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Send party_id on events and check the party_id of incoming events matches Includes a basic test to assert that it actually does: we should build out a decent test suite for calls as there's a lot of edge-case functionality that can break and slip through the cracks (eg. glare). This is a start. Fixes https://github.com/matrix-org/matrix-js-sdk/issues/1511
257 lines
11 KiB
TypeScript
257 lines
11 KiB
TypeScript
/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import MatrixEvent from '../models/event';
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import {logger} from '../logger';
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import { createNewMatrixCall, MatrixCall, CallErrorCode, CallState, CallDirection } from './call';
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import { EventType } from '../@types/event';
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import { MatrixClient } from '../client';
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// Don't ring unless we'd be ringing for at least 3 seconds: the user needs some
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// time to press the 'accept' button
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const RING_GRACE_PERIOD = 3000;
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export class CallEventHandler {
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client: MatrixClient;
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calls: Map<string, MatrixCall>;
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callEventBuffer: MatrixEvent[];
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candidateEventsByCall: Map<string, Array<MatrixEvent>>;
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constructor(client: MatrixClient) {
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this.client = client;
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this.calls = new Map<string, MatrixCall>();
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// The sync code always emits one event at a time, so it will patiently
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// wait for us to finish processing a call invite before delivering the
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// next event, even if that next event is a hangup. We therefore accumulate
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// all our call events and then process them on the 'sync' event, ie.
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// each time a sync has completed. This way, we can avoid emitting incoming
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// call events if we get both the invite and answer/hangup in the same sync.
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// This happens quite often, eg. replaying sync from storage, catchup sync
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// after loading and after we've been offline for a bit.
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this.callEventBuffer = [];
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this.candidateEventsByCall = new Map<string, Array<MatrixEvent>>();
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this.client.on("sync", this.evaluateEventBuffer);
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this.client.on("event", this.onEvent);
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}
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public stop() {
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this.client.removeListener("sync", this.evaluateEventBuffer);
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this.client.removeListener("event", this.onEvent);
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}
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private evaluateEventBuffer = () => {
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if (this.client.getSyncState() === "SYNCING") {
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// don't process any events until they are all decrypted
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if (this.callEventBuffer.some((e) => e.isBeingDecrypted())) return;
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const ignoreCallIds = new Set<String>();
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// inspect the buffer and mark all calls which have been answered
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// or hung up before passing them to the call event handler.
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for (const ev of this.callEventBuffer) {
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if (ev.getType() === EventType.CallAnswer ||
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ev.getType() === EventType.CallHangup) {
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ignoreCallIds.add(ev.getContent().call_id);
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}
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}
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// now loop through the buffer chronologically and inject them
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for (const e of this.callEventBuffer) {
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if (
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e.getType() === EventType.CallInvite &&
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ignoreCallIds.has(e.getContent().call_id)
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) {
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// This call has previously been answered or hung up: ignore it
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continue;
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}
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try {
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this.handleCallEvent(e);
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} catch (e) {
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logger.error("Caught exception handling call event", e);
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}
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}
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this.callEventBuffer = [];
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}
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}
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private onEvent = (event: MatrixEvent) => {
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// any call events or ones that might be once they're decrypted
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if (event.getType().indexOf("m.call.") === 0 || event.isBeingDecrypted()) {
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// queue up for processing once all events from this sync have been
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// processed (see above).
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this.callEventBuffer.push(event);
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}
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if (event.isBeingDecrypted() || event.isDecryptionFailure()) {
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// add an event listener for once the event is decrypted.
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event.once("Event.decrypted", () => {
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if (event.getType().indexOf("m.call.") === -1) return;
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if (this.callEventBuffer.includes(event)) {
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// we were waiting for that event to decrypt, so recheck the buffer
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this.evaluateEventBuffer();
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} else {
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// This one wasn't buffered so just run the event handler for it
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// straight away
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try {
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this.handleCallEvent(event);
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} catch (e) {
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logger.error("Caught exception handling call event", e);
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}
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}
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});
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}
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}
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private handleCallEvent(event: MatrixEvent) {
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const content = event.getContent();
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let call = content.call_id ? this.calls.get(content.call_id) : undefined;
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//console.info("RECV %s content=%s", event.getType(), JSON.stringify(content));
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if (event.getType() === EventType.CallInvite) {
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if (event.getSender() === this.client.credentials.userId) {
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return; // ignore invites you send
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}
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if (event.getLocalAge() > content.lifetime - RING_GRACE_PERIOD) {
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return; // expired call
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}
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if (call && call.state === CallState.Ended) {
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return; // stale/old invite event
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}
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if (call) {
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logger.log(
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`WARN: Already have a MatrixCall with id ${content.call_id} but got an ` +
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`invite. Clobbering.`,
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);
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}
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call = createNewMatrixCall(this.client, event.getRoomId(), {
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forceTURN: this.client._forceTURN,
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});
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if (!call) {
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logger.log(
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"Incoming call ID " + content.call_id + " but this client " +
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"doesn't support WebRTC",
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);
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// don't hang up the call: there could be other clients
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// connected that do support WebRTC and declining the
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// the call on their behalf would be really annoying.
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return;
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}
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call.callId = content.call_id;
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call.initWithInvite(event);
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this.calls.set(call.callId, call);
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// if we stashed candidate events for that call ID, play them back now
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if (this.candidateEventsByCall.get(call.callId)) {
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for (const ev of this.candidateEventsByCall.get(call.callId)) {
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call.onRemoteIceCandidatesReceived(ev);
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}
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}
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// Were we trying to call that user (room)?
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let existingCall;
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for (const thisCall of this.calls.values()) {
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const isCalling = [CallState.WaitLocalMedia, CallState.CreateOffer, CallState.InviteSent].includes(
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thisCall.state,
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);
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if (
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call.roomId === thisCall.roomId &&
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thisCall.direction === CallDirection.Outbound &&
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isCalling
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) {
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existingCall = thisCall;
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break;
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}
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}
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if (existingCall) {
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// If we've only got to wait_local_media or create_offer and
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// we've got an invite, pick the incoming call because we know
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// we haven't sent our invite yet otherwise, pick whichever
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// call has the lowest call ID (by string comparison)
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if (existingCall.state === CallState.WaitLocalMedia ||
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existingCall.state === CallState.CreateOffer ||
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existingCall.callId > call.callId) {
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logger.log(
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"Glare detected: answering incoming call " + call.callId +
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" and canceling outgoing call " + existingCall.callId,
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);
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existingCall.replacedBy(call);
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call.answer();
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} else {
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logger.log(
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"Glare detected: rejecting incoming call " + call.callId +
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" and keeping outgoing call " + existingCall.callId,
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);
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call.hangup(CallErrorCode.Replaced, true);
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}
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} else {
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this.client.emit("Call.incoming", call);
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}
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} else if (event.getType() === EventType.CallAnswer) {
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if (!call) {
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return;
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}
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if (event.getSender() === this.client.credentials.userId) {
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if (call.state === CallState.Ringing) {
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call.onAnsweredElsewhere(content);
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}
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} else {
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call.receivedAnswer(content);
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}
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} else if (event.getType() === EventType.CallCandidates) {
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if (event.getSender() === this.client.credentials.userId) {
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return;
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}
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if (!call) {
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// store the candidates; we may get a call eventually.
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if (!this.candidateEventsByCall.has(content.call_id)) {
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this.candidateEventsByCall.set(content.call_id, []);
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}
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this.candidateEventsByCall.get(content.call_id).push(event);
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} else {
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call.onRemoteIceCandidatesReceived(event);
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}
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} else if ([EventType.CallHangup, EventType.CallReject].includes(event.getType())) {
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// Note that we also observe our own hangups here so we can see
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// if we've already rejected a call that would otherwise be valid
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if (!call) {
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// if not live, store the fact that the call has ended because
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// we're probably getting events backwards so
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// the hangup will come before the invite
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call = createNewMatrixCall(this.client, event.getRoomId());
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if (call) {
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call.callId = content.call_id;
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call.initWithHangup(event);
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this.calls.set(content.call_id, call);
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}
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} else {
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if (call.state !== CallState.Ended) {
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if (event.getType() === EventType.CallHangup) {
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call.onHangupReceived(content);
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} else {
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call.onRejectReceived(content);
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}
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this.calls.delete(content.call_id);
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}
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}
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}
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}
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}
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