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Add functions for getting room upgrade history and leaving those rooms
Required for https://github.com/vector-im/riot-web/issues/8539
This commit is contained in:
118
src/client.js
118
src/client.js
@@ -2130,6 +2130,80 @@ MatrixClient.prototype.sendTyping = function(roomId, isTyping, timeoutMs, callba
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);
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};
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/**
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* Determines the history of room upgrades for a given room, as far as the
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* client can see. Returns an array of Rooms where the first entry is the
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* oldest and the last entry is the newest (likely current) room. If the
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* provided room is not found, this returns an empty list. This works in
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* both directions, looking for older and newer rooms of the given room.
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* @param {string} roomId The room ID to search from
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* @param {boolean} verifyLinks If true, the function will only return rooms
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* which can be proven to be linked. For example, rooms which have a create
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* event pointing to an old room which the client is not aware of or doesn't
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* have a matching tombstone would not be returned.
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* @return {Room[]} An array of rooms representing the upgrade
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* history.
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*/
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MatrixClient.prototype.getRoomUpgradeHistory = function(roomId, verifyLinks=false) {
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let currentRoom = this.getRoom(roomId);
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if (!currentRoom) return [];
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const upgradeHistory = [currentRoom];
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// Work backwards first, looking at create events.
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let createEvent = currentRoom.currentState.getStateEvents("m.room.create", "");
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while (createEvent) {
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console.log(`Looking at ${createEvent.getId()}`);
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const predecessor = createEvent.getContent()['predecessor'];
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if (predecessor && predecessor['room_id']) {
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console.log(`Looking at predecessor ${predecessor['room_id']}`);
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const refRoom = this.getRoom(predecessor['room_id']);
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if (!refRoom) break; // end of the chain
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if (verifyLinks) {
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const tombstone = refRoom.currentState
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.getStateEvents("m.room.tombstone", "");
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if (!tombstone
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|| tombstone.getContent()['replacement_room'] !== refRoom.roomId) {
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break;
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}
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}
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// Insert at the front because we're working backwards from the currentRoom
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upgradeHistory.splice(0, 0, refRoom);
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createEvent = refRoom.currentState.getStateEvents("m.room.create", "");
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} else {
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// No further create events to look at
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break;
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}
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}
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// Work forwards next, looking at tombstone events
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let tombstoneEvent = currentRoom.currentState.getStateEvents("m.room.tombstone", "");
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while (tombstoneEvent) {
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const refRoom = this.getRoom(tombstoneEvent.getContent()['replacement_room']);
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if (!refRoom) break; // end of the chain
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if (verifyLinks) {
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createEvent = refRoom.currentState.getStateEvents("m.room.create", "");
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if (!createEvent || !createEvent.getContent()['predecessor']) break;
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const predecessor = createEvent.getContent()['predecessor'];
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if (predecessor['room_id'] !== currentRoom.roomId) break;
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}
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// Push to the end because we're looking forwards
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upgradeHistory.push(refRoom);
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// Set the current room to the reference room so we know where we're at
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currentRoom = refRoom;
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tombstoneEvent = currentRoom.currentState.getStateEvents("m.room.tombstone", "");
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}
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return upgradeHistory;
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};
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/**
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* @param {string} roomId
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* @param {string} userId
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@@ -2197,6 +2271,50 @@ MatrixClient.prototype.leave = function(roomId, callback) {
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callback);
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};
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/**
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* Leaves all rooms in the chain of room upgrades based on the given room. By
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* default, this will leave all the previous and upgraded rooms, including the
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* given room. To only leave the given room and any previous rooms, keeping the
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* upgraded (modern) rooms untouched supply `false` to `includeFuture`.
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* @param {string} roomId The room ID to start leaving at
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* @param {boolean} includeFuture If true, the whole chain (past and future) of
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* upgraded rooms will be left.
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* @return {module:client.Promise} Resolves when completed with an object keyed
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* by room ID and value of the error encountered when leaving or null.
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*/
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MatrixClient.prototype.leaveRoomChain = function(roomId, includeFuture=true) {
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const upgradeHistory = this.getRoomUpgradeHistory(roomId);
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let eligibleToLeave = upgradeHistory;
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if (!includeFuture) {
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eligibleToLeave = [];
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for (const room of upgradeHistory) {
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eligibleToLeave.push(room);
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if (room.roomId === roomId) {
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break;
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}
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}
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}
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const populationResults = {}; // {roomId: Error}
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const promises = [];
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const doLeave = (roomId) => {
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return this.leave(roomId).then(() => {
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populationResults[roomId] = null;
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}).catch((err) => {
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populationResults[roomId] = err;
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return null; // suppress error
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});
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};
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for (const room of eligibleToLeave) {
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promises.push(doLeave(room.roomId));
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}
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return Promise.all(promises).then(() => populationResults);
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};
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/**
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* @param {string} roomId
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* @param {string} userId
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