"use strict"; /* * TODO: * This class mainly serves to take all the syncing logic out of client.js and * into a separate file. It's all very fluid, and this class gut wrenches a lot * of MatrixClient props (e.g. _http). Given we want to support WebSockets as * an alternative syncing API, we may want to have a proper syncing interface * for HTTP and WS at some point. */ var q = require("q"); var User = require("./models/user"); var Room = require("./models/room"); var utils = require("./utils"); var httpApi = require("./http-api"); var Filter = require("./filter"); // /sync requests allow you to set a timeout= but the request may continue // beyond that and wedge forever, so we need to track how long we are willing // to keep open the connection. This constant is *ADDED* to the timeout= value // to determine the max time we're willing to wait. var BUFFER_PERIOD_MS = 90 * 1000; function getFilterName(userId) { // scope this on the user ID because people may login on many accounts // and they all need to be stored! return "FILTER_SYNC_" + userId; } /** * Internal class - unstable. * Construct an entity which is able to sync with a homeserver. * @constructor * @param {MatrixClient} client The matrix client instance to use. * @param {Object} opts Config options */ function SyncApi(client, opts) { this.client = client; opts = opts || {}; opts.initialSyncLimit = opts.initialSyncLimit || 8; opts.includeArchivedRooms = opts.includeArchivedRooms || false; opts.resolveInvitesToProfiles = opts.resolveInvitesToProfiles || false; opts.pollTimeout = opts.pollTimeout || (30 * 1000); opts.pendingEventOrdering = opts.pendingEventOrdering || "chronological"; this.opts = opts; } /** * @param {string} roomId * @return {Room} */ SyncApi.prototype.createRoom = function(roomId) { var client = this.client; var room = new Room(roomId, { pendingEventOrdering: this.opts.pendingEventOrdering }); reEmit(client, room, ["Room.name", "Room.timeline", "Room.receipt", "Room.tags"]); // we need to also re-emit room state and room member events, so hook it up // to the client now. We need to add a listener for RoomState.members in // order to hook them correctly. (TODO: find a better way?) reEmit(client, room.currentState, [ "RoomState.events", "RoomState.members", "RoomState.newMember" ]); room.currentState.on("RoomState.newMember", function(event, state, member) { member.user = client.getUser(member.userId); reEmit( client, member, [ "RoomMember.name", "RoomMember.typing", "RoomMember.powerLevel", "RoomMember.membership" ] ); }); return room; }; /** * Main entry point */ SyncApi.prototype.sync = function() { console.log("SyncApi.sync"); var client = this.client; var self = this; // We need to do one-off checks before we can begin the /sync loop. // These are: // 1) We need to get push rules so we can check if events should bing as we get // them from /sync. // 2) We need to get/create a filter which we can use for /sync. function getPushRules(attempt) { attempt = attempt || 0; attempt += 1; client.pushRules().done(function(result) { console.log("Got push rules"); client.pushRules = result; getFilter(); // Now get the filter }, retryHandler(attempt, getPushRules)); } function getFilter(attempt) { attempt = attempt || 0; attempt += 1; // Get or create filter var filterId = client.store.getFilterIdByName( getFilterName(client.credentials.userId) ); if (filterId) { // super, just use that. console.log("Using existing filter ID %s", filterId); self._sync({ filterId: filterId }); return; } // create a filter var filter = new Filter(client.credentials.userId); filter.setTimelineLimit(self.opts.initialSyncLimit); client.createFilter(filter.getDefinition()).done(function(filter) { client.store.setFilterIdByName( getFilterName(client.credentials.userId), filter.filterId ); console.log("Created filter ", filter.filterId); self._sync({ filterId: filter.filterId }); // Now start the /sync loop }, retryHandler(attempt, getFilter)); } // sets the sync state to error and waits a bit before re-invoking the function. function retryHandler(attempt, fnToRun) { return function(err) { startSyncingRetryTimer(client, attempt, function() { fnToRun(attempt); }); updateSyncState(client, "ERROR", { error: err }); }; } if (client.isGuest()) { // no push rules for guests getFilter(); } else { getPushRules(); } }; /** * Invoke me to do /sync calls * @param {Object} syncOptions * @param {string} syncOptions.filterId * @param {boolean} syncOptions.hasSyncedBefore * @param {Number=} attempt */ SyncApi.prototype._sync = function(syncOptions, attempt) { var client = this.client; var self = this; attempt = attempt || 1; // TODO include archived rooms flag. var qps = { filter: syncOptions.filterId, timeout: this.opts.pollTimeout, since: client.store.getSyncToken() || undefined // do not send 'null' }; if (attempt > 1) { // we think the connection is dead. If it comes back up, we won't know // about it till /sync returns. If the timeout= is high, this could // be a long time. Set it to 1 when doing retries. qps.timeout = 1; } if (client._guestRooms && client._isGuest) { qps.room_id = client._guestRooms; } // Set up local timer and error handler for retries. function errHandler(err) { console.error("/sync error (%s attempts): %s", attempt, err); attempt += 1; startSyncingRetryTimer(client, attempt, function() { self._sync(syncOptions, attempt); }); updateSyncState(client, "ERROR", { error: err }); } var discardResult = false; var timeoutObj = setTimeout(function() { discardResult = true; errHandler("Locally timed out waiting for a response"); }, qps.timeout + BUFFER_PERIOD_MS); client._http.authedRequestWithPrefix( undefined, "GET", "/sync", qps, undefined, httpApi.PREFIX_V2_ALPHA ).done(function(data) { if (discardResult) { return; } else { clearTimeout(timeoutObj); } // data looks like: // { // next_batch: $token, // presence: { events: [] }, // rooms: { // invite: { // $roomid: { // invite_state: { events: [] } // } // }, // join: { // $roomid: { // state: { events: [] }, // timeline: { events: [], prev_batch: $token, limited: true }, // ephemeral: { events: [] }, // account_data: { events: [] } // } // }, // leave: { // $roomid: { // state: { events: [] }, // timeline: { events: [], prev_batch: $token } // } // } // } // } // set the sync token NOW *before* processing the events. We do this so // if something barfs on an event we can skip it rather than constantly // polling with the same token. client.store.setSyncToken(data.next_batch); // TODO-arch: // - Each event we pass through needs to be emitted via 'event', can we // do this in one place? // - The isBrandNewRoom boilerplate is boilerplatey. try { // handle presence events (User objects) if (data.presence && utils.isArray(data.presence.events)) { data.presence.events.map(client.getEventMapper()).forEach( function(presenceEvent) { var user = client.store.getUser(presenceEvent.getSender()); if (user) { user.setPresenceEvent(presenceEvent); } else { user = createNewUser(client, presenceEvent.getSender()); user.setPresenceEvent(presenceEvent); client.store.storeUser(user); } client.emit("event", presenceEvent); }); } // the returned json structure is abit crap, so make it into a // nicer form (array) after applying sanity to make sure we don't fail // on missing keys (on the off chance) var inviteRooms = []; var joinRooms = []; var leaveRooms = []; if (data.rooms) { if (data.rooms.invite) { inviteRooms = self._mapSyncResponseToRoomArray(data.rooms.invite); } if (data.rooms.join) { joinRooms = self._mapSyncResponseToRoomArray(data.rooms.join); } if (data.rooms.leave) { leaveRooms = self._mapSyncResponseToRoomArray(data.rooms.leave); } } // Handle invites inviteRooms.forEach(function(inviteObj) { var room = inviteObj.room; var stateEvents = self._mapSyncEventsFormat(inviteObj.invite_state, room); self._processRoomEvents(room, stateEvents); if (inviteObj.isBrandNewRoom) { room.recalculate(client.credentials.userId); client.store.storeRoom(room); client.emit("Room", room); } stateEvents.forEach(function(e) { client.emit("event", e); }); }); // Handle joins joinRooms.forEach(function(joinObj) { var room = joinObj.room; var stateEvents = self._mapSyncEventsFormat(joinObj.state, room); var timelineEvents = self._mapSyncEventsFormat(joinObj.timeline, room); var ephemeralEvents = self._mapSyncEventsFormat(joinObj.ephemeral); var accountDataEvents = self._mapSyncEventsFormat(joinObj.account_data); if (joinObj.timeline && joinObj.timeline.limited) { // nuke the timeline so we don't get holes room.timeline = []; } // we want to set a new pagination token if this is the first time // we've made this room or if we're nuking the timeline var paginationToken = null; if (joinObj.isBrandNewRoom || joinObj.timeline.limited) { paginationToken = joinObj.timeline.prev_batch; } self._processRoomEvents( room, stateEvents, timelineEvents, paginationToken ); room.addEvents(ephemeralEvents); room.addEvents(accountDataEvents); room.recalculate(client.credentials.userId); if (joinObj.isBrandNewRoom) { client.store.storeRoom(room); client.emit("Room", room); } stateEvents.forEach(function(e) { client.emit("event", e); }); timelineEvents.forEach(function(e) { client.emit("event", e); }); ephemeralEvents.forEach(function(e) { client.emit("event", e); }); accountDataEvents.forEach(function(e) { client.emit("event", e); }); }); // Ignore leave rooms for now (TODO: Honour includeArchived opt) } catch (e) { console.error("Caught /sync error:"); console.error(e); } // emit synced events if (!syncOptions.hasSyncedBefore) { updateSyncState(client, "PREPARED"); syncOptions.hasSyncedBefore = true; } // keep emitting SYNCING -> SYNCING for clients who want to do bulk updates updateSyncState(client, "SYNCING"); self._sync(syncOptions); }, errHandler); }; /** * @param {Object} obj * @return {Object[]} */ SyncApi.prototype._mapSyncResponseToRoomArray = function(obj) { // Maps { roomid: {stuff}, roomid: {stuff} } // to // [{stuff+Room+isBrandNewRoom}, {stuff+Room+isBrandNewRoom}] var client = this.client; var self = this; return utils.keys(obj).map(function(roomId) { var arrObj = obj[roomId]; var room = client.store.getRoom(roomId); var isBrandNewRoom = false; if (!room) { room = self.createRoom(roomId); isBrandNewRoom = true; } arrObj.room = room; arrObj.isBrandNewRoom = isBrandNewRoom; return arrObj; }); }; /** * @param {Object} obj * @param {Room} room * @return {MatrixEvent[]} */ SyncApi.prototype._mapSyncEventsFormat = function(obj, room) { if (!obj || !utils.isArray(obj.events)) { return []; } var mapper = this.client.getEventMapper(); return obj.events.map(function(e) { if (room) { e.room_id = room.roomId; } return mapper(e); }); }; /** * @param {Room} room */ SyncApi.prototype._resolveInvites = function(room) { if (!room || !this.opts.resolveInvitesToProfiles) { return; } var client = this.client; // For each invited room member we want to give them a displayname/avatar url // if they have one (the m.room.member invites don't contain this). room.getMembersWithMembership("invite").forEach(function(member) { if (member._requestedProfileInfo) { return; } member._requestedProfileInfo = true; // try to get a cached copy first. var user = client.getUser(member.userId); var promise; if (user) { promise = q({ avatar_url: user.avatarUrl, displayname: user.displayName }); } else { promise = client.getProfileInfo(member.userId); } promise.done(function(info) { // slightly naughty by doctoring the invite event but this means all // the code paths remain the same between invite/join display name stuff // which is a worthy trade-off for some minor pollution. var inviteEvent = member.events.member; if (inviteEvent.getContent().membership !== "invite") { // between resolving and now they have since joined, so don't clobber return; } inviteEvent.getContent().avatar_url = info.avatar_url; inviteEvent.getContent().displayname = info.displayname; // fire listeners member.setMembershipEvent(inviteEvent, room.currentState); }, function(err) { // OH WELL. }); }); }; /** * @param {Room} room * @param {MatrixEvent[]} stateEventList A list of state events. This is the state * at the *START* of the timeline list if it is supplied. * @param {MatrixEvent[]=} timelineEventList A list of timeline events. Lower index * is earlier in time. Higher index is later. * @param {string=} paginationToken */ SyncApi.prototype._processRoomEvents = function(room, stateEventList, timelineEventList, paginationToken) { timelineEventList = timelineEventList || []; var client = this.client; // "old" and "current" state are the same initially; they // start diverging if the user paginates. // We must deep copy otherwise membership changes in old state // will leak through to current state! var oldStateEvents = utils.map( utils.deepCopy( stateEventList.map(function(mxEvent) { return mxEvent.event; }) ), client.getEventMapper() ); var stateEvents = stateEventList; // set the state of the room to as it was before the timeline executes room.oldState.setStateEvents(oldStateEvents); room.currentState.setStateEvents(stateEvents); this._resolveInvites(room); // execute the timeline events, this will begin to diverge the current state // if the timeline has any state events in it. room.addEventsToTimeline(timelineEventList); if (paginationToken) { room.oldState.paginationToken = paginationToken; } }; function retryTimeMsForAttempt(attempt) { // 2,4,8,16,32,64,128,128,128,... seconds // max 2^7 secs = 2.1 mins return Math.pow(2, Math.min(attempt, 7)) * 1000; } function startSyncingRetryTimer(client, attempt, fn) { client._syncingRetry = {}; client._syncingRetry.fn = fn; client._syncingRetry.timeoutId = setTimeout(function() { fn(); }, retryTimeMsForAttempt(attempt)); } function updateSyncState(client, newState, data) { var old = client._syncState; client._syncState = newState; client.emit("sync", client._syncState, old, data); } function createNewUser(client, userId) { var user = new User(userId); reEmit(client, user, ["User.avatarUrl", "User.displayName", "User.presence"]); return user; } function reEmit(reEmitEntity, emittableEntity, eventNames) { utils.forEach(eventNames, function(eventName) { // setup a listener on the entity (the Room, User, etc) for this event emittableEntity.on(eventName, function() { // take the args from the listener and reuse them, adding the // event name to the arg list so it works with .emit() // Transformation Example: // listener on "foo" => function(a,b) { ... } // Re-emit on "thing" => thing.emit("foo", a, b) var newArgs = [eventName]; for (var i = 0; i < arguments.length; i++) { newArgs.push(arguments[i]); } reEmitEntity.emit.apply(reEmitEntity, newArgs); }); }); } /** */ module.exports = SyncApi;