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incorporate PR feedback
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@@ -696,15 +696,12 @@ Room.prototype._addLiveEvent = function(event, duplicateStrategy) {
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event.sender.userId, event, "m.read"
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event.sender.userId, event, "m.read"
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), true);
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), true);
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// also, any live events from a user should be taken as implicit
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// Any live events from a user could be taken as implicit
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// presence information: evidence that they are currently active.
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// presence information: evidence that they are currently active.
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// ...except in a world where we use 'user.currentlyActive' to reduce
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// ...except in a world where we use 'user.currentlyActive' to reduce
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// presence spam, this isn't very useful - we'll get a transition when
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// presence spam, this isn't very useful - we'll get a transition when
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// they are no longer currently active anyway. so comment it out for now.
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// they are no longer currently active anyway. So don't bother to
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// reset the lastActiveAgo and lastPresenceTs from the RoomState's user.
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// var user = this.currentState.getMember(events[i].sender.userId);
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// user.lastActiveAgo = 0;
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// user.lastPresenceTs = Date.now();
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}
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}
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};
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};
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@@ -143,6 +143,15 @@ User.prototype.getLastModifiedTime = function() {
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return this._modified;
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return this._modified;
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};
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};
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/**
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* Get the absolute timestamp when this User was last known active on the server.
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* It is *NOT* accurate if this.currentlyActive is true.
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* @return {number} The timestamp
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*/
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User.prototype.getLastActiveTs = function() {
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return this.lastPresenceTs - this.lastActiveAgo;
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};
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/**
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/**
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* The User class.
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* The User class.
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*/
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*/
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