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* First building commit with sample matchfinder * Set up ZSTD_externalMatchCtx struct * move seqBuffer to ZSTD_Sequence* * support non-contiguous dictionary * clean up parens * add clearExternalMatchfinder, handle allocation errors * Add useExternalMatchfinder cParam * validate useExternalMatchfinder cParam * Disable LDM + external matchfinder * Check for static CCtx * Validate mState and mStateDestructor * Improve LDM check to cover both branches * Error API with optional fallback * handle RLE properly for external matchfinder * nit * Move to a CDict-like model for resource ownership * Add hidden useExternalMatchfinder bool to CCtx_params_s * Eliminate malloc, move to cwksp allocation * Handle CCtx reset properly * Ensure seqStore has enough space for external sequences * fix capitalization * Add DEBUGLOG statements * Add compressionLevel param to matchfinder API * fix c99 issues and add a param combination error code * nits * Test external matchfinder API * C90 compat for simpleExternalMatchFinder * Fix some @nocommits and an ASAN bug * nit * nit * nits * forward declare copySequencesToSeqStore functions in zstd_compress_internal.h * nit * nit * nits * Update copyright headers * Fix CMake zstreamtest build * Fix copyright headers (again) * typo * Add externalMatchfinder demo program to make contrib * Reduce memory consumption for small blockSize * ZSTD_postProcessExternalMatchFinderResult nits * test sum(matchlen) + sum(litlen) == srcSize in debug builds * refExternalMatchFinder -> registerExternalMatchFinder * C90 nit * zstreamtest nits * contrib nits * contrib nits * allow block splitter + external matchfinder, refactor * add windowSize param * add contrib/externalMatchfinder/README.md * docs * go back to old RLE heuristic because of the first block issue * fix initializer element is not a constant expression * ref contrib from zstd.h * extremely pedantic compiler warning fix, meson fix, typo fix * Additional docs on API limitations * minor nits * Refactor maxNbSeq calculation into a helper function * Fix copyright
Projects for various integrated development environments (IDE)
Included projects
The following projects are included with the zstd distribution:
cmake- CMake project contributed by Artyom DymchenkoVS2005- Visual Studio 2005 Project (this project has been moved to the contrib directory and will no longer be supported)VS2008- Visual Studio 2008 projectVS2010- Visual Studio 2010 project (which also works well with Visual Studio 2012, 2013, 2015)VS_scripts- command line scripts prepared for Visual Studio compilation without IDE
How to compile zstd with Visual Studio
- Install Visual Studio e.g. VS 2015 Community Edition (it's free).
- Download the latest version of zstd from https://github.com/facebook/zstd/releases
- Decompress ZIP archive.
- Go to decompressed directory then to
projectsthenVS2010and openzstd.sln - Visual Studio will ask about converting VS2010 project to VS2015 and you should agree.
- Change
DebugtoReleaseand if you have 64-bit Windows change alsoWin32tox64. - Press F7 on keyboard or select
BUILDfrom the menu bar and chooseBuild Solution. - If compilation will be fine a compiled executable will be in
projects\VS2010\bin\x64\Release\zstd.exe
Projects available within zstd.sln
The Visual Studio solution file visual\VS2010\zstd.sln contains many projects that will be compiled to the
visual\VS2010\bin\$(Platform)_$(Configuration) directory. For example zstd set to x64 and
Release will be compiled to visual\VS2010\bin\x64_Release\zstd.exe. The solution file contains the
following projects:
zstd: Command Line Utility, supporting gzip-like argumentsdatagen: Synthetic and parametrable data generator, for testsfullbench: Precisely measure speed for each zstd inner functionsfuzzer: Test tool, to check zstd integrity on target platformlibzstd: A static ZSTD library compiled tolibzstd_static.liblibzstd-dll: A dynamic ZSTD library (DLL) compiled tolibzstd.dllwith the import librarylibzstd.libfullbench-dll: The fullbench program compiled with the import library; the executable requires ZSTD DLL
Using ZSTD DLL with Microsoft Visual C++ project
The header file lib\zstd.h and the import library
visual\VS2010\bin\$(Platform)_$(Configuration)\libzstd.lib are required to compile
a project using Visual C++.
- The path to header files should be added to
Additional Include Directoriesthat can be found in Project Properties of Visual Studio IDE in theC/C++Property Pages on theGeneralpage. - The import library has to be added to
Additional Dependenciesthat can be found in Project Properties in theLinkerProperty Pages on theInputpage. If one will provide only the namelibzstd.libwithout a full path to the library then the directory has to be added toLinker\General\Additional Library Directories.
The compiled executable will require ZSTD DLL which is available at
visual\VS2010\bin\$(Platform)_$(Configuration)\libzstd.dll.