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matrix-js-sdk/src/webrtc/callEventHandler.ts
David Baker 2df588f95a Support party_id
Send party_id on events and check the party_id of incoming events matches

Includes a basic test to assert that it actually does: we should
build out a decent test suite for calls as there's a lot of edge-case
functionality that can break and slip through the cracks (eg. glare).
This is a start.

Fixes https://github.com/matrix-org/matrix-js-sdk/issues/1511
2020-10-16 12:53:08 +01:00

257 lines
11 KiB
TypeScript

/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import MatrixEvent from '../models/event';
import {logger} from '../logger';
import { createNewMatrixCall, MatrixCall, CallErrorCode, CallState, CallDirection } from './call';
import { EventType } from '../@types/event';
import { MatrixClient } from '../client';
// Don't ring unless we'd be ringing for at least 3 seconds: the user needs some
// time to press the 'accept' button
const RING_GRACE_PERIOD = 3000;
export class CallEventHandler {
client: MatrixClient;
calls: Map<string, MatrixCall>;
callEventBuffer: MatrixEvent[];
candidateEventsByCall: Map<string, Array<MatrixEvent>>;
constructor(client: MatrixClient) {
this.client = client;
this.calls = new Map<string, MatrixCall>();
// The sync code always emits one event at a time, so it will patiently
// wait for us to finish processing a call invite before delivering the
// next event, even if that next event is a hangup. We therefore accumulate
// all our call events and then process them on the 'sync' event, ie.
// each time a sync has completed. This way, we can avoid emitting incoming
// call events if we get both the invite and answer/hangup in the same sync.
// This happens quite often, eg. replaying sync from storage, catchup sync
// after loading and after we've been offline for a bit.
this.callEventBuffer = [];
this.candidateEventsByCall = new Map<string, Array<MatrixEvent>>();
this.client.on("sync", this.evaluateEventBuffer);
this.client.on("event", this.onEvent);
}
public stop() {
this.client.removeListener("sync", this.evaluateEventBuffer);
this.client.removeListener("event", this.onEvent);
}
private evaluateEventBuffer = () => {
if (this.client.getSyncState() === "SYNCING") {
// don't process any events until they are all decrypted
if (this.callEventBuffer.some((e) => e.isBeingDecrypted())) return;
const ignoreCallIds = new Set<String>();
// inspect the buffer and mark all calls which have been answered
// or hung up before passing them to the call event handler.
for (const ev of this.callEventBuffer) {
if (ev.getType() === EventType.CallAnswer ||
ev.getType() === EventType.CallHangup) {
ignoreCallIds.add(ev.getContent().call_id);
}
}
// now loop through the buffer chronologically and inject them
for (const e of this.callEventBuffer) {
if (
e.getType() === EventType.CallInvite &&
ignoreCallIds.has(e.getContent().call_id)
) {
// This call has previously been answered or hung up: ignore it
continue;
}
try {
this.handleCallEvent(e);
} catch (e) {
logger.error("Caught exception handling call event", e);
}
}
this.callEventBuffer = [];
}
}
private onEvent = (event: MatrixEvent) => {
// any call events or ones that might be once they're decrypted
if (event.getType().indexOf("m.call.") === 0 || event.isBeingDecrypted()) {
// queue up for processing once all events from this sync have been
// processed (see above).
this.callEventBuffer.push(event);
}
if (event.isBeingDecrypted() || event.isDecryptionFailure()) {
// add an event listener for once the event is decrypted.
event.once("Event.decrypted", () => {
if (event.getType().indexOf("m.call.") === -1) return;
if (this.callEventBuffer.includes(event)) {
// we were waiting for that event to decrypt, so recheck the buffer
this.evaluateEventBuffer();
} else {
// This one wasn't buffered so just run the event handler for it
// straight away
try {
this.handleCallEvent(event);
} catch (e) {
logger.error("Caught exception handling call event", e);
}
}
});
}
}
private handleCallEvent(event: MatrixEvent) {
const content = event.getContent();
let call = content.call_id ? this.calls.get(content.call_id) : undefined;
//console.info("RECV %s content=%s", event.getType(), JSON.stringify(content));
if (event.getType() === EventType.CallInvite) {
if (event.getSender() === this.client.credentials.userId) {
return; // ignore invites you send
}
if (event.getLocalAge() > content.lifetime - RING_GRACE_PERIOD) {
return; // expired call
}
if (call && call.state === CallState.Ended) {
return; // stale/old invite event
}
if (call) {
logger.log(
`WARN: Already have a MatrixCall with id ${content.call_id} but got an ` +
`invite. Clobbering.`,
);
}
call = createNewMatrixCall(this.client, event.getRoomId(), {
forceTURN: this.client._forceTURN,
});
if (!call) {
logger.log(
"Incoming call ID " + content.call_id + " but this client " +
"doesn't support WebRTC",
);
// don't hang up the call: there could be other clients
// connected that do support WebRTC and declining the
// the call on their behalf would be really annoying.
return;
}
call.callId = content.call_id;
call.initWithInvite(event);
this.calls.set(call.callId, call);
// if we stashed candidate events for that call ID, play them back now
if (this.candidateEventsByCall.get(call.callId)) {
for (const ev of this.candidateEventsByCall.get(call.callId)) {
call.onRemoteIceCandidatesReceived(ev);
}
}
// Were we trying to call that user (room)?
let existingCall;
for (const thisCall of this.calls.values()) {
const isCalling = [CallState.WaitLocalMedia, CallState.CreateOffer, CallState.InviteSent].includes(
thisCall.state,
);
if (
call.roomId === thisCall.roomId &&
thisCall.direction === CallDirection.Outbound &&
isCalling
) {
existingCall = thisCall;
break;
}
}
if (existingCall) {
// If we've only got to wait_local_media or create_offer and
// we've got an invite, pick the incoming call because we know
// we haven't sent our invite yet otherwise, pick whichever
// call has the lowest call ID (by string comparison)
if (existingCall.state === CallState.WaitLocalMedia ||
existingCall.state === CallState.CreateOffer ||
existingCall.callId > call.callId) {
logger.log(
"Glare detected: answering incoming call " + call.callId +
" and canceling outgoing call " + existingCall.callId,
);
existingCall.replacedBy(call);
call.answer();
} else {
logger.log(
"Glare detected: rejecting incoming call " + call.callId +
" and keeping outgoing call " + existingCall.callId,
);
call.hangup(CallErrorCode.Replaced, true);
}
} else {
this.client.emit("Call.incoming", call);
}
} else if (event.getType() === EventType.CallAnswer) {
if (!call) {
return;
}
if (event.getSender() === this.client.credentials.userId) {
if (call.state === CallState.Ringing) {
call.onAnsweredElsewhere(content);
}
} else {
call.receivedAnswer(content);
}
} else if (event.getType() === EventType.CallCandidates) {
if (event.getSender() === this.client.credentials.userId) {
return;
}
if (!call) {
// store the candidates; we may get a call eventually.
if (!this.candidateEventsByCall.has(content.call_id)) {
this.candidateEventsByCall.set(content.call_id, []);
}
this.candidateEventsByCall.get(content.call_id).push(event);
} else {
call.onRemoteIceCandidatesReceived(event);
}
} else if ([EventType.CallHangup, EventType.CallReject].includes(event.getType())) {
// Note that we also observe our own hangups here so we can see
// if we've already rejected a call that would otherwise be valid
if (!call) {
// if not live, store the fact that the call has ended because
// we're probably getting events backwards so
// the hangup will come before the invite
call = createNewMatrixCall(this.client, event.getRoomId());
if (call) {
call.callId = content.call_id;
call.initWithHangup(event);
this.calls.set(content.call_id, call);
}
} else {
if (call.state !== CallState.Ended) {
if (event.getType() === EventType.CallHangup) {
call.onHangupReceived(content);
} else {
call.onRejectReceived(content);
}
this.calls.delete(content.call_id);
}
}
}
}
}