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Do not test WIN32, instead test _WIN32

To the best of my knowledge:
* `_WIN32` and `_WIN64` are defined by the compiler,
* `WIN32` and `WIN64` are defined by the user, to indicate whatever
  the user chooses them to indicate. They mean 32-bit and 64-bit Windows
  compilation by convention only.

See:
https://accu.org/journals/overload/24/132/wilson_2223/

Windows compilers in general, and MSVC in particular, have been defining
`_WIN32` and `_WIN64` for a long time, provably at least since Visual Studio
2015, and in practice as early as in the days of 16-bit Windows.

See:
https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-140
https://learn.microsoft.com/en-us/windows/win32/winprog64/the-tools

Tests used to be inconsistent, sometimes testing `_WIN32`, sometimes
`_WIN32` and `WIN32`. This brings consistency to Windows detection.
This commit is contained in:
Dimitri Papadopoulos
2023-09-23 19:03:18 +02:00
parent cdceb0fce5
commit 585aaa0ed3
5 changed files with 7 additions and 7 deletions

View File

@ -141,7 +141,7 @@ extern "C" {
#elif defined(MSDOS) || defined(OS2)
# include <io.h> /* _isatty */
# define IS_CONSOLE(stdStream) _isatty(_fileno(stdStream))
#elif defined(WIN32) || defined(_WIN32)
#elif defined(_WIN32)
# include <io.h> /* _isatty */
# include <windows.h> /* DeviceIoControl, HANDLE, FSCTL_SET_SPARSE */
# include <stdio.h> /* FILE */
@ -157,7 +157,7 @@ static __inline int IS_CONSOLE(FILE* stdStream) {
/******************************
* OS-specific IO behaviors
******************************/
#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(_WIN32)
#if defined(MSDOS) || defined(OS2) || defined(_WIN32)
# include <fcntl.h> /* _O_BINARY */
# include <io.h> /* _setmode, _fileno, _get_osfhandle */
# if !defined(__DJGPP__)