* Avoid destroying calls until they are hidden from the UI
We often want calls to exist even when no more participants are left in the MatrixRTC session. So, we should avoid destroying calls as long as they're being presented in the UI; this means that the user has an intent to either join the call or continue looking at an error screen, and we shouldn't interrupt that interaction.
The RoomViewStore is now what takes care of creating and destroying calls, rather than the CallView. In general it seems kinda impossible to safely create and destroy model objects from React lifecycle hooks, so moving this responsibility to a store seemed appropriate and resolves existing issues with calls in React strict mode.
* Wait for a close action before closing a call
This creates a distinction between the user hanging up and the widget being ready to close, which is useful for allowing Element Call to show error screens when disconnected from the call, for example.
* Don't expect a 'close' action in video rooms
These use the returnToLobby option and are expected to remain visible when the user leaves the call.
* Add commercial licence and update config files
* Update license in headers
* Revert "Update license in headers"
This reverts commit 7ed7949485.
* Update only spdx id
* Remove LicenseRef- from package.json
LicenseRef- no longer allowed in npm v3 package.json
This fixes the warning in the logs and failing build check.
* show loading spinner also if waitForIframeLoad = false
Configure EC so it waits for the content loaded action
!WARNING This breaks compatibility with the full mesh branch.
I would like to discuss here if/when we can do that.
Signed-off-by: Timo K <toger5@hotmail.de>
* stop show loading screen on widget ready (instead of preparing)
Signed-off-by: Timo K <toger5@hotmail.de>
* wait until widget loading is over before comparing screenshots
Signed-off-by: Timo K <toger5@hotmail.de>
* fix waitForIFrame=true widgets
Signed-off-by: Timo K <toger5@hotmail.de>
* test
Signed-off-by: Timo K <toger5@hotmail.de>
* always start with loading true. + cleanup
Signed-off-by: Timo K <toger5@hotmail.de>
* simplify loading
Signed-off-by: Timo K <toger5@hotmail.de>
* update snapshots (start not in loading state for waitForIframe = true widgets)
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
* initial
Signed-off-by: Timo K <toger5@hotmail.de>
* cleanup1
Signed-off-by: Timo K <toger5@hotmail.de>
* bring back call timer
Signed-off-by: Timo K <toger5@hotmail.de>
* more cleanup and test removals
Signed-off-by: Timo K <toger5@hotmail.de>
* remove event
Signed-off-by: Timo K <toger5@hotmail.de>
* cleanups and minor fixes
Signed-off-by: Timo K <toger5@hotmail.de>
* add matrixRTC to stubClient
Signed-off-by: Timo K <toger5@hotmail.de>
* update tests (some got removed)
The removal is a consequence of EW now doing less call logic.
More logic is done by the js sdk (MatrixRTCSession)
And therefore in EC itself.
Signed-off-by: Timo K <toger5@hotmail.de>
* cleanups
Signed-off-by: Timo K <toger5@hotmail.de>
* mock the session
Signed-off-by: Timo K <toger5@hotmail.de>
* lint
Signed-off-by: Timo K <toger5@hotmail.de>
* remove GroupCallDuration
Signed-off-by: Timo K <toger5@hotmail.de>
* review and fixing tests
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Switch to importing models/room-state & models/room-member from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix bad merge
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* Use native js-sdk group call support
Now that the js-sdk supports group calls natively, our group call implementation can be simplified a bit. Switching to the js-sdk implementation also brings the react-sdk up to date with recent MSC3401 changes, and adds support for joining calls from multiple devices. (So, the previous logic which sent to-device messages to prevent multi-device sessions is no longer necessary.)
* Fix strings
* Fix strict type errors
* Create m.room calls in video rooms, and m.prompt calls otherwise
* Terminate a call when the last person leaves
* Hook up the room header button to a unified CallView component
* Write more tests
* Add an element_call_url config option
* Add a labs flag for Element Call video rooms
* Add Element Call as another video rooms backend
* Consolidate event power level defaults
* Remember to clean up participantsExpirationTimer
* Fix a code smell
* Test the clean method
* Fix some strict mode errors
* Test that clean still works when there are no state events
* Test auto-approval of Element Call widget capabilities
* Deduplicate some code to placate SonarCloud
* Fix more strict mode errors
* Test that calls disconnect when leaving the room
* Test the get methods of JitsiCall and ElementCall more
* Test Call.ts even more
* Test creation of Element video rooms
* Test that createRoom works for non-video-rooms
* Test Call's get method rather than the methods of derived classes
* Ensure that the clean method is able to preserve devices
* Remove duplicate clean method
* Fix lints
* Fix some strict mode errors in RoomPreviewCard
* Test RoomPreviewCard changes
* Quick and dirty hotfix for the community testing session
* Revert "Quick and dirty hotfix for the community testing session"
This reverts commit 37056514fbc040aaf1bff2539da770a1c8ba72a2.
* Fix the event schema for org.matrix.msc3401.call.member devices
* Remove org.matrix.call_duplicate_session from Element Call capabilities
It's no longer used by Element Call when running as a widget.
* Replace element_call_url with a map
* Make PiPs work for virtual widgets
* Auto-approve room timeline capability
Because Element Call uses this now
* Create a reusable isVideoRoom util
* Improve accessibility and testability of Tooltip
Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.
* Make the ReadyWatchingStore constructor safer
The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.
* Rename 1:1 call components to 'LegacyCall'
to reflect the fact that they're slated for removal, and to not clash
with the new Call code.
* Refactor VideoChannelStore into Call and CallStore
Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.
* Remove WidgetReady, ClientReady, and ForceHangupCall hacks
These are no longer used by the new Jitsi call implementation, and can
be removed.
* yarn i18n
* Delete call map entries instead of inserting nulls
* Allow multiple active calls and consolidate call listeners
* Fix a race condition when creating a video room
* Un-hardcode the media device fallback labels
* Apply misc code review fixes
* yarn i18n
* Disconnect from calls more politely on logout
* Fix some strict mode errors
* Fix another updateRoom race condition