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585 lines
16 KiB
C++
585 lines
16 KiB
C++
//
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// Copyright (C) 2018 Codership Oy <info@codership.com>
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//
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/*! \file client_context.hpp
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*
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* Client Context
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* ==============
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*
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* This file provides abstraction for integrating DBMS client
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* with replication system.
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*
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* Client Modes
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* ============
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*
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* Local
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* -----
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*
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* Replicating
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* -----------
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*
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* Applier
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* --------
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*
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* Client State
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* ============
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*
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* Client state is mainly relevant for the operation if the Server
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* supports synchronous rollback mode only. In this case the transactions
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* of the the idle clients (controls is in application which is using the
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* DBMS system) which encounter Brute Force Abort (BFA) must be rolled
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* back either by applier or a background process. If the client
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* state is executing, the control is inside the DBMS system and
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* the rollback process should be performed by the client which
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* drives the transaction.
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*/
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#ifndef WSREP_CLIENT_CONTEXT_HPP
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#define WSREP_CLIENT_CONTEXT_HPP
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#include "server_context.hpp"
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#include "provider.hpp"
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#include "transaction_context.hpp"
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#include "client_id.hpp"
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#include "mutex.hpp"
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#include "lock.hpp"
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#include "data.hpp"
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#include "thread.hpp"
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namespace wsrep
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{
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class server_context;
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class provider;
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enum client_error
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{
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e_success,
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e_error_during_commit,
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e_deadlock_error,
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e_interrupted_error,
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e_append_fragment_error
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};
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static inline std::string to_string(enum client_error error)
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{
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switch (error)
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{
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case e_success: return "success";
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case e_error_during_commit: return "error_during_commit";
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case e_deadlock_error: return "deadlock_error";
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case e_interrupted_error: return "interrupted_error";
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case e_append_fragment_error: return "append_fragment_error";
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}
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return "unknown";
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}
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/*! \class Client Context
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*
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* Client Contex abstract interface.
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*/
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class client_context
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{
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public:
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/*!
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* Client mode enumeration.
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* \todo m_toi total order isolation mode
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*/
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enum mode
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{
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/*! Operates in local only mode, no replication. */
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m_local,
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/*! Generates write sets for replication by the provider. */
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m_replicating,
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/*! Applies write sets from the provider. */
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m_applier,
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/*! Client is in total order isolation mode */
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m_toi
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};
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/*!
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* Client state enumeration.
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*
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*/
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enum state
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{
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/*!
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* Client is idle, the control is in the application which
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* uses the DBMS system.
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*/
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s_idle,
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/*!
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* The control of the client processing is inside the DBMS
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* system.
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*/
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s_exec,
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/*!
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* Client handler is sending result to client.
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*/
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s_result,
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/*!
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* The client session is terminating.
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*/
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s_quitting
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};
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const static int state_max_ = s_quitting + 1;
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/*!
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* Destructor.
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*/
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virtual ~client_context()
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{
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assert(transaction_.active() == false);
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}
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/*!
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* Method which should be called before the client
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* starts processing the command received from the application.
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* This method will wait until the possible synchronous
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* rollback for associated transaction has finished.
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* The method has a side effect of changing the client
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* context state to executing.
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*
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* \return Zero in case of success, non-zero in case of the
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* associated transaction was BF aborted.
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*/
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int before_command();
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/*!
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* Method which should be called before returning
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* the control back to application which uses the DBMS system.
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* This method will check if the transaction associated to
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* the connection has been aborted. Rollback is performed
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* if needed.
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*/
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void after_command_before_result();
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/*!
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* Method which should be called after returning the
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* control back to application which uses the DBMS system.
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* The method will do the check if the transaction associated
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* to the connection has been aborted. If so, rollback is
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* performed and the transaction is left to aborted state
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* so that the client will get appropriate error on next
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* command.
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*
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* This method has a side effect of changing state to
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* idle.
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*/
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void after_command_after_result();
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/*!
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* Before statement execution operations.
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*
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* Check if server is synced and if dirty reads are allowed.
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*
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* If the method is overridden by the implementation, base class
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* method should be called before any implementation specifc
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* operations.
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*
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* \return Zero in case of success, non-zero if the statement
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* is not allowed to be executed due to read or write
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* isolation requirements.
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*/
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int before_statement();
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/*!
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* Return values for after_statement() method.
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*/
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enum after_statement_result
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{
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/*! Statement was executed succesfully */
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asr_success,
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/*! Statement execution encountered an error, the transaction
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* was rolled back */
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asr_error,
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/*! Statement execution encountered an error, the transaction
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was rolled back. However the statement was self contained
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(e.g. autocommit statement) so it can be retried. */
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asr_may_retry
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};
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/*!
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* After statement execution operations.
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*
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* * Check for must_replay state
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* * Do rollback if requested
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*
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* If overridden by the implementation, base class method
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* should be called after any implementation specific operations.
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*/
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enum after_statement_result after_statement();
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int start_transaction()
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{
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assert(state_ == s_exec);
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return transaction_.start_transaction();
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}
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int start_transaction(const wsrep::transaction_id& id)
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{
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assert(state_ == s_exec);
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return transaction_.start_transaction(id);
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}
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int start_transaction(const wsrep::ws_handle& wsh,
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const wsrep::ws_meta& meta)
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{
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assert(mode_ == m_applier);
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return transaction_.start_transaction(wsh, meta);
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}
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int append_key(const wsrep::key& key)
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{
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assert(state_ == s_exec);
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return transaction_.append_key(key);
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}
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int append_data(const wsrep::data& data)
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{
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assert(state_ == s_exec);
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return transaction_.append_data(data);
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}
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int before_prepare()
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{
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assert(state_ == s_exec);
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return transaction_.before_prepare();
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}
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int after_prepare()
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{
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assert(state_ == s_exec);
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return transaction_.after_prepare();
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}
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int before_commit()
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{
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assert(state_ == s_exec);
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return transaction_.before_commit();
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}
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int ordered_commit()
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{
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assert(state_ == s_exec);
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return transaction_.ordered_commit();
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}
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int after_commit()
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{
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assert(state_ == s_exec);
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return transaction_.after_commit();
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}
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int before_rollback()
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{
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assert(state_ == s_idle || state_ == s_exec || state_ == s_result);
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return transaction_.before_rollback();
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}
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int after_rollback()
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{
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assert(state_ == s_idle || state_ == s_exec || state_ == s_result);
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return transaction_.after_rollback();
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}
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int bf_abort(wsrep::unique_lock<wsrep::mutex>& lock,
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wsrep::seqno bf_seqno)
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{
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return transaction_.bf_abort(lock, bf_seqno);
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}
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/*!
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* Get reference to the client mutex.
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*
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* \return Reference to the client mutex.
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*/
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wsrep::mutex& mutex() { return mutex_; }
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/*!
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* Get server context associated the the client session.
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*
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* \return Reference to server context.
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*/
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wsrep::server_context& server_context() const
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{ return server_context_; }
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/*!
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* Get reference to the Provider which is associated
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* with the client context.
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*
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* \return Reference to the provider.
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* \throw wsrep::runtime_error if no providers are associated
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* with the client context.
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*/
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wsrep::provider& provider() const;
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/*!
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* Get Client identifier.
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*
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* \return Client Identifier
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*/
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client_id id() const { return id_; }
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/*!
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* Get Client mode.
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*
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* \todo Enforce mutex protection if called from other threads.
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*
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* \return Client mode.
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*/
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enum mode mode() const { return mode_; }
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/*!
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* Get Client state.
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*
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* \todo Enforce mutex protection if called from other threads.
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*
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* \return Client state
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*/
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enum state state() const { return state_; }
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const wsrep::transaction_context& transaction() const
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{
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return transaction_;
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}
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void debug_log_level(int level) { debug_log_level_ = level; }
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int debug_log_level() const
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{
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return std::max(debug_log_level_,
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server_context_.debug_log_level());
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}
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void reset_error()
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{
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current_error_ = wsrep::e_success;
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}
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enum wsrep::client_error current_error() const
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{
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return current_error_;
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}
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protected:
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/*!
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* Client context constuctor. This is protected so that it
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* can be called from derived class constructors only.
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*/
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client_context(wsrep::mutex& mutex,
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wsrep::server_context& server_context,
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const client_id& id,
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enum mode mode)
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: thread_id_(wsrep::this_thread::get_id())
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, mutex_(mutex)
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, server_context_(server_context)
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, id_(id)
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, mode_(mode)
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, state_(s_idle)
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, transaction_(*this)
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, allow_dirty_reads_()
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, debug_log_level_(0)
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, current_error_(wsrep::e_success)
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{ }
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private:
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client_context(const client_context&);
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client_context& operator=(client_context&);
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/*
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* Friend declarations
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*/
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friend int server_context::on_apply(client_context&,
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const wsrep::ws_handle&,
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const wsrep::ws_meta&,
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const wsrep::data&);
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friend class client_context_switch;
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friend class client_applier_mode;
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friend class client_toi_mode;
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friend class transaction_context;
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void debug_log_state(const char*) const;
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/*!
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* Set client state.
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*/
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void state(wsrep::unique_lock<wsrep::mutex>& lock, enum state state);
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virtual bool is_autocommit() const = 0;
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/*!
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* Virtual method to return true if the client operates
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* in two phase commit mode.
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*
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* \return True if two phase commit is required, false otherwise.
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*/
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virtual bool do_2pc() const = 0;
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/*!
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* Append SR fragment to the transaction.
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*/
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virtual int append_fragment(wsrep::transaction_context&,
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int, const wsrep::data&)
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{ return 0; }
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/*!
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* This method applies a write set give in data buffer.
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* This must be implemented by the DBMS integration.
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*
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* \return Zero on success, non-zero on applying failure.
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*/
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virtual int apply(const wsrep::data& data) = 0;
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/*!
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* Virtual method which will be called
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* in order to commit the transaction into
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* storage engine.
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*
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* \return Zero on success, non-zero on failure.
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*/
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virtual int commit() = 0;
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/*!
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* Rollback the transaction.
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*
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* This metod must be implemented by DBMS integration.
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*
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* \return Zero on success, no-zero on failure.
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*/
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virtual int rollback() = 0;
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/*!
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* Notify a implementation that the client is about
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* to replay the transaction.
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*/
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virtual void will_replay(wsrep::transaction_context&) = 0;
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/*!
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* Replay the transaction.
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*/
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virtual int replay(wsrep::transaction_context& tc) = 0;
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/*!
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* Wait until all of the replaying transactions have been committed.
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*/
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virtual void wait_for_replayers(wsrep::unique_lock<wsrep::mutex>&) = 0;
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virtual int prepare_data_for_replication(
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const wsrep::transaction_context&, wsrep::data& data) = 0;
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/*!
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* Return true if the current client operation was killed.
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*/
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virtual bool killed() const = 0;
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/*!
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* Abort server operation on fatal error. This should be used
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* only for critical conditions which would sacrifice data
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* consistency.
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*/
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virtual void abort() = 0;
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public:
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/*!
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* Set up thread global variables for client connection.
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*/
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virtual void store_globals()
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{
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thread_id_ = wsrep::this_thread::get_id();
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}
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private:
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/*!
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* Enter debug synchronization point.
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*/
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virtual void debug_sync(wsrep::unique_lock<wsrep::mutex>&, const char*) = 0;
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/*!
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*
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*/
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virtual void debug_suicide(const char*) = 0;
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/*!
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* Notify the implementation about an error.
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*/
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virtual void on_error(enum wsrep::client_error error) = 0;
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/*!
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*
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*/
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void override_error(enum wsrep::client_error error);
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wsrep::thread::id thread_id_;
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wsrep::mutex& mutex_;
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wsrep::server_context& server_context_;
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client_id id_;
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enum mode mode_;
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enum state state_;
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protected:
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wsrep::transaction_context transaction_;
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private:
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/*!
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* \todo This boolean should be converted to better read isolation
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* semantics.
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*/
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bool allow_dirty_reads_;
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int debug_log_level_;
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wsrep::client_error current_error_;
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};
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class client_context_switch
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{
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public:
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client_context_switch(wsrep::client_context& orig_context,
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wsrep::client_context& current_context)
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: orig_context_(orig_context)
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, current_context_(current_context)
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{
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current_context_.store_globals();
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}
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~client_context_switch()
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{
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orig_context_.store_globals();
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}
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private:
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client_context& orig_context_;
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client_context& current_context_;
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};
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class client_applier_mode
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{
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public:
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client_applier_mode(wsrep::client_context& client)
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: client_(client)
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, orig_mode_(client.mode_)
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{
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client_.mode_ = wsrep::client_context::m_applier;
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}
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~client_applier_mode()
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{
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client_.mode_ = orig_mode_;
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}
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private:
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wsrep::client_context& client_;
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enum wsrep::client_context::mode orig_mode_;
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};
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class client_toi_mode
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{
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public:
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client_toi_mode(wsrep::client_context& client)
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: client_(client)
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, orig_mode_(client.mode_)
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{
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client_.mode_ = wsrep::client_context::m_toi;
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}
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~client_toi_mode()
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{
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assert(client_.mode() == wsrep::client_context::m_toi);
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client_.mode_ = orig_mode_;
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}
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private:
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wsrep::client_context& client_;
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enum wsrep::client_context::mode orig_mode_;
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};
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}
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#endif // WSREP_CLIENT_CONTEXT_HPP
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