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Revert "Fix room state being updated with old (now overwritten) state and emitting for those updates. (#4242)" (#4532)
This reverts commit 957329b218
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@@ -1122,59 +1122,4 @@ describe("RoomState", function () {
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).toBeFalsy();
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});
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});
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describe("skipWrongOrderRoomStateInserts", () => {
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const idNow = "now";
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const idBefore = "before";
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const endState = new RoomState(roomId);
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const startState = new RoomState(roomId, undefined, true);
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let onRoomStateEvent: (event: MatrixEvent, state: RoomState, lastStateEvent: MatrixEvent | null) => void;
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const evNow = new MatrixEvent({
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type: "m.call.member",
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room_id: roomId,
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state_key: "@user:example.org",
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content: {},
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});
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evNow.event.unsigned = { replaces_state: idBefore };
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evNow.event.event_id = idNow;
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const evBefore = new MatrixEvent({
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type: "m.call.member",
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room_id: roomId,
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state_key: "@user:example.org",
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content: {},
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});
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const updatedStateWithBefore = jest.fn();
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const updatedStateWithNow = jest.fn();
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beforeEach(() => {
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evBefore.event.event_id = idBefore;
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onRoomStateEvent = (event, _state, _lastState) => {
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if (event.event.event_id === idNow) {
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updatedStateWithNow();
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} else if (event.event.event_id === idBefore) {
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updatedStateWithBefore();
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}
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};
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endState.on(RoomStateEvent.Events, onRoomStateEvent);
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startState.on(RoomStateEvent.Events, onRoomStateEvent);
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});
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afterEach(() => {
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endState.off(RoomStateEvent.Events, onRoomStateEvent);
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startState.off(RoomStateEvent.Events, onRoomStateEvent);
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updatedStateWithNow.mockReset();
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updatedStateWithBefore.mockReset();
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});
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it("should skip inserting state to the end of the timeline if the current endState events replaces_state id is the same as the inserted events id", () => {
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endState.setStateEvents([evNow, evBefore]);
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expect(updatedStateWithBefore).not.toHaveBeenCalled();
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expect(updatedStateWithNow).toHaveBeenCalled();
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});
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it("should skip inserting state at the beginning of the timeline if the inserted events replaces_state is the event id of the current startState", () => {
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startState.setStateEvents([evBefore, evNow]);
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expect(updatedStateWithBefore).toHaveBeenCalled();
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expect(updatedStateWithNow).not.toHaveBeenCalled();
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});
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});
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});
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@@ -127,7 +127,7 @@ export class EventTimeline {
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public constructor(private readonly eventTimelineSet: EventTimelineSet) {
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this.roomId = eventTimelineSet.room?.roomId ?? null;
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if (this.roomId) {
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this.startState = new RoomState(this.roomId, undefined, true);
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this.startState = new RoomState(this.roomId);
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this.endState = new RoomState(this.roomId);
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}
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@@ -194,22 +194,10 @@ export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap>
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* As the timeline might get reset while they are loading, this state needs to be inherited
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* and shared when the room state is cloned for the new timeline.
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* This should only be passed from clone.
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* @param isStartTimelineState - Optional. This state is marked as a start state.
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* This is used to skip state insertions that are
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* in the wrong order. The order is determined by the `replaces_state` id.
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*
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* Example:
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* A current state events `replaces_state` value is `1`.
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* Trying to insert a state event with `event_id` `1` in its place would fail if isStartTimelineState = false.
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*
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* A current state events `event_id` is `2`.
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* Trying to insert a state event where its `replaces_state` value is `2` would fail if isStartTimelineState = true.
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*/
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public constructor(
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public readonly roomId: string,
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private oobMemberFlags = { status: OobStatus.NotStarted },
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public readonly isStartTimelineState = false,
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) {
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super();
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this.updateModifiedTime();
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@@ -420,7 +408,7 @@ export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap>
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* Fires {@link RoomStateEvent.Events}
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* Fires {@link RoomStateEvent.Marker}
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*/
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public setStateEvents(stateEvents: MatrixEvent[], options?: IMarkerFoundOptions): void {
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public setStateEvents(stateEvents: MatrixEvent[], markerFoundOptions?: IMarkerFoundOptions): void {
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this.updateModifiedTime();
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// update the core event dict
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@@ -432,22 +420,6 @@ export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap>
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}
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const lastStateEvent = this.getStateEventMatching(event);
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// Safety measure to not update the room (and emit the update) with older state.
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// The sync loop really should not send old events but it does very regularly.
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// Logging on return in those two conditions results in a large amount of logging. (on startup and when running element)
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const lastReplaceId = lastStateEvent?.event.unsigned?.replaces_state;
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const lastId = lastStateEvent?.event.event_id;
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const newReplaceId = event.event.unsigned?.replaces_state;
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const newId = event.event.event_id;
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if (this.isStartTimelineState) {
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// Add an event to the start of the timeline. Its replace id should not be the same as the one of the current/last start state event.
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if (newReplaceId && lastId && newReplaceId === lastId) return;
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} else {
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// Add an event to the end of the timeline. It should not be the same as the one replaced by the current/last end state event.
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if (lastReplaceId && newId && lastReplaceId === newId) return;
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}
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this.setStateEvent(event);
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if (event.getType() === EventType.RoomMember) {
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this.updateDisplayNameCache(event.getStateKey()!, event.getContent().displayname ?? "");
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@@ -504,7 +476,7 @@ export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap>
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// assume all our sentinels are now out-of-date
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this.sentinels = {};
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} else if (UNSTABLE_MSC2716_MARKER.matches(event.getType())) {
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this.emit(RoomStateEvent.Marker, event, options);
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this.emit(RoomStateEvent.Marker, event, markerFoundOptions);
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}
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});
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