the thumbnail.
* @param {string} resizeMethod The thumbnail resize method to use, either
* "crop" or "scale".
* @param {boolean} allowDefault True to allow an identicon for this room if an
* avatar URL wasn't explicitly set. Default: true.
* @return {?string} the avatar URL or null.
*/
Room.prototype.getAvatarUrl = function(baseUrl, width, height, resizeMethod,
allowDefault) {
var roomAvatarEvent = this.currentState.getStateEvents("m.room.avatar", "");
if (allowDefault === undefined) { allowDefault = true; }
if (!roomAvatarEvent && !allowDefault) {
return null;
}
var mainUrl = roomAvatarEvent ? roomAvatarEvent.getContent().url : null;
if (mainUrl) {
return ContentRepo.getHttpUriForMxc(
baseUrl, mainUrl, width, height, resizeMethod
);
}
else if (allowDefault) {
return ContentRepo.getIdenticonUri(
baseUrl, this.roomId, width, height
);
}
return null;
};
/**
* Get a member from the current room state.
* @param {string} userId The user ID of the member.
* @return {RoomMember} The member or <code>null</code>.
*/
Room.prototype.getMember = function(userId) {
var member = this.currentState.members[userId];
if (!member) {
return null;
}
return member;
};
/**
* Get a list of members whose membership state is "join".
* @return {RoomMember[]} A list of currently joined members.
*/
Room.prototype.getJoinedMembers = function() {
return this.getMembersWithMembership("join");
};
/**
* Get a list of members with given membership state.
* @param {string} membership The membership state.
* @return {RoomMember[]} A list of members with the given membership state.
*/
Room.prototype.getMembersWithMembership = function(membership) {
return utils.filter(this.currentState.getMembers(), function(m) {
return m.membership === membership;
});
};
/**
* Get the default room name (i.e. what a given user would see if the
* room had no m.room.name)
* @param {string} userId The userId from whose perspective we want
* to calculate the default name
* @return {string} The default room name
*/
Room.prototype.getDefaultRoomName = function(userId) {
return calculateRoomName(this, userId, true);
};
/**
* Check if the given user_id has the given membership state.
* @param {string} userId The user ID to check.
* @param {string} membership The membership e.g. <code>'join'</code>
* @return {boolean} True if this user_id has the given membership state.
*/
Room.prototype.hasMembershipState = function(userId, membership) {
var member = this.getMember(userId);
if (!member) {
return false;
}
return member.membership === membership;
};
/**
* Add a new timeline to this room
*
* @return {module:models/event-timeline~EventTimeline} newly-created timeline
*/
Room.prototype.addTimeline = function() {
if (!this._timelineSupport) {
throw Error("timeline support is disabled. Set the 'timelineSupport'" +
" parameter to true when creating MatrixClient to enable" +
" it.");
}
var timeline = new EventTimeline(this.roomId);
this._timelines.push(timeline);
return timeline;
};
/**
* Add events to a timeline
*
* <p>Will fire "Room.timeline" for each event added.
*
* @param {MatrixEvent[]} events A list of events to add.
*
* @param {boolean} toStartOfTimeline True to add these events to the start
* (oldest) instead of the end (newest) of the timeline. If true, the oldest
* event will be the <b>last</b> element of 'events'.
*
* @param {module:models/event-timeline~EventTimeline=} timeline timeline to
* add events to. If not given, events will be added to the live timeline
*
* @param {string=} paginationToken token for the next batch of events
*
* @fires module:client~MatrixClient#event:"Room.timeline"
*
*/
Room.prototype.addEventsToTimeline = function(events, toStartOfTimeline,
timeline, paginationToken) {
if (!timeline) {
timeline = this._liveTimeline;
}
if (!toStartOfTimeline && timeline == this._liveTimeline) {
// special treatment for live events
this._addLiveEvents(events);
return;
}
// we need to handle the following case:
//
// We already know about two timelines. One of these contains just
// event M, and one contains just event P:
//
// timeline1 timeline2
// [M] [P]
//
// We are now processing a new pagination response from the server.
// This contains the following events: [M, N, P, R, S].
//
// 1. First, we ignore event M, since we already know about it.
//
// 2. Next, we append N to timeline 1.
//
// 3. Next, we don't add event P, since we already know about it,
// but we do link togehter the timelines. We now have:
//
// timeline1 timeline2
// [M, N] <----> [P]
//
// 4. We now need to append R and S to timeline2. So finally, we have:
//
// timeline1 timeline2
// [M, N] <----> [P, R, S]
//
// The important thing to note in the above is that we switched the
// timeline we were adding events to, after we found a neighbour.
// XXX: TODO: but timeline2 might already be joined to timeline3: we need
// to skip all the way to the end of the linked list!
var updateToken = false;
for (var i = 0; i < events.length; i++) {
var existingTimeline = this._checkForNewEventInExistingTimeline(
events[i], timeline, toStartOfTimeline);
if (existingTimeline) {
timeline = existingTimeline;
updateToken = false;
} else {
this._addEventToTimeline(events[i], timeline, toStartOfTimeline);
updateToken = true;
}
}
if (updateToken) {
timeline.setPaginationToken(paginationToken, toStartOfTimeline);
}
};
/**
* Check if this event is already in a timeline, and join up the timelines if
* necessary
*
* @param {MatrixEvent} event event to add
* @param {EventTimeline} timeline timeline we think we should add to
* @param {boolean} toStartOfTimeline true if we're adding to the start of
* the timeline
* @return {?EventTimeline} the timeline with the event already in, or null if
* none
* @private
*/
Room.prototype._checkForNewEventInExistingTimeline = function(
event, timeline, toStartOfTimeline) {
var eventId = event.getId();
var existingTimeline = this._eventIdToTimeline[eventId];
if (!existingTimeline) {
return null;
}
// we already know about this event. Hopefully it's in this timeline, or
// its neighbour
if (existingTimeline == timeline) {
console.log("Event " + eventId + " already in timeline " + timeline);
return timeline;
}
var neighbour = timeline.getNeighbouringTimeline(toStartOfTimeline);
if (neighbour) {
if (existingTimeline == neighbour) {
console.log("Event " + eventId + " in neighbouring timeline - " +
"switching to " + existingTimeline);
} else {
console.warn("Event " + eventId + " already in a different " +
"timeline " + existingTimeline);
}
return existingTimeline;
}
// time to join the timelines.
console.info("Already have timeline for " + eventId +
" - joining timeline " + timeline + " to " +
existingTimeline);
timeline.setNeighbouringTimeline(existingTimeline, toStartOfTimeline);
existingTimeline.setNeighbouringTimeline(timeline, !toStartOfTimeline);
return existingTimeline;
};
/**
* Check for redactions, and otherwise add event to the given timeline. Assumes
* we have already checked we don't know about this event.
*
* Will fire "Room.timeline" for each event added.
*
* @param {MatrixEvent} event
* @param {EventTimeline} timeline
* @param {boolean} toStartOfTimeline
* @param {boolean} spliceBeforeLocalEcho
* @fires module:client~MatrixClient#event:"Room.timeline"
*
* @private
*/
Room.prototype._addEventToTimeline = function(event, timeline, toStartOfTimeline,
spliceBeforeLocalEcho) {
var eventId = event.getId();
if (this._redactions.indexOf(eventId) >= 0) {
return; // do not add the redacted event.
}
if (event.getType() === "m.room.redaction") {
var redactId = event.event.redacts;
// try to remove the element
var removed = this.removeEvent(redactId);
if (!removed) {
// redactions will trickle in BEFORE the event redacted so make
// a note of the redacted event; we'll check it later.
this._redactions.push(event.event.redacts);
}
// NB: We continue to add the redaction event to the timeline so clients
// can say "so and so redacted an event" if they wish to.
}
if (this._redactions.indexOf(eventId) < 0) {
timeline.addEvent(event, toStartOfTimeline, spliceBeforeLocalEcho);
this._eventIdToTimeline[eventId] = timeline;
}
var data = {
timeline: timeline,
liveEvent: !toStartOfTimeline && timeline == this._liveTimeline,
};
this.emit("Room.timeline", event, this, Boolean(toStartOfTimeline), false, data);
};
/**
* Add some events to the end of this room's live timeline. Will fire
* "Room.timeline" for each event added.
*
* @param {MatrixEvent[]} events A list of events to add.
* @fires module:client~MatrixClient#event:"Room.timeline"
* @private
*/
Room.prototype._addLiveEvents = function(events) {
var addLocalEchoToEnd = this._opts.pendingEventOrdering === "end";
for (var i = 0; i < events.length; i++) {
var isLocalEcho = (
events[i].status === EventStatus.SENDING ||
events[i].status === EventStatus.QUEUED
);
// FIXME: HORRIBLE ASSUMPTION THAT THIS PROP EXISTS
// Exists due to client.js:815 (MatrixClient.sendEvent)
// We should make txnId a first class citizen.
if (events[i]._txnId) {
this._txnToEvent[events[i]._txnId] = events[i];
}
else if (events[i].getUnsigned().transaction_id) {
var existingEvent = this._txnToEvent[events[i].getUnsigned().transaction_id];
if (existingEvent) {
// no longer pending
delete this._txnToEvent[events[i].getUnsigned().transaction_id];
// replace the event source
existingEvent.event = events[i].event;
continue;
}
}
var spliceBeforeLocalEcho = !isLocalEcho && addLocalEchoToEnd;
if (!this._eventIdToTimeline[events[i].getId()]) {
// TODO: pass through filter to see if this should be added to the timeline.
this._addEventToTimeline(events[i], this._liveTimeline, false,
spliceBeforeLocalEcho);
}
// synthesize and inject implicit read receipts
// Done after adding the event because otherwise the app would get a read receipt
// pointing to an event that wasn't yet in the timeline
// This is really ugly because JS has no way to express an object literal
// where the name of a key comes from an expression
if (events[i].sender) {
this.addReceipt(new MatrixEvent(synthesizeReceipt(
events[i].sender.userId, events[i], "m.read"
)));
}
}
};
/**
* Add some events to this room. This can include state events, message
* events and typing notifications. These events are treated as "live" so
* they will go to the end of the timeline.
* @param {MatrixEvent[]} events A list of events to add.
* @param {string} duplicateStrategy Optional. Applies to events in the
* timeline only. If this is not specified, no duplicate suppression is
* performed (this improves performance). If this is 'replace' then if a
* duplicate is encountered, the event passed to this function will replace the
* existing event in the timeline. If this is 'ignore', then the event passed to
* this function will be ignored entirely, preserving the existing event in the
* timeline. Events are identical based on their event ID <b>only</b>.
* @throws If <code>duplicateStrategy</code> is not falsey, 'replace' or 'ignore'.
*/
Room.prototype.addEvents = function(events, duplicateStrategy) {
if (duplicateStrategy && ["replace", "ignore"].indexOf(duplicateStrategy) === -1) {
throw new Error("duplicateStrategy MUST be either 'replace' or 'ignore'");
}
for (var i = 0; i < events.length; i++) {
if (events[i].getType() === "m.typing") {
this.currentState.setTypingEvent(events[i]);
}
else if (events[i].getType() === "m.receipt") {
this.addReceipt(events[i]);
}
// N.B. account_data is added directly by /sync to avoid
// having to maintain an event.isAccountData() here
else {
var timeline = this._eventIdToTimeline[events[i].getId()];
if (timeline && duplicateStrategy) {
// is there a duplicate?
var shouldIgnore = false;
var tlEvents = timeline.getEvents();
for (var j = 0; j < tlEvents.length; j++) {
if (tlEvents[j].getId() === events[i].getId()) {
if (duplicateStrategy === "replace") {
// still need to set the right metadata on this event
setEventMetadata(
events[i],
timeline.getState(false),
false
);
if (!tlEvents[j].encryptedType) {
tlEvents[j] = events[i];
}
// skip the insert so we don't add this event twice.
// Don't break in case we replace multiple events.
shouldIgnore = true;
}
else if (duplicateStrategy === "ignore") {
shouldIgnore = true;
break; // stop searching, we're skipping the insert
}
}
}
if (shouldIgnore) {
continue; // skip the insertion of this event.
}
}
// TODO: We should have a filter to say "only add state event
// types X Y Z to the timeline".
this._addLiveEvents([events[i]]);
}
}
};
/**
* Removes events from this room.
* @param {String[]} event_ids A list of event_ids to remove.
*/
Room.prototype.removeEvents = function(event_ids) {
for (var i = 0; i < event_ids.length; ++i) {
this.removeEvent(event_ids[i]);
}
};
/**
* Removes a single event from this room.
*
* @param {String} eventId The id of the event to remove
*
* @return {?MatrixEvent} the removed event, or null if the event was not found
* in this room.
*/
Room.prototype.removeEvent = function(eventId) {
var timeline = this._eventIdToTimeline[eventId];
if (!timeline) {
return null;
}
var removed = timeline.removeEvent(eventId);
if (removed) {
delete this._eventIdToTimeline[eventId];
var data = {
timeline: timeline,
};
this.emit("Room.timeline", removed, this, undefined, true, data);
}
return removed;
};
/**
* Recalculate various aspects of the room, including the room name and
* room summary. Call this any time the room's current state is modified.
* May fire "Room.name" if the room name is updated.
* @param {string} userId The client's user ID.
* @fires module:client~MatrixClient#event:"Room.name"
*/
Room.prototype.recalculate = function(userId) {
// set fake stripped state events if this is an invite room so logic remains
// consistent elsewhere.
var self = this;
var membershipEvent = this.currentState.getStateEvents(
"m.room.member", userId
);
if (membershipEvent && membershipEvent.getContent().membership === "invite") {
var strippedStateEvents = membershipEvent.event.invite_room_state || [];
utils.forEach(strippedStateEvents, function(strippedEvent) {
var existingEvent = self.currentState.getStateEvents(
strippedEvent.type, strippedEvent.state_key
);
if (!existingEvent) {
// set the fake stripped event instead
self.currentState.setStateEvents([new MatrixEvent({
type: strippedEvent.type,
state_key: strippedEvent.state_key,
content: strippedEvent.content,
event_id: "$fake" + Date.now(),
room_id: self.roomId,
user_id: userId // technically a lie
})]);
}
});
}
var oldName = this.name;
this.name = calculateRoomName(this, userId);
this.summary = new RoomSummary(this.roomId, {
title: this.name
});
if (oldName !== this.name) {
this.emit("Room.name", this);
}
// recalculate read receipts, adding implicit ones where necessary
// NB. This is a duplication of logic for injecting implicit receipts,
// it would be technically possible to only ever generate these
// receipts in addEventsToTimeline but doing so means correctly
// choosing whether to keep or replace the existing receipt which
// is complex and slow. This is faster and more understandable.
var usersFound = {};
for (var i = this.timeline.length - 1; i >= 0; --i) {
// loop through the timeline backwards looking for either an
// event sent by each user or a real receipt from them.
// Replace the read receipt for that user with whichever
// occurs later in the timeline (ie. first because we're going
// backwards).
var e = this.timeline[i];
var readReceiptsForEvent = this.getReceiptsForEvent(e);
for (var receiptIt = 0; receiptIt < readReceiptsForEvent.length; ++receiptIt) {
var receipt = readReceiptsForEvent[receiptIt];
if (receipt.type !== "m.read") { continue; }
if (usersFound[receipt.userId]) { continue; }
// Then this is the receipt we keep for this user
usersFound[receipt.userId] = 1;
}
if (e.sender && usersFound[e.sender.userId] === undefined) {
// no receipt yet for this sender, so we synthesize one.
this.addReceipt(synthesizeReceipt(e.sender.userId, e, "m.read"));
usersFound[e.sender.userId] = 1;
}
}
};
/**
* Get a list of user IDs who have <b>read up to</b> the given event.
* @param {MatrixEvent} event the event to get read receipts for.
* @return {String[]} A list of user IDs.
*/
Room.prototype.getUsersReadUpTo = function(event) {
return this.getReceiptsForEvent(event).filter(function(receipt) {
return receipt.type === "m.read";
}).map(function(receipt) {
return receipt.userId;
});
};
/**
* Get the ID of the event that a given user has read up to, or null if we
* have received no read receipts from them.
* @param {String} userId The user ID to get read receipt event ID for
* @return {String} ID of the latest event that the given user has read, or null.
*/
Room.prototype.getEventReadUpTo = function(userId) {
if (
this._receipts["m.read"] === undefined ||
this._receipts["m.read"][userId] === undefined
) {
return null;
}
return this._receipts["m.read"][userId].eventId;
};
/**
* Get a list of receipts for the given event.
* @param {MatrixEvent} event the event to get receipts for
* @return {Object[]} A list of receipts with a userId, type and data keys or
* an empty list.
*/
Room.prototype.getReceiptsForEvent = function(event) {
return this._receiptCacheByEventId[event.getId()] || [];
};
/**
* Add a receipt event to the room.
* @param {MatrixEvent} event The m.receipt event.
*/
Room.prototype.addReceipt = function(event) {
// event content looks like:
// content: {
// $event_id: {
// $receipt_type: {
// $user_id: {
// ts: $timestamp
// }
// }
// }
// }
var self = this;
utils.keys(event.getContent()).forEach(function(eventId) {
utils.keys(event.getContent()[eventId]).forEach(function(receiptType) {
utils.keys(event.getContent()[eventId][receiptType]).forEach(
function(userId) {
var receipt = event.getContent()[eventId][receiptType][userId];
if (!self._receipts[receiptType]) {
self._receipts[receiptType] = {};
}
if (!self._receipts[receiptType][userId]) {
self._receipts[receiptType][userId] = {};
}
self._receipts[receiptType][userId] = {
eventId: eventId,
data: receipt
};
});
});
});
// pre-cache receipts by event
self._receiptCacheByEventId = {};
utils.keys(self._receipts).forEach(function(receiptType) {
utils.keys(self._receipts[receiptType]).forEach(function(userId) {
var receipt = self._receipts[receiptType][userId];
if (!self._receiptCacheByEventId[receipt.eventId]) {
self._receiptCacheByEventId[receipt.eventId] = [];
}
self._receiptCacheByEventId[receipt.eventId].push({
userId: userId,
type: receiptType,
data: receipt.data
});
});
});
// send events after we've regenerated the cache, otherwise things that
// listened for the event would read from a stale cache
this.emit("Room.receipt", event, this);
};
/**
* Update the room-tag event for the room. The previous one is overwritten.
* @param {MatrixEvent} event the m.tag event
*/
Room.prototype.addTags = function(event) {
// event content looks like:
// content: {
// tags: {
// $tagName: { $metadata: $value },
// $tagName: { $metadata: $value },
// }
// }
// XXX: do we need to deep copy here?
this.tags = event.getContent().tags;
// XXX: we could do a deep-comparison to see if the tags have really
// changed - but do we want to bother?
this.emit("Room.tags", event, this);
};
/**
* Update the account_data events for this room, overwriting events of the same type.
* @param {Array<MatrixEvent>} events an array of account_data events to add
*/
Room.prototype.addAccountData = function(events) {
for (var i = 0; i < events.length; i++) {
var event = events[i];
if (event.getType() === "m.tag") {
this.addTags(event);
}
this.accountData[event.getType()] = event;
this.emit("Room.accountData", event, this);
}
};
/**
* Access account_data event of given event type for this room
* @param {string} type the type of account_data event to be accessed
* @return {?MatrixEvent} the account_data event in question
*/
Room.prototype.getAccountData = function(type) {
return this.accountData[type];
};
function setEventMetadata(event, stateContext, toStartOfTimeline) {
// set sender and target properties
event.sender = stateContext.getSentinelMember(
event.getSender()
);
if (event.getType() === "m.room.member") {
event.target = stateContext.getSentinelMember(
event.getStateKey()
);
}
if (event.isState()) {
// room state has no concept of 'old' or 'current', but we want the
// room state to regress back to previous values if toStartOfTimeline
// is set, which means inspecting prev_content if it exists. This
// is done by toggling the forwardLooking flag.
if (toStartOfTimeline) {
event.forwardLooking = false;
}
}
}
/**
* This is an internal method. Calculates the name of the room from the current
* room state.
* @param {Room} room The matrix room.
* @param {string} userId The client's user ID. Used to filter room members
* correctly.
* @param {bool} ignoreRoomNameEvent Return the implicit room name that we'd see if there
* was no m.room.name event.
* @return {string} The calculated room name.
*/
function calculateRoomName(room, userId, ignoreRoomNameEvent) {
if (!ignoreRoomNameEvent) {
// check for an alias, if any. for now, assume first alias is the
// official one.
var mRoomName = room.currentState.getStateEvents("m.room.name", "");
if (mRoomName && mRoomName.getContent() && mRoomName.getContent().name) {
return mRoomName.getContent().name;
}
}
var alias;
var canonicalAlias = room.currentState.getStateEvents("m.room.canonical_alias", "");
if (canonicalAlias) {
alias = canonicalAlias.getContent().alias;
}
if (!alias) {
var mRoomAliases = room.currentState.getStateEvents("m.room.aliases")[0];
if (mRoomAliases && utils.isArray(mRoomAliases.getContent().aliases)) {
alias = mRoomAliases.getContent().aliases[0];
}
}
if (alias) {
return alias;
}
// get members that are NOT ourselves and are actually in the room.
var members = utils.filter(room.currentState.getMembers(), function(m) {
return (m.userId !== userId && m.membership !== "leave");
});
// TODO: Localisation
if (members.length === 0) {
var memberList = utils.filter(room.currentState.getMembers(), function(m) {
return (m.membership !== "leave");
});
if (memberList.length === 1) {
// self-chat, peeked room with 1 participant, or invite.
if (memberList[0].membership === "invite") {
if (memberList[0].events.member) {
// extract who invited us to the room
return "Invite from " + memberList[0].events.member.getSender();
}
else {
return "Room Invite";
}
}
else {
if (memberList[0].userId === userId) {
return "Empty room";
}
else {
return memberList[0].name;
}
}
}
else {
// there really isn't anyone in this room...
return "Empty room";
}
}
else if (members.length === 1) {
return members[0].name;
}
else if (members.length === 2) {
return (
members[0].name + " and " + members[1].name
);
}
else {
return (
members[0].name + " and " + (members.length - 1) + " others"
);
}
}
/**
* The Room class.
*/
module.exports = Room;
/**
* Fires whenever the timeline in a room is updated.
* @event module:client~MatrixClient#"Room.timeline"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {Room} room The room whose Room.timeline was updated.
* @param {boolean} toStartOfTimeline True if this event was added to the start
* @param {boolean} removed True if this event has just been removed from the timeline
* (beginning; oldest) of the timeline e.g. due to pagination.
*
* @param {object} data more data about the event
*
* @param {module:event-timeline.EventTimeline} data.timeline the timeline the
* event was added to/removed from
*
* @param {boolean} data.liveEvent true if the event was a real-time event
* added to the end of the live timeline
*
* @example
* matrixClient.on("Room.timeline", function(event, room, toStartOfTimeline, data){
* if (!toStartOfTimeline && data.liveEvent) {
* var messageToAppend = room.timeline.[room.timeline.length - 1];
* }
* });
*/
/**
* Fires whenever the name of a room is updated.
* @event module:client~MatrixClient#"Room.name"
* @param {Room} room The room whose Room.name was updated.
* @example
* matrixClient.on("Room.name", function(room){
* var newName = room.name;
* });
*/
/**
* Fires whenever a receipt is received for a room
* @event module:client~MatrixClient#"Room.receipt"
* @param {event} event The receipt event
* @param {Room} room The room whose receipts was updated.
* @example
* matrixClient.on("Room.receipt", function(event, room){
* var receiptContent = event.getContent();
* });
*/
/**
* Fires whenever a room's tags are updated.
* @event module:client~MatrixClient#"Room.tags"
* @param {event} event The tags event
* @param {Room} room The room whose Room.tags was updated.
* @example
* matrixClient.on("Room.tags", function(event, room){
* var newTags = event.getContent().tags;
* if (newTags["favourite"]) showStar(room);
* });
*/
/**
* Fires whenever a room's account_data is updated.
* @event module:client~MatrixClient#"Room.accountData"
* @param {event} event The account_data event
* @param {Room} room The room whose account_data was updated.
* @example
* matrixClient.on("Room.accountData", function(event, room){
* if (event.getType() === "m.room.colorscheme") {
* applyColorScheme(event.getContents());
* }
* });
*/