When forcing the source file language to `C`, Xcode enforces
the file to be compiled as `C` by appending `-x c` to the
compiler command line.
For now try to limit the damage and only enforce the language
if the ASM and C compilers differ.
Reproducer (CMake `3.26.4`, Xcode `14.3`):
```
cmake -S build/cmake -B _b -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64
cmake --build _b
```
Fix: #3622
This fixes compilation with clang-cl on Windows. There
is a bug in cmake so that check_linker_flag() doesn't give
the correct result when using link.exe/lld-link.exe.
Details in CMake's gitlab: https://gitlab.kitware.com/cmake/cmake/-/issues/22023Fixes#3522
fix#3500
CMake 3.18 or later was required by #3392. Because it uses
`CheckLinkerFlag`. But requiring CMake 3.18 or later is a bit
aggressive. Because Ubuntu 20.04 LTS still uses CMake 3.16.3:
https://packages.ubuntu.com/search?keywords=cmake
This change disables `-z noexecstack` check with old CMake. This will
not break any existing users. Because users who need `-z noexecstack`
must already use CMake 3.18 or later.
Tell CMake to explicitly compile our assembly as C code, because we
require it is compiled by a C compiler, and it is only enabled for
clang/gcc.
Fixes#3193.
```
for f in $(find . \( -path ./.git -o -path ./tests/fuzz/corpora \) -prune -o -type f);
do
sed -i 's/Facebook, Inc\./Meta Platforms, Inc. and affiliates./' $f;
done
```
With this patch the pkg-config generation when using the CMake build
system is improved in the following ways:
- Libs.private is now filled when needed
- The JoinPaths module is now used to join paths, leading to simpler
code
- The .pc file is always generated, regardless of the platform, as it
can also be consumed on Windows
Here's how the .pc file is affected by these changes, in comparison to
the one generated with the official Makefiles:
$ diff -s lib/libzstd.pc build/cmake/build-old/lib/libzstd.pc
15c15
< Libs.private: -pthread
---
> Libs.private:
$ diff -s lib/libzstd.pc build/cmake/build-new/lib/libzstd.pc
Files lib/libzstd.pc and build/cmake/build-new/lib/libzstd.pc are
identical
* Refactored fileio.c:
- Extracted asyncio code to fileio_asyncio.c/.h
- Moved type definitions to fileio_types.h
- Moved common macro definitions needed by both fileio.c and fileio_asyncio.c to fileio_common.h
* Bugfix - rename fileio_asycio to fileio_asyncio
* Added copyrights & license to new files
* CR fixes
* Extract out common portion of `lib/Makefile` into `lib/libzstd.mk`.
Most relevantly, the way we find library files.
* Use `lib/libzstd.mk` in the other Makefiles instead of repeating the
same code.
* Add a test `tests/test-variants.sh` that checks that the builds of
`make -C programs allVariants` are correct, and run it in Actions.
* Adds support for ASM files in the CMake build.
The Meson build is not updated because it lists every file in zstd,
and supports ASM off the bat, so the Huffman ASM commit will just add
the ASM file to the list.
The Visual Studios build is not updated because I'm not adding ASM
support to Visual Studios yet.
`zstd_errors.h` and `zdict.h` are public headers, so they deserve to be
in the root `lib/` directory with `zstd.h`, not mixed in with our private
headers.
Escaping in add_custom_target() seems to depend on the shell used in the cmake
generator and using Ninja on Windows, which uses cmd.exe, results in stray backslashes
in the .pc file.
Instead of going through escaping hell just use configure_file() with the existing
libzstd.pc.in file already used by the simple Makefile based build system.
This fixes the .pc file syntax when building zstd with CMake+Ninja+gcc on Windows.
The pkgconfig file generation didn't correctly escape the paths. It both
quoted and escaped spaces with `\`, which doesn't work. The fix is to
remove the quoting.