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matrix-js-sdk/lib/models/room-state.js

168 lines
5.8 KiB
JavaScript

"use strict";
/**
* @module models/room-state
*/
var EventEmitter = require("events").EventEmitter;
var utils = require("../utils");
var RoomMember = require("./room-member");
/**
* Construct room state.
* @constructor
* @param {string} roomId Required. The ID of the room which has this state.
* @prop {Object.<string, RoomMember>} members The room member dictionary, keyed
* on the user's ID.
* @prop {Object.<string, Object.<string, MatrixEvent>>} events The state
* events dictionary, keyed on the event type and then the state_key value.
* @prop {string} paginationToken The pagination token for this state.
*/
function RoomState(roomId) {
this.roomId = roomId;
this.members = {
// userId: RoomMember
};
this.events = {
// eventType: { stateKey: MatrixEvent }
};
this.paginationToken = null;
}
utils.inherits(RoomState, EventEmitter);
/**
* Get all RoomMembers in this room.
* @return {Array<RoomMember>} A list of RoomMembers.
*/
RoomState.prototype.getMembers = function() {
return utils.values(this.members);
};
/**
* Get a room member by their user ID.
* @param {string} userId The room member's user ID.
* @return {RoomMember} The member or null if they do not exist.
*/
RoomState.prototype.getMember = function(userId) {
return this.members[userId] || null;
};
/**
* Get state events from the state of the room.
* @param {string} eventType The event type of the state event.
* @param {string} stateKey Optional. The state_key of the state event. If
* this is <code>undefined</code> then all matching state events will be
* returned.
* @return {MatrixEvent[]|MatrixEvent} A list of events if state_key was
* <code>undefined</code>, else a single event (or null if no match found).
*/
RoomState.prototype.getStateEvents = function(eventType, stateKey) {
if (!this.events[eventType]) {
// no match
return stateKey === undefined ? [] : null;
}
if (stateKey === undefined) { // return all values
return utils.values(this.events[eventType]);
}
var event = this.events[eventType][stateKey];
return event ? event : null;
};
/**
* Add an array of one or more state MatrixEvents, overwriting
* any existing state with the same {type, stateKey} tuple. Will fire
* "RoomState.events" for every event added. May fire "RoomState.members"
* if there are <code>m.room.member</code> events.
* @param {MatrixEvent[]} stateEvents a list of state events for this room.
* @fires module:client~MatrixClient#event:"RoomState.members"
* @fires module:client~MatrixClient#event:"RoomState.events"
*/
RoomState.prototype.setStateEvents = function(stateEvents) {
var self = this;
utils.forEach(stateEvents, function(event) {
if (event.getRoomId() !== self.roomId) { return; }
if (!event.isState()) { return; }
if (self.events[event.getType()] === undefined) {
self.events[event.getType()] = {};
}
self.events[event.getType()][event.getStateKey()] = event;
self.emit("RoomState.events", event, self);
if (event.getType() === "m.room.member") {
var member = self.members[event.getStateKey()];
if (!member) {
member = new RoomMember(event.getRoomId(), event.getStateKey());
self.emit("RoomState.newMember", event, self, member);
}
member.setMembershipEvent(event, self);
// this member may have a power level already, so set it.
var pwrLvlEvent = self.getStateEvents("m.room.power_levels", "");
if (pwrLvlEvent) {
member.setPowerLevelEvent(pwrLvlEvent);
}
self.members[event.getStateKey()] = member;
self.emit("RoomState.members", event, self, member);
}
else if (event.getType() === "m.room.power_levels") {
var members = utils.values(self.members);
utils.forEach(members, function(member) {
member.setPowerLevelEvent(event);
});
}
});
};
/**
* Set the current typing event for this room.
* @param {MatrixEvent} event The typing event
*/
RoomState.prototype.setTypingEvent = function(event) {
utils.forEach(utils.values(this.members), function(member) {
member.setTypingEvent(event);
});
};
/**
* The RoomState class.
*/
module.exports = RoomState;
/**
* Fires whenever the event dictionary in room state is updated.
* @event module:client~MatrixClient#"RoomState.events"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.events dictionary
* was updated.
* @example
* matrixClient.on("RoomState.events", function(event, state){
* var newStateEvent = event;
* });
*/
/**
* Fires whenever a member in the members dictionary is updated in any way.
* @event module:client~MatrixClient#"RoomState.members"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.members dictionary
* was updated.
* @param {RoomMember} member The room member that was updated.
* @example
* matrixClient.on("RoomState.members", function(event, state, member){
* var newMembershipState = member.getMembershipState();
* });
*/
/**
* Fires whenever a member is added to the members dictionary. The RoomMember
* will not be fully populated yet (e.g. no membership state).
* @event module:client~MatrixClient#"RoomState.newMember"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.members dictionary
* was updated with a new entry.
* @param {RoomMember} member The room member that was added.
* @example
* matrixClient.on("RoomState.newMember", function(event, state, member){
* // add event listeners on 'member'
* });
*/