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[contrib/pzstd] Prevent hangs when there are errors
When two threads are using a WorkQueue and the reader thread exits due to an error, it must call WorkQueue::finish() to wake up the writer thread. Otherwise, if the queue is full and the writer thread is waiting for a free slot, it could hang forever. This can happen in pratice when decompressing a large, corrupted file that does not contain pzstd skippable frames.
This commit is contained in:
committed by
Nick Terrell
parent
a610550e2c
commit
80af41e08a
@ -269,7 +269,10 @@ static void compress(
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std::shared_ptr<BufferWorkQueue> out,
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size_t maxInputSize) {
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auto& errorHolder = state.errorHolder;
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auto guard = makeScopeGuard([&] { out->finish(); });
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auto guard = makeScopeGuard([&] {
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in->finish();
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out->finish();
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});
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// Initialize the CCtx
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auto ctx = state.cStreamPool->get();
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if (!errorHolder.check(ctx != nullptr, "Failed to allocate ZSTD_CStream")) {
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@ -431,7 +434,10 @@ static void decompress(
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std::shared_ptr<BufferWorkQueue> in,
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std::shared_ptr<BufferWorkQueue> out) {
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auto& errorHolder = state.errorHolder;
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auto guard = makeScopeGuard([&] { out->finish(); });
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auto guard = makeScopeGuard([&] {
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in->finish();
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out->finish();
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});
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// Initialize the DCtx
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auto ctx = state.dStreamPool->get();
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if (!errorHolder.check(ctx != nullptr, "Failed to allocate ZSTD_DStream")) {
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@ -578,6 +584,7 @@ std::uint64_t writeFile(
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FILE* outputFd,
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bool decompress) {
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auto& errorHolder = state.errorHolder;
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auto outsFinishGuard = makeScopeGuard([&outs] { outs.finish(); });
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auto lineClearGuard = makeScopeGuard([&state] {
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state.log.clear(kLogInfo);
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});
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@ -585,6 +592,7 @@ std::uint64_t writeFile(
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std::shared_ptr<BufferWorkQueue> out;
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// Grab the output queue for each decompression job (in order).
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while (outs.pop(out)) {
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auto outFinishGuard = makeScopeGuard([&out] { out->finish(); });
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if (errorHolder.hasError()) {
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continue;
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}
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@ -115,13 +115,14 @@ class WorkQueue {
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}
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/**
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* Promise that `push()` won't be called again, so once the queue is empty
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* there will never any more work.
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* Promise that either the reader side or the writer side is done.
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* If the writer is done, `push()` won't be called again, so once the queue
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* is empty there will never be any more work. If the reader is done, `pop()`
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* won't be called again, so further items pushed will just be ignored.
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*/
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void finish() {
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{
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std::lock_guard<std::mutex> lock(mutex_);
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assert(!done_);
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done_ = true;
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}
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readerCv_.notify_all();
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