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Add maySendEvent to match maySendStateEvent. Make them use the same function internally. Also add convenience maySendMessage. Also tests.
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@@ -239,6 +239,33 @@ RoomState.prototype.getUserIdsWithDisplayName = function(displayName) {
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return this._displayNameToUserIds[displayName] || [];
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};
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/**
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* Short-form for maySendEvent('m.room.message', userId)
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* @param {string} userId The user ID of the user to test permission for
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* @return {boolean} true if the given user ID should be permitted to send
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* message events into the given room.
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*/
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RoomState.prototype.maySendMessage = function(userId) {
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return this._maySendEventOfType('m.room.message', userId, false);
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};
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/**
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* Returns true if the given user ID has permission to send a normal
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* event of type `eventType` into this room.
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* @param {string} type The type of event to test
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* @param {string} userId The user ID of the user to test permission for
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* @param {boolean} state If true, tests if the user may send a state
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event of this type. Otherwise tests whether
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they may send a regular event.
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* @return {boolean} true if the given user ID should be permitted to send
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* the given type of event into this room,
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* according to the room's state.
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*/
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RoomState.prototype.maySendEvent = function(eventType, userId) {
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return this._maySendEventOfType(eventType, userId, false);
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};
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/**
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* Returns true if the given MatrixClient has permission to send a state
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* event of type `stateEventType` into this room.
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@@ -265,6 +292,22 @@ RoomState.prototype.mayClientSendStateEvent = function(stateEventType, cli) {
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* according to the room's state.
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*/
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RoomState.prototype.maySendStateEvent = function(stateEventType, userId) {
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return this._maySendEventOfType(stateEventType, userId, true);
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};
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/**
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* Returns true if the given user ID has permission to send a normal or state
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* event of type `eventType` into this room.
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* @param {string} type The type of event to test
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* @param {string} userId The user ID of the user to test permission for
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* @param {boolean} state If true, tests if the user may send a state
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event of this type. Otherwise tests whether
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they may send a regular event.
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* @return {boolean} true if the given user ID should be permitted to send
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* the given type of event into this room,
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* according to the room's state.
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*/
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RoomState.prototype._maySendEventOfType = function(eventType, userId, state) {
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var member = this.getMember(userId);
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if (!member || member.membership == 'leave') { return false; }
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@@ -277,6 +320,7 @@ RoomState.prototype.maySendStateEvent = function(stateEventType, userId) {
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var user_levels = [];
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var state_default = 0;
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var events_default = 0;
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if (power_levels_event) {
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power_levels = power_levels_event.getContent();
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events_levels = power_levels.events || {};
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@@ -289,13 +333,16 @@ RoomState.prototype.maySendStateEvent = function(stateEventType, userId) {
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} else {
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state_default = 50;
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}
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if (power_levels.events_default !== undefined) {
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events_default = power_levels.events_default;
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}
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}
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var state_event_level = state_default;
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if (events_levels[stateEventType] !== undefined) {
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state_event_level = events_levels[stateEventType];
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var required_level = state ? state_default : events_default;
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if (events_levels[eventType] !== undefined) {
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required_level = events_levels[eventType];
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}
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return member.powerLevel >= state_event_level;
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return member.powerLevel >= required_level;
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};
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/**
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