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mirror of https://github.com/matrix-org/matrix-js-sdk.git synced 2025-12-14 19:22:15 +03:00

eslint ---fix for prefer-const

This commit is contained in:
David Baker
2017-01-19 17:42:10 +00:00
parent 9b354ba99e
commit 7bca05af64
60 changed files with 1732 additions and 1732 deletions

View File

@@ -17,10 +17,10 @@ limitations under the License.
/**
* @module models/room-state
*/
let EventEmitter = require("events").EventEmitter;
const EventEmitter = require("events").EventEmitter;
let utils = require("../utils");
let RoomMember = require("./room-member");
const utils = require("../utils");
const RoomMember = require("./room-member");
/**
* Construct room state.
@@ -100,7 +100,7 @@ RoomState.prototype.getStateEvents = function(eventType, stateKey) {
if (stateKey === undefined) { // return all values
return utils.values(this.events[eventType]);
}
let event = this.events[eventType][stateKey];
const event = this.events[eventType][stateKey];
return event ? event : null;
};
@@ -115,7 +115,7 @@ RoomState.prototype.getStateEvents = function(eventType, stateKey) {
* @fires module:client~MatrixClient#event:"RoomState.events"
*/
RoomState.prototype.setStateEvents = function(stateEvents) {
let self = this;
const self = this;
this._updateModifiedTime();
// update the core event dict
@@ -153,7 +153,7 @@ RoomState.prototype.setStateEvents = function(stateEvents) {
}
if (event.getType() === "m.room.member") {
let userId = event.getStateKey();
const userId = event.getStateKey();
// leave events apparently elide the displayname or avatar_url,
// so let's fake one up so that we don't leak user ids
@@ -178,11 +178,11 @@ RoomState.prototype.setStateEvents = function(stateEvents) {
// so we don't make assumptions about the properties of RoomMember
// (e.g. and manage to break it because deep copying doesn't do
// everything).
let sentinel = new RoomMember(event.getRoomId(), userId);
const sentinel = new RoomMember(event.getRoomId(), userId);
utils.forEach([member, sentinel], function(roomMember) {
roomMember.setMembershipEvent(event, self);
// this member may have a power level already, so set it.
let pwrLvlEvent = self.getStateEvents("m.room.power_levels", "");
const pwrLvlEvent = self.getStateEvents("m.room.power_levels", "");
if (pwrLvlEvent) {
roomMember.setPowerLevelEvent(pwrLvlEvent);
}
@@ -192,7 +192,7 @@ RoomState.prototype.setStateEvents = function(stateEvents) {
self.members[userId] = member;
self.emit("RoomState.members", event, self, member);
} else if (event.getType() === "m.room.power_levels") {
let members = utils.values(self.members);
const members = utils.values(self.members);
utils.forEach(members, function(member) {
member.setPowerLevelEvent(event);
self.emit("RoomState.members", event, self, member);
@@ -312,12 +312,12 @@ RoomState.prototype.maySendStateEvent = function(stateEventType, userId) {
* according to the room's state.
*/
RoomState.prototype._maySendEventOfType = function(eventType, userId, state) {
let member = this.getMember(userId);
const member = this.getMember(userId);
if (!member || member.membership == 'leave') {
return false;
}
let power_levels_event = this.getStateEvents('m.room.power_levels', '');
const power_levels_event = this.getStateEvents('m.room.power_levels', '');
let power_levels;
let events_levels = {};
@@ -355,11 +355,11 @@ function _updateThirdPartyTokenCache(roomState, memberEvent) {
if (!memberEvent.getContent().third_party_invite) {
return;
}
let token = (memberEvent.getContent().third_party_invite.signed || {}).token;
const token = (memberEvent.getContent().third_party_invite.signed || {}).token;
if (!token) {
return;
}
let threePidInvite = roomState.getStateEvents(
const threePidInvite = roomState.getStateEvents(
"m.room.third_party_invite", token
);
if (!threePidInvite) {
@@ -369,14 +369,14 @@ function _updateThirdPartyTokenCache(roomState, memberEvent) {
}
function _updateDisplayNameCache(roomState, userId, displayName) {
let oldName = roomState._userIdsToDisplayNames[userId];
const oldName = roomState._userIdsToDisplayNames[userId];
delete roomState._userIdsToDisplayNames[userId];
if (oldName) {
// Remove the old name from the cache.
// We clobber the user_id > name lookup but the name -> [user_id] lookup
// means we need to remove that user ID from that array rather than nuking
// the lot.
let existingUserIds = roomState._displayNameToUserIds[oldName] || [];
const existingUserIds = roomState._displayNameToUserIds[oldName] || [];
for (let i = 0; i < existingUserIds.length; i++) {
if (existingUserIds[i] === userId) {
// remove this user ID from this array