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Poll /sync with a short timeout while catching up
On first connect, or after a disconnection, poll /sync with timeout=0 until we get no to_device messages back. This will allow us to figure out whether we have more to_device messages queued up for us on the server, which in turn will help us fix a bug with clearing out one-time-keys too quickly.
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@@ -3132,6 +3132,9 @@ module.exports.CRYPTO_ENABLED = CRYPTO_ENABLED;
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* will become the 'since' token for the next call to /sync. Only present if
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* <code>state=PREPARED</code> or <code>state=SYNCING</code>.
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*
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* @param {boolean} data.catchingUp True if we are working our way through a
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* backlog of events after connecting. Only present if <code>state=SYNCING</code>.
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*
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* @example
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* matrixClient.on("sync", function(state, prevState, data) {
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* switch (state) {
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43
src/sync.js
43
src/sync.js
@@ -73,6 +73,7 @@ function SyncApi(client, opts) {
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this._peekRoomId = null;
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this._currentSyncRequest = null;
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this._syncState = null;
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this._catchingUp = false;
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this._running = false;
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this._keepAliveTimer = null;
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this._connectionReturnedDefer = null;
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@@ -483,9 +484,30 @@ SyncApi.prototype._sync = function(syncOptions) {
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const syncToken = client.store.getSyncToken();
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let pollTimeout = this.opts.pollTimeout;
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if (this.getSyncState() !== 'SYNCING' || this._catchingUp) {
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// unless we are happily syncing already, we want the server to return
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// as quickly as possible, even if there are no events queued. This
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// serves two purposes:
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//
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// * When the connection dies, we want to know asap when it comes back,
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// so that we can hide the error from the user. (We don't want to
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// have to wait for an event or a timeout).
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//
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// * We want to know if the server has any to_device messages queued up
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// for us. We do that by calling it with a zero timeout until it
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// doesn't give us any more to_device messages.
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this._catchingUp = true;
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pollTimeout = 0;
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}
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// normal timeout= plus buffer time
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const clientSideTimeoutMs = pollTimeout + BUFFER_PERIOD_MS;
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const qps = {
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filter: filterId,
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timeout: this.opts.pollTimeout,
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timeout: pollTimeout,
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};
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if (syncToken) {
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@@ -497,17 +519,6 @@ SyncApi.prototype._sync = function(syncOptions) {
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qps._cacheBuster = Date.now();
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}
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if (this.getSyncState() == 'ERROR' || this.getSyncState() == 'RECONNECTING') {
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// we think the connection is dead. If it comes back up, we won't know
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// about it till /sync returns. If the timeout= is high, this could
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// be a long time. Set it to 0 when doing retries so we don't have to wait
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// for an event or a timeout before emiting the SYNCING event.
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qps.timeout = 0;
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}
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// normal timeout= plus buffer time
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const clientSideTimeoutMs = this.opts.pollTimeout + BUFFER_PERIOD_MS;
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debuglog('Starting sync since=' + syncToken);
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this._currentSyncRequest = client._http.authedRequest(
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undefined, "GET", "/sync", qps, undefined, clientSideTimeoutMs,
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@@ -533,6 +544,7 @@ SyncApi.prototype._sync = function(syncOptions) {
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const syncEventData = {
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oldSyncToken: syncToken,
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nextSyncToken: data.next_batch,
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catchingUp: self._catchingUp,
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};
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if (!syncOptions.hasSyncedBefore) {
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@@ -656,7 +668,9 @@ SyncApi.prototype._processSyncResponse = function(syncToken, data) {
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}
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// handle to-device events
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if (data.to_device && utils.isArray(data.to_device.events)) {
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if (data.to_device && utils.isArray(data.to_device.events) &&
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data.to_device.events.length > 0
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) {
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data.to_device.events
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.map(client.getEventMapper())
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.forEach(
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@@ -677,6 +691,9 @@ SyncApi.prototype._processSyncResponse = function(syncToken, data) {
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client.emit("toDeviceEvent", toDeviceEvent);
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},
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);
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} else {
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// no more to-device events: we can stop polling with a short timeout.
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this._catchingUp = false;
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}
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// the returned json structure is a bit crap, so make it into a
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