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element-web/test/unit-tests/notifications/PushRuleVectorState-test.ts
renovate[bot] 4a381c2a10 Update all non-major dependencies (#29194)
* Update all non-major dependencies

* Delint

Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>

* Iterate

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* Prettier

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---------

Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
2025-02-05 13:25:06 +00:00

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TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2022 The Matrix.org Foundation C.I.C.
Copyright 2016 OpenMarket Ltd
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import { PushRuleActionName, type TweakHighlight, TweakName, type TweakSound } from "matrix-js-sdk/src/matrix";
import { PushRuleVectorState } from "../../../src/notifications";
describe("PushRuleVectorState", function () {
describe("contentRuleVectorStateKind", function () {
it("should understand normal notifications", function () {
const rule = {
actions: [PushRuleActionName.Notify],
default: false,
enabled: false,
rule_id: "1",
};
expect(PushRuleVectorState.contentRuleVectorStateKind(rule)).toEqual(PushRuleVectorState.ON);
});
it("should handle loud notifications", function () {
const rule = {
actions: [
PushRuleActionName.Notify,
{ set_tweak: TweakName.Highlight, value: true } as TweakHighlight,
{ set_tweak: TweakName.Sound, value: "default" } as TweakSound,
],
default: false,
enabled: false,
rule_id: "1",
};
expect(PushRuleVectorState.contentRuleVectorStateKind(rule)).toEqual(PushRuleVectorState.LOUD);
});
it("should understand missing highlight.value", function () {
const rule = {
actions: [
PushRuleActionName.Notify,
{ set_tweak: TweakName.Highlight } as TweakHighlight,
{ set_tweak: TweakName.Sound, value: "default" } as TweakSound,
],
default: false,
enabled: false,
rule_id: "1",
};
expect(PushRuleVectorState.contentRuleVectorStateKind(rule)).toEqual(PushRuleVectorState.LOUD);
});
});
});