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BREAKING CHANGE: Remove WebStorageStore
This will be replaced with an IndexedDB style solution. Maintaining 2 different persistent stores is not my idea of fun.
This commit is contained in:
@@ -21,9 +21,6 @@ module.exports.MatrixEvent = require("./models/event").MatrixEvent;
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module.exports.EventStatus = require("./models/event").EventStatus;
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/** The {@link module:store/memory.MatrixInMemoryStore|MatrixInMemoryStore} class. */
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module.exports.MatrixInMemoryStore = require("./store/memory").MatrixInMemoryStore;
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/** The {@link module:store/webstorage~WebStorageStore|WebStorageStore} class.
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* <strong>Work in progress; unstable.</strong> */
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module.exports.WebStorageStore = require("./store/webstorage");
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/** The {@link module:http-api.MatrixHttpApi|MatrixHttpApi} class. */
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module.exports.MatrixHttpApi = require("./http-api").MatrixHttpApi;
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/** The {@link module:http-api.MatrixError|MatrixError} class. */
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@@ -26,8 +26,7 @@ limitations under the License.
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* @constructor
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* @param {Object=} opts Config options
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* @param {LocalStorage} opts.localStorage The local storage instance to persist
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* some forms of data such as tokens. Rooms will NOT be stored. See
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* {@link WebStorageStore} to persist rooms.
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* some forms of data such as tokens. Rooms will NOT be stored.
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*/
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module.exports.MatrixInMemoryStore = function MatrixInMemoryStore(opts) {
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opts = opts || {};
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@@ -1,686 +0,0 @@
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/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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"use strict";
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/**
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* This is an internal module. Implementation details:
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* <pre>
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* Room data is stored as follows:
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* room_$ROOMID_timeline_$INDEX : [ Event, Event, Event ]
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* room_$ROOMID_state : {
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* pagination_token: <oldState.paginationToken>,
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* events: {
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* <event_type>: { <state_key> : {JSON} }
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* }
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* }
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* User data is stored as follows:
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* user_$USERID : User
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* Sync token:
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* sync_token : $TOKEN
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*
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* Room Retrieval
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* --------------
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* Retrieving a room requires the $ROOMID which then pulls out the current state
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* from room_$ROOMID_state. A defined starting batch of timeline events are then
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* extracted from the highest numbered $INDEX for room_$ROOMID_timeline_$INDEX
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* (more indices as required). The $INDEX may be negative. These are
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* added to the timeline in the same way as /initialSync (old state will diverge).
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* If there exists a room_$ROOMID_timeline_live key, then a timeline sync should
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* be performed before retrieving.
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*
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* Retrieval of earlier messages
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* -----------------------------
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* The earliest event the Room instance knows about is E. Retrieving earlier
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* messages requires a Room which has a storageToken defined.
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* This token maps to the index I where the Room is at. Events are then retrieved from
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* room_$ROOMID_timeline_{I} and elements before E are extracted. If the limit
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* demands more events, I-1 is retrieved, up until I=min $INDEX where it gives
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* less than the limit. Index may go negative if you have paginated in the past.
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*
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* Full Insertion
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* --------------
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* Storing a room requires the timeline and state keys for $ROOMID to
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* be blown away and completely replaced, which is computationally expensive.
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* Room.timeline is batched according to the given batch size B. These batches
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* are then inserted into storage as room_$ROOMID_timeline_$INDEX. Finally,
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* the current room state is persisted to room_$ROOMID_state.
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*
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* Incremental Insertion
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* ---------------------
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* As events arrive, the store can quickly persist these new events. This
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* involves pushing the events to room_$ROOMID_timeline_live. If the
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* current room state has been modified by the new event, then
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* room_$ROOMID_state should be updated in addition to the timeline.
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*
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* Timeline sync
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* -------------
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* Retrieval of events from the timeline depends on the proper batching of
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* events. This is computationally expensive to perform on every new event, so
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* is deferred by inserting live events to room_$ROOMID_timeline_live. A
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* timeline sync reconciles timeline_live and timeline_$INDEX. This involves
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* retrieving _live and the highest numbered $INDEX batch. If the batch is < B,
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* the earliest entries from _live are inserted into the $INDEX until the
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* batch == B. Then, the remaining entries in _live are batched to $INDEX+1,
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* $INDEX+2, and so on. The easiest way to visualise this is that the timeline
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* goes from old to new, left to right:
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* -2 -1 0 1
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* <--OLD---------------------------------------NEW-->
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* [a,b,c] [d,e,f] [g,h,i] [j,k,l]
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*
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* Purging
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* -------
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* Events from the timeline can be purged by removing the lowest
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* timeline_$INDEX in the store.
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*
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* Example
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* -------
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* A room with room_id !foo:bar has 9 messages (M1->9 where 9=newest) with a
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* batch size of 4. The very first time, there is no entry for !foo:bar until
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* storeRoom() is called, which results in the keys: [Full Insert]
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* room_!foo:bar_timeline_0 : [M1, M2, M3, M4]
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* room_!foo:bar_timeline_1 : [M5, M6, M7, M8]
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* room_!foo:bar_timeline_2 : [M9]
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* room_!foo:bar_state: { ... }
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*
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* 5 new messages (N1-5, 5=newest) arrive and are then added: [Incremental Insert]
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* room_!foo:bar_timeline_live: [N1]
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* room_!foo:bar_timeline_live: [N1, N2]
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* room_!foo:bar_timeline_live: [N1, N2, N3]
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* room_!foo:bar_timeline_live: [N1, N2, N3, N4]
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* room_!foo:bar_timeline_live: [N1, N2, N3, N4, N5]
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*
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* App is shutdown. Restarts. The timeline is synced [Timeline Sync]
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* room_!foo:bar_timeline_2 : [M9, N1, N2, N3]
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* room_!foo:bar_timeline_3 : [N4, N5]
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* room_!foo:bar_timeline_live: []
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*
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* And the room is retrieved with 8 messages: [Room Retrieval]
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* Room.timeline: [M7, M8, M9, N1, N2, N3, N4, N5]
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* Room.storageToken: => early_index = 1 because that's where M7 is.
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*
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* 3 earlier messages are requested: [Earlier retrieval]
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* Use storageToken to find batch index 1. Scan batch for earliest event ID.
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* earliest event = M7
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* events = room_!foo:bar_timeline_1 where event < M7 = [M5, M6]
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* Too few events, use next index (0) and get 1 more:
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* events = room_!foo:bar_timeline_0 = [M1, M2, M3, M4] => [M4]
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* Return concatentation:
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* [M4, M5, M6]
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*
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* Purge oldest events: [Purge]
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* del room_!foo:bar_timeline_0
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* </pre>
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* @module store/webstorage
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*/
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var DEBUG = false; // set true to enable console logging.
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var utils = require("../utils");
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var Room = require("../models/room");
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var User = require("../models/user");
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var MatrixEvent = require("../models/event").MatrixEvent;
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/**
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* Construct a web storage store, capable of storing rooms and users.
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* @constructor
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* @param {WebStorage} webStore A web storage implementation, e.g.
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* 'window.localStorage' or 'window.sessionStorage' or a custom implementation.
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* @param {integer} batchSize The number of events to store per key/value (room
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* scoped). Use -1 to store all events for a room under one key/value.
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* @throws if the supplied 'store' does not meet the Storage interface of the
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* WebStorage API.
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*/
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function WebStorageStore(webStore, batchSize) {
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this.store = webStore;
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this.batchSize = batchSize;
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if (!utils.isFunction(webStore.getItem) || !utils.isFunction(webStore.setItem) ||
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!utils.isFunction(webStore.removeItem) || !utils.isFunction(webStore.key)) {
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throw new Error(
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"Supplied webStore does not meet the WebStorage API interface"
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);
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}
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if (!parseInt(webStore.length) && webStore.length !== 0) {
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throw new Error(
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"Supplied webStore does not meet the WebStorage API interface (length)"
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);
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}
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// cached list of room_ids this is storing.
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this._roomIds = [];
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this._syncedWithStore = false;
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// tokens used to remember which index the room instance is at.
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this._tokens = [
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// { earliestIndex: -4 }
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];
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}
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/**
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* Retrieve the token to stream from.
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* @return {string} The token or null.
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*/
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WebStorageStore.prototype.getSyncToken = function() {
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return this.store.getItem("sync_token");
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};
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/**
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* Set the token to stream from.
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* @param {string} token The token to stream from.
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*/
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WebStorageStore.prototype.setSyncToken = function(token) {
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this.store.setItem("sync_token", token);
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};
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/**
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* Store a room in web storage.
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* @param {Room} room
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*/
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WebStorageStore.prototype.storeRoom = function(room) {
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var serRoom = SerialisedRoom.fromRoom(room, this.batchSize);
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persist(this.store, serRoom);
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if (this._roomIds.indexOf(room.roomId) === -1) {
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this._roomIds.push(room.roomId);
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}
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};
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/**
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* Retrieve a room from web storage.
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* @param {string} roomId
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* @return {?Room}
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*/
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WebStorageStore.prototype.getRoom = function(roomId) {
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// probe if room exists; break early if not. Every room should have state.
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if (!getItem(this.store, keyName(roomId, "state"))) {
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debuglog("getRoom: No room with id %s found.", roomId);
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return null;
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}
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var timelineKeys = getTimelineIndices(this.store, roomId);
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if (timelineKeys.indexOf("live") !== -1) {
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debuglog("getRoom: Live events found. Syncing timeline for %s", roomId);
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this._syncTimeline(roomId, timelineKeys);
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}
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return loadRoom(this.store, roomId, this.batchSize, this._tokens);
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};
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/**
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* Get a list of all rooms from web storage.
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* @return {Array} An empty array.
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*/
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WebStorageStore.prototype.getRooms = function() {
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var rooms = [];
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var i;
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if (!this._syncedWithStore) {
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// sync with the store to set this._roomIds correctly. We know there is
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// exactly one 'state' key for each room, so we grab them.
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this._roomIds = [];
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for (i = 0; i < this.store.length; i++) {
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if (this.store.key(i).indexOf("room_") === 0 &&
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this.store.key(i).indexOf("_state") !== -1) {
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// grab the middle bit which is the room ID
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var k = this.store.key(i);
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this._roomIds.push(
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k.substring("room_".length, k.length - "_state".length)
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);
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}
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}
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this._syncedWithStore = true;
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}
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// call getRoom on each room_id
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for (i = 0; i < this._roomIds.length; i++) {
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var rm = this.getRoom(this._roomIds[i]);
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if (rm) {
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rooms.push(rm);
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}
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}
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return rooms;
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};
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/**
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* Get a list of summaries from web storage.
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* @return {Array} An empty array.
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*/
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WebStorageStore.prototype.getRoomSummaries = function() {
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return [];
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};
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/**
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* Store a user in web storage.
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* @param {User} user
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*/
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WebStorageStore.prototype.storeUser = function(user) {
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// persist the events used to make the user, we can reconstruct on demand.
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setItem(this.store, "user_" + user.userId, {
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presence: user.events.presence ? user.events.presence.event : null
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});
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};
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/**
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* Get a user from web storage.
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* @param {string} userId
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* @return {User}
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*/
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WebStorageStore.prototype.getUser = function(userId) {
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var userData = getItem(this.store, "user_" + userId);
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if (!userData) {
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return null;
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}
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var user = new User(userId);
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if (userData.presence) {
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user.setPresenceEvent(new MatrixEvent(userData.presence));
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}
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return user;
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};
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/**
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* Retrieve scrollback for this room. Automatically adds events to the timeline.
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* @param {Room} room The matrix room to add the events to the start of the timeline.
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* @param {integer} limit The max number of old events to retrieve.
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* @return {Array<Object>} An array of objects which will be at most 'limit'
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* length and at least 0. The objects are the raw event JSON. The last element
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* is the 'oldest' (for parity with homeserver scrollback APIs).
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*/
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WebStorageStore.prototype.scrollback = function(room, limit) {
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if (room.storageToken === undefined || room.storageToken >= this._tokens.length) {
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return [];
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}
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// find the index of the earliest event in this room's timeline
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var storeData = this._tokens[room.storageToken] || {};
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var i;
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var earliestIndex = storeData.earliestIndex;
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var earliestEventId = room.timeline[0] ? room.timeline[0].getId() : null;
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debuglog(
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"scrollback in %s (timeline=%s msgs) i=%s, timeline[0].id=%s - req %s events",
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room.roomId, room.timeline.length, earliestIndex, earliestEventId, limit
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);
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var batch = getItem(
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this.store, keyName(room.roomId, "timeline", earliestIndex)
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);
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if (!batch) {
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// bad room or already at start, either way we have nothing to give.
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debuglog("No batch with index %s found.", earliestIndex);
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return [];
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}
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// populate from this batch first
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var scrollback = [];
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var foundEventId = false;
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for (i = batch.length - 1; i >= 0; i--) {
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// go back and find the earliest event ID, THEN start adding entries.
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// Make a MatrixEvent so we don't assume .event_id exists
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// (e.g v2/v3 JSON may be different)
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var matrixEvent = new MatrixEvent(batch[i]);
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if (matrixEvent.getId() === earliestEventId) {
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foundEventId = true;
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debuglog(
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"Found timeline[0] event at position %s in batch %s",
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i, earliestIndex
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);
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continue;
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}
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if (!foundEventId) {
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continue;
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}
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// add entry
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debuglog("Add event at position %s in batch %s", i, earliestIndex);
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scrollback.push(batch[i]);
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if (scrollback.length === limit) {
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break;
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}
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}
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if (scrollback.length === limit) {
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debuglog("Batch has enough events to satisfy request.");
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return scrollback;
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}
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if (!foundEventId) {
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// the earliest index batch didn't contain the event. In other words,
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// this timeline is at a state we don't know, so bail.
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debuglog(
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"Failed to find event ID %s in batch %s", earliestEventId, earliestIndex
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);
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return [];
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}
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// get the requested earlier events from earlier batches
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while (scrollback.length < limit) {
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earliestIndex--;
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batch = getItem(
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this.store, keyName(room.roomId, "timeline", earliestIndex)
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);
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if (!batch) {
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// no more events
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debuglog("No batch found at index %s", earliestIndex);
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break;
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}
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for (i = batch.length - 1; i >= 0; i--) {
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debuglog("Add event at position %s in batch %s", i, earliestIndex);
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scrollback.push(batch[i]);
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if (scrollback.length === limit) {
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break;
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}
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}
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}
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debuglog(
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"Out of %s requested events, returning %s. New index=%s",
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limit, scrollback.length, earliestIndex
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);
|
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room.addEventsToTimeline(utils.map(scrollback, function(e) {
|
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return new MatrixEvent(e);
|
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}), true, room.getLiveTimeline());
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this._tokens[room.storageToken] = {
|
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earliestIndex: earliestIndex
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};
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return scrollback;
|
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};
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|
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/**
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* Store events for a room. The events have already been added to the timeline.
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* @param {Room} room The room to store events for.
|
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* @param {Array<MatrixEvent>} events The events to store.
|
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* @param {string} token The token associated with these events.
|
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* @param {boolean} toStart True if these are paginated results. The last element
|
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* is the 'oldest' (for parity with homeserver scrollback APIs).
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*/
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WebStorageStore.prototype.storeEvents = function(room, events, token, toStart) {
|
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if (toStart) {
|
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// add paginated events to lowest batch indexes (can go -ve)
|
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var lowIndex = getIndexExtremity(
|
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getTimelineIndices(this.store, room.roomId), true
|
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);
|
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var i, key, batch;
|
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for (i = 0; i < events.length; i++) { // loop events to be stored
|
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key = keyName(room.roomId, "timeline", lowIndex);
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batch = getItem(this.store, key) || [];
|
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while (batch.length < this.batchSize && i < events.length) {
|
||||
batch.unshift(events[i].event);
|
||||
i++; // increment to insert next event into this batch
|
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}
|
||||
i--; // decrement to avoid skipping one (for loop ++s)
|
||||
setItem(this.store, key, batch);
|
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lowIndex--; // decrement index to get a new batch.
|
||||
}
|
||||
}
|
||||
else {
|
||||
// dump as live events
|
||||
var liveEvents = getItem(
|
||||
this.store, keyName(room.roomId, "timeline", "live")
|
||||
) || [];
|
||||
debuglog(
|
||||
"Adding %s events to %s live list (which has %s already)",
|
||||
events.length, room.roomId, liveEvents.length
|
||||
);
|
||||
var updateState = false;
|
||||
liveEvents = liveEvents.concat(utils.map(events, function(me) {
|
||||
// cheeky check to avoid looping twice
|
||||
if (me.isState()) {
|
||||
updateState = true;
|
||||
}
|
||||
return me.event;
|
||||
}));
|
||||
setItem(
|
||||
this.store, keyName(room.roomId, "timeline", "live"), liveEvents
|
||||
);
|
||||
if (updateState) {
|
||||
debuglog("Storing state for %s as new events updated state", room.roomId);
|
||||
// use 0 batch size; we don't care about batching right now.
|
||||
var serRoom = SerialisedRoom.fromRoom(room, 0);
|
||||
setItem(this.store, keyName(serRoom.roomId, "state"), serRoom.state);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sync the 'live' timeline, batching live events according to 'batchSize'.
|
||||
* @param {string} roomId The room to sync the timeline.
|
||||
* @param {Array<String>} timelineIndices Optional. The indices in the timeline
|
||||
* if known already.
|
||||
*/
|
||||
WebStorageStore.prototype._syncTimeline = function(roomId, timelineIndices) {
|
||||
timelineIndices = timelineIndices || getTimelineIndices(this.store, roomId);
|
||||
var liveEvents = getItem(this.store, keyName(roomId, "timeline", "live")) || [];
|
||||
|
||||
// get the highest numbered $INDEX batch
|
||||
var highestIndex = getIndexExtremity(timelineIndices);
|
||||
var hiKey = keyName(roomId, "timeline", highestIndex);
|
||||
var hiBatch = getItem(this.store, hiKey) || [];
|
||||
// fill up the existing batch first.
|
||||
while (hiBatch.length < this.batchSize && liveEvents.length > 0) {
|
||||
hiBatch.push(liveEvents.shift());
|
||||
}
|
||||
setItem(this.store, hiKey, hiBatch);
|
||||
|
||||
// start adding new batches as required
|
||||
var batch = [];
|
||||
while (liveEvents.length > 0) {
|
||||
batch.push(liveEvents.shift());
|
||||
if (batch.length === this.batchSize || liveEvents.length === 0) {
|
||||
// persist the full batch and make another
|
||||
highestIndex++;
|
||||
hiKey = keyName(roomId, "timeline", highestIndex);
|
||||
setItem(this.store, hiKey, batch);
|
||||
batch = [];
|
||||
}
|
||||
}
|
||||
// reset live array
|
||||
setItem(this.store, keyName(roomId, "timeline", "live"), []);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Store a filter.
|
||||
* @param {Filter} filter
|
||||
*/
|
||||
WebStorageStore.prototype.storeFilter = function(filter) {
|
||||
};
|
||||
|
||||
/**
|
||||
* Retrieve a filter.
|
||||
* @param {string} userId
|
||||
* @param {string} filterId
|
||||
* @return {?Filter} A filter or null.
|
||||
*/
|
||||
WebStorageStore.prototype.getFilter = function(userId, filterId) {
|
||||
return null;
|
||||
};
|
||||
|
||||
function SerialisedRoom(roomId) {
|
||||
this.state = {
|
||||
events: {}
|
||||
};
|
||||
this.timeline = {
|
||||
// $INDEX: []
|
||||
};
|
||||
this.roomId = roomId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a Room instance into a SerialisedRoom instance which can be stored
|
||||
* in the key value store.
|
||||
* @param {Room} room The matrix room to convert
|
||||
* @param {integer} batchSize The number of events per timeline batch
|
||||
* @return {SerialisedRoom} A serialised room representation of 'room'.
|
||||
*/
|
||||
SerialisedRoom.fromRoom = function(room, batchSize) {
|
||||
var self = new SerialisedRoom(room.roomId);
|
||||
var index;
|
||||
self.state.pagination_token = room.oldState.paginationToken;
|
||||
// [room_$ROOMID_state] downcast to POJO from MatrixEvent
|
||||
utils.forEach(utils.keys(room.currentState.events), function(eventType) {
|
||||
utils.forEach(utils.keys(room.currentState.events[eventType]), function(skey) {
|
||||
if (!self.state.events[eventType]) {
|
||||
self.state.events[eventType] = {};
|
||||
}
|
||||
self.state.events[eventType][skey] = (
|
||||
room.currentState.events[eventType][skey].event
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
// [room_$ROOMID_timeline_$INDEX]
|
||||
if (batchSize > 0) {
|
||||
index = 0;
|
||||
while (index * batchSize < room.timeline.length) {
|
||||
self.timeline[index] = room.timeline.slice(
|
||||
index * batchSize, (index + 1) * batchSize
|
||||
);
|
||||
self.timeline[index] = utils.map(self.timeline[index], function(me) {
|
||||
// use POJO not MatrixEvent
|
||||
return me.event;
|
||||
});
|
||||
index++;
|
||||
}
|
||||
}
|
||||
else { // don't batch
|
||||
self.timeline[0] = utils.map(room.timeline, function(matrixEvent) {
|
||||
return matrixEvent.event;
|
||||
});
|
||||
}
|
||||
return self;
|
||||
};
|
||||
|
||||
function loadRoom(store, roomId, numEvents, tokenArray) {
|
||||
var room = new Room(roomId, {
|
||||
storageToken: tokenArray.length
|
||||
});
|
||||
|
||||
// populate state (flatten nested struct to event array)
|
||||
var currentStateMap = getItem(store, keyName(roomId, "state"));
|
||||
var stateEvents = [];
|
||||
utils.forEach(utils.keys(currentStateMap.events), function(eventType) {
|
||||
utils.forEach(utils.keys(currentStateMap.events[eventType]), function(skey) {
|
||||
stateEvents.push(currentStateMap.events[eventType][skey]);
|
||||
});
|
||||
});
|
||||
// TODO: Fix logic dupe with MatrixClient._processRoomEvents
|
||||
var oldStateEvents = utils.map(
|
||||
utils.deepCopy(stateEvents), function(e) {
|
||||
return new MatrixEvent(e);
|
||||
}
|
||||
);
|
||||
var currentStateEvents = utils.map(stateEvents, function(e) {
|
||||
return new MatrixEvent(e);
|
||||
}
|
||||
);
|
||||
room.oldState.setStateEvents(oldStateEvents);
|
||||
room.currentState.setStateEvents(currentStateEvents);
|
||||
|
||||
// add most recent numEvents
|
||||
var recentEvents = [];
|
||||
var index = getIndexExtremity(getTimelineIndices(store, roomId));
|
||||
var eventIndex = index;
|
||||
var i, key, batch;
|
||||
while (recentEvents.length < numEvents) {
|
||||
key = keyName(roomId, "timeline", index);
|
||||
batch = getItem(store, key) || [];
|
||||
if (batch.length === 0) {
|
||||
// nothing left in the store.
|
||||
break;
|
||||
}
|
||||
for (i = batch.length - 1; i >= 0; i--) {
|
||||
recentEvents.unshift(new MatrixEvent(batch[i]));
|
||||
if (recentEvents.length === numEvents) {
|
||||
eventIndex = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
index--;
|
||||
}
|
||||
// add events backwards to diverge old state correctly.
|
||||
room.addEventsToTimeline(recentEvents.reverse(), true, room.getLiveTimeline());
|
||||
room.oldState.paginationToken = currentStateMap.pagination_token;
|
||||
// set the token data to let us know which index this room instance is at
|
||||
// for scrollback.
|
||||
tokenArray.push({
|
||||
earliestIndex: eventIndex
|
||||
});
|
||||
return room;
|
||||
}
|
||||
|
||||
function persist(store, serRoom) {
|
||||
setItem(store, keyName(serRoom.roomId, "state"), serRoom.state);
|
||||
utils.forEach(utils.keys(serRoom.timeline), function(index) {
|
||||
setItem(store,
|
||||
keyName(serRoom.roomId, "timeline", index),
|
||||
serRoom.timeline[index]
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function getTimelineIndices(store, roomId) {
|
||||
var keys = [];
|
||||
for (var i = 0; i < store.length; i++) {
|
||||
if (store.key(i).indexOf(keyName(roomId, "timeline_")) !== -1) {
|
||||
// e.g. room_$ROOMID_timeline_0 => 0
|
||||
keys.push(
|
||||
store.key(i).replace(keyName(roomId, "timeline_"), "")
|
||||
);
|
||||
}
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
function getIndexExtremity(timelineIndices, getLowest) {
|
||||
var extremity, index;
|
||||
for (var i = 0; i < timelineIndices.length; i++) {
|
||||
index = parseInt(timelineIndices[i]);
|
||||
if (!isNaN(index) && (
|
||||
extremity === undefined ||
|
||||
!getLowest && index > extremity ||
|
||||
getLowest && index < extremity)) {
|
||||
extremity = index;
|
||||
}
|
||||
}
|
||||
return extremity;
|
||||
}
|
||||
|
||||
function keyName(roomId, key, index) {
|
||||
return "room_" + roomId + "_" + key + (
|
||||
index === undefined ? "" : ("_" + index)
|
||||
);
|
||||
}
|
||||
|
||||
function getItem(store, key) {
|
||||
try {
|
||||
return JSON.parse(store.getItem(key));
|
||||
}
|
||||
catch (e) {
|
||||
debuglog("Failed to get key %s: %s", key, e);
|
||||
debuglog(e.stack);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function setItem(store, key, val) {
|
||||
store.setItem(key, JSON.stringify(val));
|
||||
}
|
||||
|
||||
function debuglog() {
|
||||
if (DEBUG) {
|
||||
console.log.apply(console, arguments);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
function delRoomStruct(store, roomId) {
|
||||
var prefix = "room_" + roomId;
|
||||
var keysToRemove = [];
|
||||
for (var i = 0; i < store.length; i++) {
|
||||
if (store.key(i).indexOf(prefix) !== -1) {
|
||||
keysToRemove.push(store.key(i));
|
||||
}
|
||||
}
|
||||
utils.forEach(keysToRemove, function(key) {
|
||||
store.removeItem(key);
|
||||
});
|
||||
} */
|
||||
|
||||
/** Web Storage Store class. */
|
||||
module.exports = WebStorageStore;
|
Reference in New Issue
Block a user