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mirror of https://github.com/matrix-org/matrix-js-sdk.git synced 2025-08-19 16:42:09 +03:00

Move event jsdoc to respective classes. Document which functions fire.

This tends to boil down into a setXEvent method which can fire if it updates
the model.
This commit is contained in:
Kegan Dougal
2015-06-11 10:54:25 +01:00
parent 58cbd3ab1b
commit 07f77c495b
4 changed files with 118 additions and 93 deletions

View File

@@ -983,7 +983,6 @@ module.exports.MatrixClient = MatrixClient;
// MatrixClient Event JSDocs
// MatrixClient Events
/**
* Fires whenever the SDK receives a new event.
* @event module:client~MatrixClient#"event"
@@ -993,6 +992,7 @@ module.exports.MatrixClient = MatrixClient;
* var sender = event.getSender();
* });
*/
/**
* Fires whenever the SDK has a problem syncing.
* @event module:client~MatrixClient#"syncError"
@@ -1003,92 +1003,6 @@ module.exports.MatrixClient = MatrixClient;
* });
*/
// Room Events
/**
* Fires whenever the timeline in a room is updated.
* @event module:client~MatrixClient#"Room.timeline"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {Room} room The room whose Room.timeline was updated.
* @param {boolean} toStartOfTimeline True if this event was added to the start
* (beginning; oldest) of the timeline e.g. due to pagination.
* @example
* matrixClient.on("Room.timeline", function(event, room, toStartOfTimeline){
* if (toStartOfTimeline) {
* var messageToAppend = room.timeline[room.timeline.length - 1];
* }
* });
*/
/**
* Fires whenever the name of a room is updated.
* @event module:client~MatrixClient#"Room.name"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* This will not always be <code>m.room.name</code>, as sometimes
* <code>m.room.aliases</code> or <code>m.room.member</code> events cause the
* Room.name to be updated.
* @param {Room} room The room whose Room.name was updated.
* @example
* matrixClient.on("Room.name", function(event, room){
* var newName = room.name;
* });
*/
// RoomState Events
/**
* Fires whenever the event dictionary in room state is updated.
* @event module:client~MatrixClient#"RoomState.events"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.events dictionary
* was updated.
* @example
* matrixClient.on("RoomState.events", function(event, state){
* var newStateEvent = event;
* });
*/
/**
* Fires whenever the member dictionary in room state is updated.
* @event module:client~MatrixClient#"RoomState.members"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.members dictionary
* was updated.
* @param {RoomMember} member The room member that was updated.
* @example
* matrixClient.on("RoomState.members", function(event, state, member){
* var newMembershipState = member.getMembershipState();
* });
*/
// User Events
/**
* Fires whenever any user's presence changes.
* @event module:client~MatrixClient#"User.presence"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {User} user The user whose User.presence changed.
* @example
* matrixClient.on("User.presence", function(event, user){
* var newPresence = user.presence;
* });
*/
/**
* Fires whenever any user's display name changes.
* @event module:client~MatrixClient#"User.displayName"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {User} user The user whose User.displayName changed.
* @example
* matrixClient.on("User.displayName", function(event, user){
* var newName = user.displayName;
* });
*/
/**
* Fires whenever any user's avatar URL changes.
* @event module:client~MatrixClient#"User.avatarUrl"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {User} user The user whose User.avatarUrl changed.
* @example
* matrixClient.on("User.avatarUrl", function(event, user){
* var newUrl = user.avatarUrl;
* });
*/
// EventEmitter JSDocs
/**

View File

@@ -57,8 +57,12 @@ RoomState.prototype = {
/**
* Add an array of one or more state MatrixEvents, overwriting
* any existing state with the same {type, stateKey} tuple.
* any existing state with the same {type, stateKey} tuple. Will fire
* "RoomState.events" for every event added. May fire "RoomState.members"
* if there are <code>m.room.member</code> events.
* @param {MatrixEvent[]} stateEvents a list of state events for this room.
* @fires module:client~MatrixClient#event:"RoomState.members"
* @fires module:client~MatrixClient#event:"RoomState.events"
*/
setStateEvents: function(stateEvents) {
var self = this;
@@ -105,3 +109,28 @@ RoomState.prototype = {
* The RoomState class.
*/
module.exports = RoomState;
/**
* Fires whenever the event dictionary in room state is updated.
* @event module:client~MatrixClient#"RoomState.events"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.events dictionary
* was updated.
* @example
* matrixClient.on("RoomState.events", function(event, state){
* var newStateEvent = event;
* });
*/
/**
* Fires whenever the member dictionary in room state is updated.
* @event module:client~MatrixClient#"RoomState.members"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {RoomState} state The room state whose RoomState.members dictionary
* was updated.
* @param {RoomMember} member The room member that was updated.
* @example
* matrixClient.on("RoomState.members", function(event, state, member){
* var newMembershipState = member.getMembershipState();
* });
*/

View File

@@ -43,11 +43,13 @@ Room.prototype = {
},
/**
* Add some events to this room's timeline.
* Add some events to this room's timeline. Will fire "Room.timeline" for
* each event added.
* @param {MatrixEvent[]} events A list of events to add.
* @param {boolean} toStartOfTimeline True to add these events to the start
* (oldest) instead of the end (newest) of the timeline. If true, the oldest
* event will be the <b>last</b> element of 'events'.
* @fires module:client~MatrixClient#event:"Room.timeline"
*/
addEventsToTimeline: function(events, toStartOfTimeline) {
for (var i = 0; i < events.length; i++) {
@@ -85,7 +87,9 @@ Room.prototype = {
/**
* Recalculate various aspects of the room, including the room name and
* room summary. Call this any time the room's current state is modified.
* May fire "Room.name" if the room name is updated.
* @param {string} userId The client's user ID.
* @fires module:client~MatrixClient#event:"Room.name"
*/
recalculate: function(userId) {
this.name = this.calculateRoomName(userId);
@@ -153,3 +157,32 @@ Room.prototype = {
* The Room class.
*/
module.exports = Room;
/**
* Fires whenever the timeline in a room is updated.
* @event module:client~MatrixClient#"Room.timeline"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {Room} room The room whose Room.timeline was updated.
* @param {boolean} toStartOfTimeline True if this event was added to the start
* (beginning; oldest) of the timeline e.g. due to pagination.
* @example
* matrixClient.on("Room.timeline", function(event, room, toStartOfTimeline){
* if (toStartOfTimeline) {
* var messageToAppend = room.timeline[room.timeline.length - 1];
* }
* });
*/
/**
* Fires whenever the name of a room is updated.
* @event module:client~MatrixClient#"Room.name"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* This will not always be <code>m.room.name</code>, as sometimes
* <code>m.room.aliases</code> or <code>m.room.member</code> events cause the
* Room.name to be updated.
* @param {Room} room The room whose Room.name was updated.
* @example
* matrixClient.on("Room.name", function(event, room){
* var newName = room.name;
* });
*/

View File

@@ -21,14 +21,63 @@ function User(userId, info) {
this.userId = userId;
this.info = info;
if (info.presence) {
this.presence = info.presence.getContent().presence;
this.displayName = info.presence.getContent().displayname;
this.avatarUrl = info.presence.getContent().avatar_url;
this.lastActiveAgo = info.presence.getContent().last_active_ago;
this.setPresenceEvent(info.presence);
}
}
/**
* Update this User with the given presence event. May fire "User.presence",
* "User.avatarUrl" and/or "User.displayName" if this event updates this user's
* properties.
* @param {MatrixEvent} event The <code>m.presence</code> event.
* @fires module:client~MatrixClient#event:"User.presence"
* @fires module:client~MatrixClient#event:"User.displayName"
* @fires module:client~MatrixClient#event:"User.avatarUrl"
*/
User.prototype.setPresenceEvent = function(event) {
if (event.getType() !== "m.presence") {
return;
}
this.presence = event.getContent().presence;
this.displayName = event.getContent().displayname;
this.avatarUrl = event.getContent().avatar_url;
this.lastActiveAgo = event.getContent().last_active_ago;
};
/**
* The User class.
*/
module.exports = User;
/**
* Fires whenever any user's presence changes.
* @event module:client~MatrixClient#"User.presence"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {User} user The user whose User.presence changed.
* @example
* matrixClient.on("User.presence", function(event, user){
* var newPresence = user.presence;
* });
*/
/**
* Fires whenever any user's display name changes.
* @event module:client~MatrixClient#"User.displayName"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {User} user The user whose User.displayName changed.
* @example
* matrixClient.on("User.displayName", function(event, user){
* var newName = user.displayName;
* });
*/
/**
* Fires whenever any user's avatar URL changes.
* @event module:client~MatrixClient#"User.avatarUrl"
* @param {MatrixEvent} event The matrix event which caused this event to fire.
* @param {User} user The user whose User.avatarUrl changed.
* @example
* matrixClient.on("User.avatarUrl", function(event, user){
* var newUrl = user.avatarUrl;
* });
*/