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Remove low client-side timeouts hack
This commit is contained in:
30
lib/sync.js
30
lib/sync.js
@@ -66,7 +66,6 @@ function SyncApi(client, opts) {
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opts.pendingEventOrdering = opts.pendingEventOrdering || "chronological";
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this.opts = opts;
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this._peekRoomId = null;
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this._lowClientTimeouts = false;
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}
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/**
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@@ -276,7 +275,7 @@ SyncApi.prototype.sync = function() {
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attempt += 1;
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client.getPushRules().done(function(result) {
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console.log("Got push rules");
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debuglog("Got push rules");
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client.pushRules = result;
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getFilter(); // Now get the filter
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}, retryHandler(attempt, getPushRules));
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@@ -349,25 +348,10 @@ SyncApi.prototype._sync = function(syncOptions, attempt) {
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// normal timeout= plus buffer time
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var clientSideTimeoutMs = this.opts.pollTimeout + BUFFER_PERIOD_MS;
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if (self._lowClientTimeouts) {
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debuglog("_lowClientTimeouts flag set.");
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clientSideTimeoutMs = this.opts.pollTimeout;
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}
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var dateStamp = new Date();
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dateStamp = dateStamp.getHours() + ":" + dateStamp.getMinutes() + ":" +
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dateStamp.getSeconds() + "." + dateStamp.getMilliseconds();
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debuglog("DEBUG[%s]: NEW _sync attempt=%s qp_timeout=%s cli_timeout=%s",
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dateStamp, attempt, qps.timeout, clientSideTimeoutMs);
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client._http.authedRequestWithPrefix(
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undefined, "GET", "/sync", qps, undefined, httpApi.PREFIX_V2_ALPHA,
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clientSideTimeoutMs
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).done(function(data) {
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debuglog("DEBUG[%s]: _sync RECV", dateStamp);
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self._lowClientTimeouts = false;
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// data looks like:
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// {
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// next_batch: $token,
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@@ -541,16 +525,10 @@ SyncApi.prototype._sync = function(syncOptions, attempt) {
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self._sync(syncOptions);
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}, function(err) {
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debuglog("DEBUG[%s]: RECV FAIL %s", dateStamp, require("util").inspect(err));
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console.error("/sync error (%s attempts): %s", attempt, err);
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console.error(err);
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attempt += 1;
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startSyncingRetryTimer(client, attempt, function(newAttempt, extendedWait) {
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debuglog("DEBUG[%s]: Init new _sync new_attempt=%s extended_wait=%s",
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dateStamp, newAttempt, extendedWait);
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if (extendedWait) {
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self._lowClientTimeouts = true;
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}
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startSyncingRetryTimer(client, attempt, function(newAttempt) {
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self._sync(syncOptions, newAttempt);
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});
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updateSyncState(client, "ERROR", { error: err });
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@@ -745,19 +723,17 @@ function startSyncingRetryTimer(client, attempt, fn) {
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client._syncingRetry.timeoutId = setTimeout(function() {
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var timeAfterWaitingMs = Date.now();
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var timeDeltaMs = timeAfterWaitingMs - timeBeforeWaitingMs;
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var extendedWait = false;
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if (timeDeltaMs > (2 * timeToWaitMs)) {
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// we've waited more than twice what we were supposed to. Reset the
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// attempt number back to 1. This can happen when the comp goes to
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// sleep whilst the timer is running.
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newAttempt = 1;
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extendedWait = true;
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console.warn(
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"Sync retry timer: Tried to wait %s ms but actually waited %s ms",
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timeToWaitMs, timeDeltaMs
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);
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}
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fn(newAttempt, extendedWait);
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fn(newAttempt);
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}, timeToWaitMs);
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}
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