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matrix-js-sdk/lib/models/room-state.js
Kegan Dougal 19a5b99dea Add RoomMember and RoomState event emissions with UTs. Hook everything up.
Distinguish between inserts and updates to the members dictionary to allow
listeners to add more hooks to the member before it has been given state.
2015-06-11 14:29:32 +01:00

159 lines
5.6 KiB
JavaScript

"use strict";
/**
* @module models/room-state
*/
var EventEmitter = require("events").EventEmitter;
var utils = require("../utils");
var RoomMember = require("./room-member");
/**
* Construct room state.
* @constructor
* @param {string} roomId Required. The ID of the room which has this state.
* @prop {Object.<string, RoomMember>} members The room member dictionary, keyed
* on the user's ID.
* @prop {Object.<string, Object.<string, MatrixEvent>>} events The state
* events dictionary, keyed on the event type and then the state_key value.
* @prop {string} paginationToken The pagination token for this state.
*/
function RoomState(roomId) {
this.roomId = roomId;
this.members = {
// userId: RoomMember
};
this.events = {
// eventType: { stateKey: MatrixEvent }
};
this.paginationToken = null;
}
utils.inherits(RoomState, EventEmitter);
/**
* Get all RoomMembers in this room.
* @return {Array<RoomMember>} A list of RoomMembers.
*/
RoomState.prototype.getMembers = function() {
return utils.values(this.members);
};
/**
* Get state events from the state of the room.
* @param {string} eventType The event type of the state event.
* @param {string} stateKey Optional. The state_key of the state event. If
* this is <code>undefined</code> then all matching state events will be
* returned.
* @return {MatrixEvent[]|MatrixEvent} A list of events if state_key was
* <code>undefined</code>, else a single event (or null if no match found).
*/
RoomState.prototype.getStateEvents = function(eventType, stateKey) {
if (!this.events[eventType]) {
// no match
return stateKey === undefined ? [] : null;
}
if (stateKey === undefined) { // return all values
return utils.values(this.events[eventType]);
}
var event = this.events[eventType][stateKey];
return event ? event : null;
};
/**
* Add an array of one or more state MatrixEvents, overwriting
* any existing state with the same {type, stateKey} tuple. Will fire
* "RoomState.events" for every event added. May fire "RoomState.members"
* if there are <code>m.room.member</code> events.
* @param {MatrixEvent[]} stateEvents a list of state events for this room.
* @fires module:client~MatrixClient#event:"RoomState.members"
* @fires module:client~MatrixClient#event:"RoomState.events"
*/
RoomState.prototype.setStateEvents = function(stateEvents) {
var self = this;
utils.forEach(stateEvents, function(event) {
if (event.getRoomId() !== self.roomId) { return; }
if (!event.isState()) { return; }
if (self.events[event.getType()] === undefined) {
self.events[event.getType()] = {};
}
self.events[event.getType()][event.getStateKey()] = event;
self.emit("RoomState.events", event, self);
if (event.getType() === "m.room.member") {
var member = self.members[event.getStateKey()];
if (!member) {
member = new RoomMember(event.getRoomId(), event.getSender());
self.emit("RoomState.newMember", event, self, member);
}
member.setMembershipEvent(event, self);
// this member may have a power level already, so set it.
var pwrLvlEvent = self.getStateEvents("m.room.power_levels", "");
if (pwrLvlEvent) {
member.setPowerLevelEvent(pwrLvlEvent);
}
self.members[event.getStateKey()] = member;
self.emit("RoomState.members", event, self, member);
}
else if (event.getType() === "m.room.power_levels") {
var members = utils.values(self.members);
utils.forEach(members, function(member) {
member.setPowerLevelEvent(event);
});
}
});
};
/**
* Set the current typing event for this room.
* @param {MatrixEvent} event The typing event
*/
RoomState.prototype.setTypingEvent = function(event) {
utils.forEach(utils.values(this.members), function(member) {
member.setTypingEvent(event);
});
};
/**
* The RoomState class.
*/
module.exports = RoomState;
/**
* Fires whenever the event dictionary in room state is updated.
* @event module:client~MatrixClient#"RoomState.events"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.events dictionary
* was updated.
* @example
* matrixClient.on("RoomState.events", function(event, state){
* var newStateEvent = event;
* });
*/
/**
* Fires whenever a member in the members dictionary is updated in any way.
* @event module:client~MatrixClient#"RoomState.members"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.members dictionary
* was updated.
* @param {RoomMember} member The room member that was updated.
* @example
* matrixClient.on("RoomState.members", function(event, state, member){
* var newMembershipState = member.getMembershipState();
* });
*/
/**
* Fires whenever a member is added to the members dictionary. The RoomMember
* will not be fully populated yet (e.g. no membership state).
* @event module:client~MatrixClient#"RoomState.newMember"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.members dictionary
* was updated with a new entry.
* @param {RoomMember} member The room member that was added.
* @example
* matrixClient.on("RoomState.newMember", function(event, state, member){
* // add event listeners on 'member'
* });
*/