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meson: partial fix for building pzstd on MSVC
It uses non-portable compiler options unconditionally. Elsewhere, we check the compiler ID and only add the right ones, globally. Do the same here. NDEBUG can actually be handled by a core option, so while we are moving things around, do so. Unfortunately, this doesn't fix things entirely. The remaining issue is not Meson's issue though -- MSVC simply does not like this source code and somehow chokes on innocent code with the inscrutable "syntax error" and "illegal token".
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committed by
Nick Terrell
parent
a91e7ec175
commit
e0ef09ddba
@ -18,7 +18,8 @@ pzstd_sources = [join_paths(zstd_rootdir, 'programs/util.c'),
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join_paths(zstd_rootdir, 'contrib/pzstd/SkippableFrame.cpp')]
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pzstd = executable('pzstd',
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pzstd_sources,
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cpp_args: [ '-DNDEBUG', '-Wno-shadow', '-Wno-deprecated-declarations' ],
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cpp_args: pzstd_warning_flags,
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include_directories: pzstd_includes,
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dependencies: [ libzstd_dep, thread_dep ],
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override_options: ['b_ndebug=true'],
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install: true)
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