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			196 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) Meta Platforms, Inc. and affiliates.
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 * All rights reserved.
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 *
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 * This source code is licensed under both the BSD-style license (found in the
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 * LICENSE file in the root directory of this source tree) and the GPLv2 (found
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 * in the COPYING file in the root directory of this source tree).
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 * You may select, at your option, one of the above-listed licenses.
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 */
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 /*
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  * FileIO AsyncIO exposes read/write IO pools that allow doing IO asynchronously.
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  * Current implementation relies on having one thread that reads and one that
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  * writes.
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  * Each IO pool supports up to `MAX_IO_JOBS` that can be enqueued for work, but
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  * are performed serially by the appropriate worker thread.
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  * Most systems exposes better primitives to perform asynchronous IO, such as
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  * io_uring on newer linux systems. The API is built in such a way that in the
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  * future we could replace the threads with better solutions when available.
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  */
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#ifndef ZSTD_FILEIO_ASYNCIO_H
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#define ZSTD_FILEIO_ASYNCIO_H
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#include "../lib/common/mem.h"     /* U32, U64 */
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#include "fileio_types.h"
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#include "platform.h"
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#include "util.h"
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#include "../lib/common/pool.h"
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#include "../lib/common/threading.h"
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#define MAX_IO_JOBS          (10)
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typedef struct {
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    /* These struct fields should be set only on creation and not changed afterwards */
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    POOL_ctx* threadPool;
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    int threadPoolActive;
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    int totalIoJobs;
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    const FIO_prefs_t* prefs;
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    POOL_function poolFunction;
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    /* Controls the file we currently write to, make changes only by using provided utility functions */
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    FILE* file;
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    /* The jobs and availableJobsCount fields are accessed by both the main and worker threads and should
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     * only be mutated after locking the mutex */
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    ZSTD_pthread_mutex_t ioJobsMutex;
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    void* availableJobs[MAX_IO_JOBS];
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    int availableJobsCount;
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    size_t jobBufferSize;
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} IOPoolCtx_t;
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typedef struct {
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    IOPoolCtx_t base;
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    /* State regarding the currently read file */
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    int reachedEof;
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    U64 nextReadOffset;
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    U64 waitingOnOffset;
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    /* We may hold an IOJob object as needed if we actively expose its buffer. */
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    void *currentJobHeld;
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    /* Coalesce buffer is used to join two buffers in case where we need to read more bytes than left in
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     * the first of them. Shouldn't be accessed from outside ot utility functions. */
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    U8 *coalesceBuffer;
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    /* Read buffer can be used by consumer code, take care when copying this pointer aside as it might
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     * change when consuming / refilling buffer. */
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    U8 *srcBuffer;
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    size_t srcBufferLoaded;
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    /* We need to know what tasks completed so we can use their buffers when their time comes.
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     * Should only be accessed after locking base.ioJobsMutex . */
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    void* completedJobs[MAX_IO_JOBS];
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    int completedJobsCount;
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    ZSTD_pthread_cond_t jobCompletedCond;
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} ReadPoolCtx_t;
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typedef struct {
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    IOPoolCtx_t base;
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    unsigned storedSkips;
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} WritePoolCtx_t;
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typedef struct {
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    /* These fields are automatically set and shouldn't be changed by non WritePool code. */
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    void *ctx;
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    FILE* file;
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    void *buffer;
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    size_t bufferSize;
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    /* This field should be changed before a job is queued for execution and should contain the number
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     * of bytes to write from the buffer. */
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    size_t usedBufferSize;
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    U64 offset;
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} IOJob_t;
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/* AIO_supported:
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 * Returns 1 if AsyncIO is supported on the system, 0 otherwise. */
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int AIO_supported(void);
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/* AIO_WritePool_releaseIoJob:
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 * Releases an acquired job back to the pool. Doesn't execute the job. */
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void AIO_WritePool_releaseIoJob(IOJob_t *job);
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/* AIO_WritePool_acquireJob:
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 * Returns an available write job to be used for a future write. */
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IOJob_t* AIO_WritePool_acquireJob(WritePoolCtx_t *ctx);
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/* AIO_WritePool_enqueueAndReacquireWriteJob:
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 * Enqueues a write job for execution and acquires a new one.
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 * After execution `job`'s pointed value would change to the newly acquired job.
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 * Make sure to set `usedBufferSize` to the wanted length before call.
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 * The queued job shouldn't be used directly after queueing it. */
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void AIO_WritePool_enqueueAndReacquireWriteJob(IOJob_t **job);
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/* AIO_WritePool_sparseWriteEnd:
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 * Ends sparse writes to the current file.
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 * Blocks on completion of all current write jobs before executing. */
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void AIO_WritePool_sparseWriteEnd(WritePoolCtx_t *ctx);
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/* AIO_WritePool_setFile:
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 * Sets the destination file for future writes in the pool.
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 * Requires completion of all queues write jobs and release of all otherwise acquired jobs.
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 * Also requires ending of sparse write if a previous file was used in sparse mode. */
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void AIO_WritePool_setFile(WritePoolCtx_t *ctx, FILE* file);
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/* AIO_WritePool_getFile:
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 * Returns the file the writePool is currently set to write to. */
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FILE* AIO_WritePool_getFile(const WritePoolCtx_t* ctx);
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/* AIO_WritePool_closeFile:
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 * Ends sparse write and closes the writePool's current file and sets the file to NULL.
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 * Requires completion of all queues write jobs and release of all otherwise acquired jobs.  */
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int AIO_WritePool_closeFile(WritePoolCtx_t *ctx);
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/* AIO_WritePool_create:
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 * Allocates and sets and a new write pool including its included jobs.
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 * bufferSize should be set to the maximal buffer we want to write to at a time. */
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WritePoolCtx_t* AIO_WritePool_create(const FIO_prefs_t* prefs, size_t bufferSize);
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/* AIO_WritePool_free:
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 * Frees and releases a writePool and its resources. Closes destination file. */
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void AIO_WritePool_free(WritePoolCtx_t* ctx);
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/* AIO_WritePool_setAsync:
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 * Allows (de)activating async mode, to be used when the expected overhead
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 * of asyncio costs more than the expected gains. */
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void AIO_WritePool_setAsync(WritePoolCtx_t* ctx, int async);
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/* AIO_ReadPool_create:
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 * Allocates and sets and a new readPool including its included jobs.
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 * bufferSize should be set to the maximal buffer we want to read at a time, will also be used
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 * as our basic read size. */
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ReadPoolCtx_t* AIO_ReadPool_create(const FIO_prefs_t* prefs, size_t bufferSize);
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/* AIO_ReadPool_free:
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 * Frees and releases a readPool and its resources. Closes source file. */
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void AIO_ReadPool_free(ReadPoolCtx_t* ctx);
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/* AIO_ReadPool_setAsync:
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 * Allows (de)activating async mode, to be used when the expected overhead
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 * of asyncio costs more than the expected gains. */
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void AIO_ReadPool_setAsync(ReadPoolCtx_t* ctx, int async);
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/* AIO_ReadPool_consumeBytes:
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 * Consumes byes from srcBuffer's beginning and updates srcBufferLoaded accordingly. */
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void AIO_ReadPool_consumeBytes(ReadPoolCtx_t *ctx, size_t n);
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/* AIO_ReadPool_fillBuffer:
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 * Makes sure buffer has at least n bytes loaded (as long as n is not bigger than the initialized bufferSize).
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 * Returns if srcBuffer has at least n bytes loaded or if we've reached the end of the file.
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 * Return value is the number of bytes added to the buffer.
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 * Note that srcBuffer might have up to 2 times bufferSize bytes. */
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size_t AIO_ReadPool_fillBuffer(ReadPoolCtx_t *ctx, size_t n);
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/* AIO_ReadPool_consumeAndRefill:
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 * Consumes the current buffer and refills it with bufferSize bytes. */
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size_t AIO_ReadPool_consumeAndRefill(ReadPoolCtx_t *ctx);
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/* AIO_ReadPool_setFile:
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 * Sets the source file for future read in the pool. Initiates reading immediately if file is not NULL.
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 * Waits for all current enqueued tasks to complete if a previous file was set. */
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void AIO_ReadPool_setFile(ReadPoolCtx_t *ctx, FILE* file);
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/* AIO_ReadPool_getFile:
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 * Returns the current file set for the read pool. */
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FILE* AIO_ReadPool_getFile(const ReadPoolCtx_t *ctx);
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/* AIO_ReadPool_closeFile:
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 * Closes the current set file. Waits for all current enqueued tasks to complete and resets state. */
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int AIO_ReadPool_closeFile(ReadPoolCtx_t *ctx);
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#endif /* ZSTD_FILEIO_ASYNCIO_H */
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