Accessed via MatrixEvent.sender property. Deep copy the list of state events
from initial sync for old/current RoomState so updating the .sender property
doesn't affect both of them. Reverse the insertion of initial sync MatrixEvents
so state diverges to *earlier* points in time. Add a 'forwardLooking' property
to MatrixEvent to determine which out of 'content' and 'prev_content' entities
should take into account e.g. when determining display names. Finally, always
create new RoomMembers when they are updated in order to prevent corrupting
(read: sharing the same member object) the MatrixEvent.sender property of
existing events in the timeline.