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Accumulate current room state

This commit is contained in:
Kegan Dougal
2017-02-08 15:08:38 +00:00
parent c06ebd1e4a
commit db20fc7831

View File

@@ -42,19 +42,24 @@ class SyncAccumulator {
opts = opts || {};
opts.maxTimelineEntries = opts.maxTimelineEntries || 50;
this.opts = opts;
this.rooms = {
// $room_id : {
// category: invite|join|leave,
// data: { ... sync json data ... }
// }
this.inviteRooms = {
//$roomId: { ... sync 'invite' json data ... }
};
this.joinRooms = {
//$roomId: {
// _currentState: { $event_type: { $state_key: json } },
// _timeline: [json, json, json],
// _timelineToken: token,
// _accountData: { $event_type: json }
//}
};
}
/**
* Accumulate incremental /sync data.
* Accumulate incremental /sync room data.
* @param {Object} syncResponse the complete /sync JSON
*/
accumulate(syncResponse) {
accumulateRooms(syncResponse) {
if (!syncResponse.rooms) {
return;
}
@@ -93,78 +98,71 @@ class SyncAccumulator {
// +------+ <======== +--------+
//
// * equivalent to "no state"
// We *NEVER* accumulate 'ephemeral' events because we don't want to
// store stale typing notifs.
if (data.ephemeral) {
delete data.ephemeral;
}
if (!this.rooms[roomId]) { // (3) and (5)
this.rooms[roomId] = {
category: category,
data: data,
};
return;
}
const r = this.rooms[roomId];
if (r.category === category) {
// append data to existing data structure
if (category === "invite") {
this._accumulateInviteState(r, data);
} else if (category === "join") {
this._accumulateJoinState(r, data);
}
} else if (category === "join" && r.category === "invite") { // (1)
// invite -> join, replace data structure.
this.rooms[roomId] = {
category: "join",
data: data,
};
} else if (category === "leave") { // (2) and (4)
// invite|join -> leave, delete data structure, so (3) and (5) can
// be hit if they rejoin/get reinvited.
delete this.rooms[roomId];
switch (category) {
case "invite": // (5)
this._accumulateInviteState(roomId, data);
break;
case "join":
if (this.inviteRooms[roomId]) { // (1)
// was previously invite, now join. We expect /sync to give
// the entire state and timeline on 'join', so delete previous
// invite state
delete this.inviteRooms[roomId];
}
// (3)
// TODO: Check that join 'state' is the same if you leave then
// rejoin. We need to know if Synapse is instead returning
// a delta from the old leave state. If it is, this means
// we can NEVER delete 'leave' room data :/
this._accumulateJoinState(roomId, data);
break;
case "leave":
if (this.inviteRooms[roomId]) { // (4)
delete this.inviteRooms[roomId];
} else { // (2)
delete this.joinRooms[roomId];
}
break;
default:
console.error("Unknown cateogory: ", category);
}
}
_accumulateInviteState(room, data) {
_accumulateInviteState(roomId, data) {
if (!data.invite_state || !data.invite_state.events) { // no new data
return;
}
// ensure current data structure is sound
if (!room.data.invite_state) {
room.data.invite_state = {};
if (!this.inviteRooms[roomId]) {
this.inviteRooms[roomId] = data;
return;
}
if (!room.data.invite_state.events) {
room.data.invite_state.events = [];
}
// accumulate extra keys for invite->invite transitions
// clobber based on event type / state key
// We expect invite_state to be small, so just loop over the events
const currentData = this.inviteRooms[roomId];
data.invite_state.events.forEach((e) => {
let hasAdded = false;
for (let i = 0; i < room.data.invite_state.events.length; i++) {
const current = room.data.invite_state.events[i];
for (let i = 0; i < currentData.invite_state.events.length; i++) {
const current = currentData.invite_state.events[i];
if (current.type === e.type && current.state_key == e.state_key) {
room.data.invite_state.events[i] = e; // update
currentData.invite_state.events[i] = e; // update
hasAdded = true;
}
}
if (!hasAdded) {
room.data.invite_state.events.push(e);
currentData.invite_state.events.push(e);
}
});
}
// Accumulate timeline and state events in a room.
_accumulateJoinState(room, data) {
_accumulateJoinState(roomId, data) {
// We expect this function to be called a lot (every /sync) so we want
// this to be fast. /sync stores events in an array but we often want
// to clobber based on type/state_key. Rather than convert arrays to
// maps all the time, just keep private maps which contains
// the set of updates to apply, which we'll do on getJSON().
// maps all the time, just keep private maps which contain
// the actual current accumulated sync state, and array-ify it when
// getJSON() is called.
// State resolution:
// The 'state' key is the delta from the previous sync (or start of time
@@ -193,53 +191,92 @@ class SyncAccumulator {
// opts.maxTimelineEntries, and we may have a few less. We should never
// have more though, provided that the /sync limit is less than or equal
// to opts.maxTimelineEntries.
//
// We *NEVER* accumulate 'ephemeral' events because we don't want to
// store stale typing notifs.
// ensure current data structure is sound
room.state = room.state || {};
room.state.events = room.state.events || [];
room._currentState = room._currentState || {};
room.timeline = room.timeline || {};
room.timeline.events = room.timeline.events || [];
room.account_data = room.account_data || {};
room.account_data.events = room.account_data.events || [];
room.account_data._clobbers = room.account_data._clobbers || {};
if (!this.joinRooms[roomId]) {
this.joinRooms[roomId] = {
_currentState: {},
_timeline: [],
_timelineToken: null,
_accountData: {},
};
}
// TODO: state/timeline
if (data.account_data) {
if (data.account_data && data.account_data.events) {
// clobber based on type
data.account_data.events.forEach((e) => {
room.account_data._clobbers[e.type] = e;
this.joinRooms[roomId]._accountData[e.type] = e;
});
}
// Work out the current state. The deltas need to be applied in the order:
// - existing state which didn't come down /sync.
// - State events under the 'state' key.
// - State events in the 'timeline'.
if (data.state && data.state.events) {
data.state.events.forEach((e) => {
setState(this.joinRooms[roomId]._currentState, e);
});
}
if (data.timeline && data.timeline.events) {
data.timeline.events.forEach((e) => {
// this nops if 'e' isn't a state event
setState(this.joinRooms[roomId]._currentState, e);
});
}
// TODO: append events to our timeline and attempt to prune it
}
/**
* Return everything under the 'rooms' key from a /sync response which
* accurately represents all room data.
* represents all room data that should be stored. This should be paired
* with the sync token which represents the most recent /sync response
* provided to accumulate(). Failure to do this can result in missing events.
* <pre>
* accumulator = new SyncAccumulator();
* // these 2 lines must occur on the same event loop tick to prevent
* // race conditions!
* accumulator.accumulateRooms(someSyncResponse);
* var outputSyncData = accumulator.getJSON();
* // the next batch pairs with outputSyncData.
* var syncToken = someSyncResponse.next_batch;
* </pre>
* @return {Object} A JSON object which has the same API shape as /sync.
*/
getJSON() {
const data = {
join: {},
invite: {},
// always empty. This is set by /sync when a room was previously
// in 'invite' or 'join'. On fresh startup, the client won't know
// about any previous room being in 'invite' or 'join' so we can
// just omit mentioning it at all, even if it has previously come
// down /sync.
// TODO: Check if full state is given upon rejoin.
leave: {},
};
Object.keys(this.rooms).forEach((roomId) => {
switch (this.rooms[roomId].category) {
case "join":
data.join[roomId] = this.rooms[roomId].data;
break;
case "invite":
data.invite[roomId] = this.rooms[roomId].data;
break;
case "leave":
data.leave[roomId] = this.rooms[roomId].data;
break;
}
Object.keys(this.inviteRooms).forEach((roomId) => {
data.invite[roomId] = this.inviteRooms[roomId];
});
Object.keys(this.joinRooms).forEach((roomId) => {
// TODO roll back current state to start of timeline.
data.join[roomId] = this.joinRooms[roomId].data;
});
return data;
}
}
function setState(eventMap, event) {
if (!event.state_key || !event.type) {
return;
}
if (!eventMap[event.type]) {
eventMap[event.type] = {};
}
eventMap[event.type][event.state_key] = event;
}
module.exports = SyncAccumulator;