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Do not test WIN32, instead test _WIN32
To the best of my knowledge: * `_WIN32` and `_WIN64` are defined by the compiler, * `WIN32` and `WIN64` are defined by the user, to indicate whatever the user chooses them to indicate. They mean 32-bit and 64-bit Windows compilation by convention only. See: https://accu.org/journals/overload/24/132/wilson_2223/ Windows compilers in general, and MSVC in particular, have been defining `_WIN32` and `_WIN64` for a long time, provably at least since Visual Studio 2015, and in practice as early as in the days of 16-bit Windows. See: https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-140 https://learn.microsoft.com/en-us/windows/win32/winprog64/the-tools Tests used to be inconsistent, sometimes testing `_WIN32`, sometimes `_WIN32` and `WIN32`. This brings consistency to Windows detection.
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@ -141,7 +141,7 @@ extern "C" {
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#elif defined(MSDOS) || defined(OS2)
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# include <io.h> /* _isatty */
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# define IS_CONSOLE(stdStream) _isatty(_fileno(stdStream))
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#elif defined(WIN32) || defined(_WIN32)
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#elif defined(_WIN32)
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# include <io.h> /* _isatty */
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# include <windows.h> /* DeviceIoControl, HANDLE, FSCTL_SET_SPARSE */
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# include <stdio.h> /* FILE */
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@ -157,7 +157,7 @@ static __inline int IS_CONSOLE(FILE* stdStream) {
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/******************************
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* OS-specific IO behaviors
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******************************/
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#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(_WIN32)
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#if defined(MSDOS) || defined(OS2) || defined(_WIN32)
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# include <fcntl.h> /* _O_BINARY */
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# include <io.h> /* _setmode, _fileno, _get_osfhandle */
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# if !defined(__DJGPP__)
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