* Refactor names in webrtc stats
* Refactor summary stats reporter to gatherer
* Add call and opponent member id to call stats reports
* Update opponent member when we know them
* Add missing return type
* remove async in test
* add call feed webrtc report
* add logger for error case in stats gathering
* gather connection track report
* expand call feed stats with call feed
* formation code and fix lint issues
* clean up new track stats
* set label for call feed stats and
* remove stream in track stats
* transceiver stats based on mid
* call feed stats based on stream id
* fix lint and test issues
* Fix merge issues
* Add test for expanding call feed stats in group call
* Fix export issue from prv PR
* explain test data and fixed some linter issues
* convert tests to snapshot tests
* check permission only if no audio track
* fix linter issues
* add missing tests for perfect negotiation pattern
* add null case in unit tests for audio muting
* fix issue with type MediaStream
* force right type of mock methode
* format code
* stats: disable stats collection if interval zero
* stats: add groupcall property for stats interval
* stats: disable collecting webrtc stats by default
* add setup methode for group call stats
* suppress lint errors in test
* Fix lack of media when a user reconnects
This fixes broken media when someone reconnects to the call after
a forced disconnect (when their old call gets replaced immediately
by a new call). We listen for changes in the call feeds and the tearing
down of the feeds for the old call caused us to remove the feed for
the new call.
Also adds the call to the calls map before it'as initialised, such that
it's the active call for the user/device when the feedsChanged event arrives,
otherwise we'll ignore the event.
* Fix tests
* Refactor how group call end calls
We previously used disposeCall to terminate the call which meant that
sometimes a call would never get a hangup event. This changes it so
that we always end a call by calling hangup, then do the cleanup
when the hangup event arrives, so the cleanup is the same whether
we hang up or the other side does.
* Some fixes for failing & hanging tests
* Add type for the call map
As explained in the comment. I've added it to the end so this should
be completely backwards compatible (although it would be much nicer
if it were the first arg, probably).
* groupCall: add configuration param to allow no audio and no camera
* groupCall: enable datachannel to do no media group calls
* groupCall: changed call no media property as object property
* groupCall: fix existing unit tests
* groupCall: remove not needed flag
* groupCall: rename property to allow no media calls
* groupCall: mute unmute even without device
* groupCall: switch to promise callbacks
* groupCall: switch to try catch
* test: filter dummy code from coverage
* test: extend media mute tests
* groupCall: move permission check to device handler
* mediaHandler: add error in log statement
If the client uses a widget to join group calls, like Element Web does, then the local device could be joined to the call without GroupCall knowing. This adds a field to GroupCall that allows the client to tell GroupCall when it's using another session to join the call.
This refactoring brings a number of improvements to GroupCall, which I've unfortunately had to combine into a single commit due to coupling:
- Moves the expiration timestamp field on call membership state to be per-device
- Makes the participants of a group call visible without having to enter the call yourself
- Enables users to join group calls from multiple devices
- Identifies active speakers by their call feed, rather than just their user ID
- Plays nicely with clients that can be in multiple calls in a room at once
- Fixes a memory leak caused by the call retry loop never stopping
- Changes GroupCall to update its state synchronously, and write back to room state asynchronously
- This was already sort of halfway being done, but now we'd be committing to it
- Generally improves the robustness of the state machine
- It means that group call joins will appear instant, in a sense
For many reasons, this is a breaking change.
Unfortunately there are still other methods that could race with leave and result in broken group call state, such as enter and terminate. For the future, should consider writing a more careful specification of how the whole group call state machine is meant to work.
* TS strict mode compliance in the call / groupcall code
* Also the test
* Fix initOpponentCrypto
to not panic if it doesn't actually need to init crypto
* Fix race in creating calls
We ran an async function between checking for an existing call and
adding the new one to the map, so it would have been possible to
start creating another call while we were placing the first call.
This changes the code to add the call to the map as soon as we've
created it.
Also adds more logging.
* Switch to logger.debug
* Fix unit tests
* Add tests for incoming calls in group calls
Inspiration wwlecome for the renamed describe group which we're
really abusing for a bunch of things that happen to have the same
dependencies.
Fixes https://github.com/vector-im/element-call/issues/532
* Extract incoming call tests out into their own describe
and get the lexicographical ordering to match who should be calling who
* Trailing space
* Test placing a call in a group call
Refactors a bit of the call testing stuff
Fixes https://github.com/vector-im/element-call/issues/521
* Unused imports
* Use expect.toHaveBeenCalledWith()
* Types
* More types
* Add comment on mock typing
* Use toHaveBeenCalledWith()
* Initialise groupcall & room in beforeEach
* Initialise mockMediahandler sensibly
* Add type params to mock
* Rename mute tests
* Move comment
* Join / leave in parallel
* Remove leftover expect
* Add basic creation / entering tests for group calls
* Missing space
Co-authored-by: Robin <robin@robin.town>
* Assert more of the group call member event
and also move call leaving to a finally so it doesn't leaving a call
hagning if it fails.
Co-authored-by: Robin <robin@robin.town>