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fix lint errors
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@@ -199,8 +199,8 @@ Room.prototype.addEventsToTimeline = function(events, toStartOfTimeline) {
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// Done after adding the event because otherwise the app would get a read receipt
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// pointing to an event that wasn't yet in the timeline
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// This is really ugly because JS has no way to express an object literal where the
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// name of a key comes from an expression
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// This is really ugly because JS has no way to express an object literal
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// where the name of a key comes from an expression
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if (events[i].sender) {
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var fakeReceipt = {content: {}};
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fakeReceipt.content[events[i].getId()] = {
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@@ -284,14 +284,17 @@ Room.prototype.addEvents = function(events, duplicateStrategy) {
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* @param {String} event_ids A list of event_ids to remove.
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*/
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Room.prototype.removeEvents = function(event_ids) {
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// avoids defining a function in the loop, which is a lint error
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function eq(a, b) {
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return a === b;
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}
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for (var i = 0; i < event_ids.length; ++i) {
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// NB. we supply reverse to search from the end,
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// on the assumption that recents events are much
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// more likley to be removed than older ones.
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var removed = utils.removeElement(
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this.timeline, function(e) {
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return e.getId() == event_ids[i];
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}, true
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this.timeline, eq.bind(event_ids[i]), true
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);
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if (removed !== false) {
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this.emit("Room.timeline", removed, this, undefined, true);
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@@ -152,10 +152,11 @@ module.exports.findElement = function(array, fn, reverse) {
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*/
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module.exports.removeElement = function(array, fn, reverse) {
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var i;
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var removed;
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if (reverse) {
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for (i = array.length - 1; i >= 0; i--) {
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if (fn(array[i], i, array)) {
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var removed = array[i];
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removed = array[i];
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array.splice(i, 1);
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return removed;
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}
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@@ -164,7 +165,7 @@ module.exports.removeElement = function(array, fn, reverse) {
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else {
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for (i = 0; i < array.length; i++) {
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if (fn(array[i], i, array)) {
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var removed = array[i];
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removed = array[i];
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array.splice(i, 1);
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return removed;
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}
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