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store OOB status along with members, to avoid unneccesary fetching

for some small rooms, it is possible that calling /members would not
yield any previously unknown members, as they were all recently active.
This would be the case for most DMs.

For these rooms, we'd end up with 0 OOB members after lazy loading them,
so when getting them out of storage we need a way to distuinguist this case
from never having lazy loaded the members of the room at all.

We store a marker object in the same store and return [] or null accordingly.
This way the /members don't get fetched a second time.
This commit is contained in:
Bruno Windels
2018-07-31 16:56:18 +02:00
parent a8c73f7a4d
commit 5e11bf735e
4 changed files with 94 additions and 27 deletions

View File

@@ -762,7 +762,7 @@ MatrixClient.prototype._loadMembers = async function(room) {
// were the members loaded from the server?
let fromServer = false;
let rawMembersEvents = await this.store.getOutOfBandMembers(roomId);
if (rawMembersEvents.length == 0) {
if (rawMembersEvents === null) {
fromServer = true;
const lastEventId = room.getLastEventId();
const response = await this.members(roomId, "join", "leave", lastEventId);
@@ -802,18 +802,8 @@ MatrixClient.prototype.loadRoomMembersIfNeeded = async function(roomId) {
const rawMembersEvents = room.currentState.getMembers()
.filter((m) => m.isOutOfBand())
.map((m) => m.events.member.event);
// TODO: probably need a way to mark a room as lazy loaded
// even though we didn't store any members, as we'll just
// lazy loaded the room in every session. This is a likely
// scenario for DM's where all the members would likely
// be known without lazy loading.
if (rawMembersEvents.length) {
console.log(`LL: telling backend to store ${rawMembersEvents.length} members`);
await this.store.setOutOfBandMembers(roomId, rawMembersEvents);
}
else {
console.log(`LL: no members needed to be stored`);
}
console.log(`LL: telling backend to store ${rawMembersEvents.length} members`);
await this.store.setOutOfBandMembers(roomId, rawMembersEvents);
}
};