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Factor out the code for moving an event to the main timeline
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@@ -1195,22 +1195,24 @@ export class MatrixEvent extends TypedEventEmitter<MatrixEventEmittedEvents, Mat
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// If the redacted event was in a thread
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// If the redacted event was in a thread
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if (room && this.threadRootId && this.threadRootId !== this.getId()) {
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if (room && this.threadRootId && this.threadRootId !== this.getId()) {
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// Remove it from its thread
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this.moveToMainTimeline(room);
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this.thread?.timelineSet.removeEvent(this.getId()!);
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this.setThread(undefined);
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// And insert it into the main timeline
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const timeline = room.getLiveTimeline();
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// We use insertEventIntoTimeline to insert it in timestamp order,
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// because we don't know where it should go (until we have MSC4033).
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timeline
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.getTimelineSet()
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.insertEventIntoTimeline(this, timeline, timeline.getState(EventTimeline.FORWARDS)!);
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}
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}
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this.invalidateExtensibleEvent();
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this.invalidateExtensibleEvent();
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}
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}
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private moveToMainTimeline(room: Room): void {
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// Remove it from its thread
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this.thread?.timelineSet.removeEvent(this.getId()!);
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this.setThread(undefined);
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// And insert it into the main timeline
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const timeline = room.getLiveTimeline();
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// We use insertEventIntoTimeline to insert it in timestamp order,
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// because we don't know where it should go (until we have MSC4033).
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timeline.getTimelineSet().insertEventIntoTimeline(this, timeline, timeline.getState(EventTimeline.FORWARDS)!);
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}
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/**
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/**
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* Check if this event has been redacted
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* Check if this event has been redacted
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*
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*
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