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Some more doc on how sentinels work
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@@ -16,6 +16,24 @@ limitations under the License.
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"use strict";
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/**
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* @module models/room-state
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*
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* Room State represents the state of the room at a given point.
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* It can be mutated by adding state events to it.
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* There are two types of room member associated with a state event:
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* normal member objects (accessed via getMember/getMembers) mutate
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* with the state to represent the current state of that room/user, eg.
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* the object returned by getMember('@bob:example.com') will mutate to
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* get a different display name if Bob later changes his display name
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* in the room.
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* There are also 'sentinel' members (accessed via getSentinelMember).
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* These also represent the state of room members at the point in time
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* represented by the RoomState object, but unlike objects from getMember,
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* sentinel objects will always represent the room state as at the time
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* getSentinelMember was called, so if Bob subsequently changes his display
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* name, a room member object previously acquired with getSentinelMember
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* will still have his old display name. Calling getSentinelMember again
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* after the display name change will return a new RoomMember object
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* with Bob's new display name.
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*/
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const EventEmitter = require("events").EventEmitter;
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