I tried keeping the mocking but it would take too much
boilerplate code to make the tests work again, and even more
to write the tests for room name with lazy loading.
Just testing everything with a real implementation is not really
a unit test any more, but proved way easier.
It'll be somewhat annoying these tests will fail if there is
something wrong in roomstate (not room), but that's the trade-off
some tests for mock getMember, some for .members
if you use either in the code (as I did for room display name changes)
tests start playing and you play whack-a-mole switching between
both ways of accessing the members in a room.
lets start using one way so mocking becomes easier,
and besides, accessing an object internal members is not the best idea.
Much of this transformation has been done automatically:
* add expect import to each file
* replace `not.to` with `toNot`
* replace `to[Not]Be{Undefined,Null}` with equivalents
* replace `jasmine.createSpy(...)` with `except.createSpy`, and `andCallFake`
with `andCall`
Also:
* replace `jasmine.createSpyObj` with manual alternatives
* replace `jasmine.Clock` with `lolex`
Remove some we don't care about. Set some other ones we do care
about but don't currently adhere to to warn. Set the max warnings
threshold to the current number of warnings, so we don't introduce
more of them. Fix a bunch of legit lint errors and add exceptions
to various places in the test code that does funny things with
'this'.
... and add some sanity checks
Two things here:
1. Clean up the Room API for adding new events to the timeline. Where before
we had addEvents and addEventsToTimeline, whose purposes were unclear, we now
have addLiveEvents which must be used for adding events to the end of the live
timeline, and addEventsToTimeline which should be used for pagination (either
back-pagination of the live timeline, or pagination of an old timeline).
2. Add some sanity checks for the live timeline. Today we have seen problems
where somehow the live timeline had gained a forward pagination token, or the
live timeline had got joined to another timeline, leading to much confusion -
and I would like to notice these sooner.