mirror of
https://github.com/codership/wsrep-lib.git
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Introduced server_service recover_streaming_appliers() interface call which will be called in total order whenever streaming appliers must be recovered. The call comes with two overloads, one which can be called from client context (e.g. after SST has been received) and the other from high priority context (e.g. view event handling). The client context overload should be eventually be deprecated once there is a mechanism to make provider signal that it has joined to the cluster and will start applying events.
710 lines
23 KiB
C++
710 lines
23 KiB
C++
/*
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* Copyright (C) 2018 Codership Oy <info@codership.com>
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*
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* This file is part of wsrep-lib.
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*
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* Wsrep-lib is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* Wsrep-lib is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with wsrep-lib. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** @file server_state.hpp
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*
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* Server State Abstraction
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* ==========================
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*
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* This file defines an interface for WSREP Server State.
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* The Server State will encapsulate server identification,
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* server state and server capabilities. The class also
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* defines an interface for manipulating server state, applying
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* of remote transaction write sets, processing SST requests,
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* creating local client connections for local storage access
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* operations.
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*
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* Concepts
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* ========
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*
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* State Snapshot Transfer
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* -----------------------
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*
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* Depending on SST type (physical or logical), the server storage
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* engine initialization must be done before or after SST happens.
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* In case of physical SST method (typically rsync, filesystem snapshot)
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* the SST happens before the storage engine is initialized, in case
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* of logical backup typically after the storage engine initialization.
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*
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* Rollback Mode
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* -------------
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*
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* When High Priority Transaction (HPT) write set is applied, it
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* may be required that the HPT Brute Force Aborts (BFA) locally
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* executing transaction. As HPT must be able to apply all its
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* write sets without interruption, the locally executing transaction
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* must yield immediately, otherwise a transaction processing
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* may stop or even deadlock. Depending on DBMS implementation,
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* the local transaction may need to be rolled back immediately
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* (synchronous mode) or the rollback may happen later on
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* (asynchronous mode). The Server Context implementation
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* which derives from Server Context base class must provide
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* the base class for the rollback mode which server operates on.
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*
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* ### Synchronous
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*
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* If the DBMS server implementation does not allow asynchronous rollback,
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* the victim transaction must be rolled back immediately in order to
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* allow transaction processing to proceed. Depending on DBMS process model,
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* there may be either background thread which processes the rollback
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* or the rollback can be done by the HTP applier.
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*
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* ### Asynchronous
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*
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* In asynchronous mode the BFA victim transaction is just marked
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* to be aborted or in case of fully optimistic concurrency control,
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* the conflict is detected at commit.
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*
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*
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* # Return value conventions
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*
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* The calls which are proxies to corresponding provider functionality
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* will return wsrep::provider::status enum as a result. Otherwise
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* the return value is generally zero on success, non zero on failure.
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*/
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#ifndef WSREP_SERVER_STATE_HPP
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#define WSREP_SERVER_STATE_HPP
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#include "mutex.hpp"
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#include "condition_variable.hpp"
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#include "id.hpp"
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#include "view.hpp"
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#include "transaction_id.hpp"
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#include "provider.hpp"
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#include "compiler.hpp"
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#include <vector>
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#include <string>
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#include <map>
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namespace wsrep
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{
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// Forward declarations
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class ws_handle;
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class ws_meta;
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class client_state;
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class transaction;
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class const_buffer;
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class server_service;
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class client_service;
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/** @class Server Context
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*
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*
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*/
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class server_state
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{
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public:
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/**
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* Server state enumeration.
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*
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* @todo Fix UML generation
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*
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* Server state diagram if initialization happens before SST.
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*
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* [*] --> disconnected
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* disconnected --> initializing
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* initializing --> initialized
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* initialized --> connected
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* connected --> joiner
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* joiner --> joined
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* joined --> synced
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* synced --> donor
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* donor --> joined
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*
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* Server state diagram if SST happens before initialization.
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*
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* [*] --> disconnected
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* disconnected --> connected
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* connected --> joiner
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* joiner --> initializing
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* initializing --> initialized
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* initialized --> joined
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* joined --> synced
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* synced --> donor
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* donor --> joined
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*/
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enum state
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{
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/** Server is in disconnected state. */
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s_disconnected,
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/** Server is initializing */
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s_initializing,
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/** Server has been initialized */
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s_initialized,
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/** Server is connected to the cluster */
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s_connected,
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/** Server is receiving SST */
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s_joiner,
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/** Server has received SST succesfully but has not synced
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with rest of the cluster yet. */
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s_joined,
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/** Server is donating state snapshot transfer */
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s_donor,
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/** Server has synced with the cluster */
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s_synced,
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/** Server is disconnecting from group */
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s_disconnecting
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};
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static const int n_states_ = s_disconnecting + 1;
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/**
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* Rollback Mode enumeration
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*/
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enum rollback_mode
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{
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/** Asynchronous rollback mode */
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rm_async,
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/** Synchronous rollback mode */
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rm_sync
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};
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virtual ~server_state();
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wsrep::server_service& server_service() { return server_service_; }
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/**
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* Return human readable server name.
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*
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* @return Human readable server name string.
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*/
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const std::string& name() const { return name_; }
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/**
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* Return Server identifier.
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*
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* @return Server identifier.
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*/
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const wsrep::id& id() const { return id_; }
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const std::string& incoming_address() const
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{ return incoming_address_; }
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/**
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* Return server group communication address.
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*
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* @return Return server group communication address.
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*/
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const std::string& address() const { return address_; }
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/**
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* Return working directory
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*
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* @return String containing path to working directory.
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*/
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const std::string& working_dir() const { return working_dir_; }
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/**
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* Return initial position for server.
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*/
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const wsrep::gtid& initial_position() const
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{ return initial_position_; }
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/**
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* Return maximum protocol version.
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*/
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int max_protocol_version() const { return max_protocol_version_;}
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/**
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* Get the rollback mode which server is operating in.
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*
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* @return Rollback mode.
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*/
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enum rollback_mode rollback_mode() const { return rollback_mode_; }
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/**
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* Registers a streaming client.
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*/
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void start_streaming_client(wsrep::client_state* client_state);
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void convert_streaming_client_to_applier(
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wsrep::client_state* client_state);
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void stop_streaming_client(wsrep::client_state* client_state);
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void start_streaming_applier(
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const wsrep::id&,
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const wsrep::transaction_id&,
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wsrep::high_priority_service*);
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void stop_streaming_applier(
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const wsrep::id&, const wsrep::transaction_id&);
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/**
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* Return reference to streaming applier.
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*/
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wsrep::high_priority_service* find_streaming_applier(
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const wsrep::id&,
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const wsrep::transaction_id&) const;
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/**
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* Load WSRep provider.
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*
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* @param provider WSRep provider library to be loaded.
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* @param provider_options Provider specific options string
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* to be passed for provider during initialization.
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*
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* @return Zero on success, non-zero on error.
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*/
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int load_provider(const std::string& provider,
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const std::string& provider_options);
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void unload_provider();
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bool is_provider_loaded() const { return provider_ != 0; }
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/**
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* Return reference to provider.
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*
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* @return Reference to provider
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*
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* @throw wsrep::runtime_error if provider has not been loaded
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*
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* @todo This should not be virtual. However, currently there
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* is no mechanism for tests and integrations to provide
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* their own provider implementations, so this is kept virtual
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* for time being.
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*/
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virtual wsrep::provider& provider() const
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{
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if (provider_ == 0)
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{
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throw wsrep::runtime_error("provider not loaded");
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}
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return *provider_;
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}
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/**
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* Initialize connection to cluster.
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*
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* @param cluster_name A string containing the name of the cluster
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* @param cluster_address Cluster address string
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* @param state_donor String containing a list of desired donors
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* @param bootstrap Bootstrap option
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*
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* @return Zero in case of success, non-zero on error.
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*/
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int connect(const std::string& cluster_name,
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const std::string& cluster_address,
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const std::string& state_donor,
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bool bootstrap);
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int disconnect();
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/**
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* A method which will be called when the server
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* has been joined to the cluster
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*/
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void on_connect(const wsrep::view& view);
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/**
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* A method which will be called when a view
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* notification event has been delivered by the
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* provider.
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*
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* @params view wsrep::view object which holds the new view
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* information.
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*/
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void on_view(const wsrep::view& view,
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wsrep::high_priority_service*);
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/**
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* A method which will be called when the server
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* has been synchronized with the cluster.
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*
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* This will have a side effect of changing the Server Context
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* state to s_synced.
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*/
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void on_sync();
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/**
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* Wait until server reaches given state.
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*/
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void wait_until_state(enum state state) const
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{
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wsrep::unique_lock<wsrep::mutex> lock(mutex_);
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wait_until_state(lock, state);
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}
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/**
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* Return GTID at the position when server connected to
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* the cluster.
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*/
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wsrep::gtid connected_gtid() const { return connected_gtid_; }
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/**
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* Return current view
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*/
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const wsrep::view& current_view() const { return current_view_; }
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/**
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* Set last committed GTID.
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*/
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void last_committed_gtid(const wsrep::gtid&);
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/**
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* Return the last committed GTID known to be committed
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* on server.
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*/
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wsrep::gtid last_committed_gtid() const;
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/**
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* Wait until all the write sets up to given GTID have been
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* committed.
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*
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* @return Zero on success, non-zero on failure.
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*/
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enum wsrep::provider::status
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wait_for_gtid(const wsrep::gtid&, int timeout) const;
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/**
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* Perform a causal read in the cluster. After the call returns,
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* all the causally preceding write sets have been committed
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* or the error is returned.
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*
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* This operation may require communication with other processes
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* in the DBMS cluster, so it may be relatively heavy operation.
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* Method wait_for_gtid() should be used whenever possible.
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*
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* @param timeout Timeout in seconds
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*
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* @return Pair of GTID and result status from provider.
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*/
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std::pair<wsrep::gtid, enum wsrep::provider::status>
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causal_read(int timeout) const;
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/**
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* Desynchronize the server.
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*
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* If the server state is synced, this call will desynchronize
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* the server from the cluster.
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*/
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int desync()
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{
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wsrep::unique_lock<wsrep::mutex> lock(mutex_);
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return desync(lock);
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}
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/**
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* Resynchronize the server.
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*/
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void resync()
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{
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wsrep::unique_lock<wsrep::mutex> lock(mutex_);
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resync(lock);
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}
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wsrep::seqno pause();
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wsrep::seqno pause_seqno() const { return pause_seqno_; }
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void resume();
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/**
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* Desync and pause the provider on one go. Will return
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* pause seqno if successful. In case of failure,
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* undefined seqno will be returned.
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*/
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wsrep::seqno desync_and_pause();
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/**
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* Resume and resync the provider on one go. Prior this
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* call the provider must have been both desynced and paused,
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* by either desync_and_pause() or separate calls to desync()
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* and pause().
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*/
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void resume_and_resync();
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/**
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* Prepares server state for SST.
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*
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* @return String containing a SST request
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*/
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std::string prepare_for_sst();
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/**
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* Start a state snapshot transfer.
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*
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* @param sst_requets SST request string
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* @param gtid Current GTID
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* @param bypass Bypass flag
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*
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* @return Zero in case of success, non-zero otherwise
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*/
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int start_sst(const std::string& sst_request,
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const wsrep::gtid& gtid,
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bool bypass);
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/**
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*
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*/
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void sst_sent(const wsrep::gtid& gtid, int error);
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/**
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* This method must be called by the joiner after the SST
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* transfer has been received. If the DBMS state has not been
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* initialized, the call will shift the state to initializing
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* and will wait until the initialization is complete.
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*
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* @param client_service
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* @param error code of the SST operation
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*/
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void sst_received(wsrep::client_service& cs, int error);
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/**
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* This method must be called after the server initialization
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* has been completed. The call has a side effect of changing
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* the Server Context state to s_initialized.
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*/
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void initialized();
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/**
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* Return true if the server has been initialized.
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*/
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bool is_initialized() const
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{
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wsrep::unique_lock<wsrep::mutex> lock(mutex_);
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return init_initialized_;
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}
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/**
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* This method will be called by the provider when
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* a remote write set is being applied. It is the responsibility
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* of the caller to set up transaction context and data properly.
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*
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* @todo Make this private, allow calls for provider implementations
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* only.
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* @param high_priority_service High priority applier service.
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* @param transaction Transaction context.
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* @param data Write set data
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*
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* @return Zero on success, non-zero on failure.
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*/
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int on_apply(wsrep::high_priority_service& high_priority_service,
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const wsrep::ws_handle& ws_handle,
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const wsrep::ws_meta& ws_meta,
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const wsrep::const_buffer& data);
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enum state state() const
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{
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wsrep::unique_lock<wsrep::mutex> lock(mutex_);
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return state(lock);
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}
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enum state state(wsrep::unique_lock<wsrep::mutex>&
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lock WSREP_UNUSED) const
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{
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assert(lock.owns_lock());
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return state_;
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}
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/**
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* Get provider status variables.
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*/
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std::vector<wsrep::provider::status_variable> status() const;
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/**
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* Set server wide wsrep debug logging level.
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*
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* Log levels are
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* - 0 - No debug logging.
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* - 1..n - Debug logging with increasing verbosity.
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*/
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void debug_log_level(int level) { debug_log_level_ = level; }
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/**
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*
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*/
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int debug_log_level() const { return debug_log_level_; }
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/**
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* @todo Set filter for debug logging.
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*/
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void debug_log_filter(const std::string&);
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wsrep::mutex& mutex() { return mutex_; }
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protected:
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/** Server state constructor
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*
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* @param mutex Mutex provided by the DBMS implementation.
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* @param name Human Readable Server Name.
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* @param id Server Identifier String, UUID or some unique
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* identifier.
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* @param address Server address in form of IPv4 address, IPv6 address
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* or hostname.
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* @param working_dir Working directory for replication specific
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* data files.
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* @param rollback_mode Rollback mode which server operates on.
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*/
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server_state(wsrep::mutex& mutex,
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wsrep::condition_variable& cond,
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wsrep::server_service& server_service,
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const std::string& name,
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const std::string& incoming_address,
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const std::string& address,
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const std::string& working_dir,
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const wsrep::gtid& initial_position,
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int max_protocol_version,
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enum rollback_mode rollback_mode)
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: mutex_(mutex)
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, cond_(cond)
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, server_service_(server_service)
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, state_(s_disconnected)
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, state_hist_()
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, state_waiters_(n_states_)
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, bootstrap_()
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, initial_position_(initial_position)
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, init_initialized_()
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, init_synced_()
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, sst_gtid_()
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, desync_count_()
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, desynced_on_pause_()
|
|
, pause_count_()
|
|
, pause_seqno_()
|
|
, streaming_clients_()
|
|
, streaming_appliers_()
|
|
, streaming_appliers_recovered_()
|
|
, provider_()
|
|
, name_(name)
|
|
, id_(wsrep::id::undefined())
|
|
, incoming_address_(incoming_address)
|
|
, address_(address)
|
|
, working_dir_(working_dir)
|
|
, max_protocol_version_(max_protocol_version)
|
|
, rollback_mode_(rollback_mode)
|
|
, connected_gtid_()
|
|
, current_view_()
|
|
, last_committed_gtid_()
|
|
, debug_log_level_(0)
|
|
{ }
|
|
|
|
private:
|
|
|
|
server_state(const server_state&);
|
|
server_state& operator=(const server_state&);
|
|
|
|
int desync(wsrep::unique_lock<wsrep::mutex>&);
|
|
void resync(wsrep::unique_lock<wsrep::mutex>&);
|
|
void state(wsrep::unique_lock<wsrep::mutex>&, enum state);
|
|
void wait_until_state(wsrep::unique_lock<wsrep::mutex>&, enum state) const;
|
|
// Interrupt all threads which are waiting for state
|
|
void interrupt_state_waiters(wsrep::unique_lock<wsrep::mutex>&);
|
|
|
|
// Recover streaming appliers if not already recoverd
|
|
template <class C>
|
|
void recover_streaming_appliers_if_not_recovered(
|
|
wsrep::unique_lock<wsrep::mutex>&, C&);
|
|
|
|
// Close SR transcations whose origin is outside of current
|
|
// cluster view.
|
|
void close_orphaned_sr_transactions(
|
|
wsrep::unique_lock<wsrep::mutex>&,
|
|
wsrep::high_priority_service&);
|
|
|
|
// Close transactions when handling disconnect from the group.
|
|
void close_transactions_at_disconnect(wsrep::high_priority_service&);
|
|
|
|
// Handle primary view
|
|
void on_primary_view(const wsrep::view&,
|
|
wsrep::high_priority_service*);
|
|
// Handle non-primary view
|
|
void on_non_primary_view(const wsrep::view&,
|
|
wsrep::high_priority_service*);
|
|
// Common actions on final view
|
|
void go_final(wsrep::unique_lock<wsrep::mutex>&,
|
|
const wsrep::view&, wsrep::high_priority_service*);
|
|
|
|
wsrep::mutex& mutex_;
|
|
wsrep::condition_variable& cond_;
|
|
wsrep::server_service& server_service_;
|
|
enum state state_;
|
|
std::vector<enum state> state_hist_;
|
|
mutable std::vector<int> state_waiters_;
|
|
bool bootstrap_;
|
|
const wsrep::gtid initial_position_;
|
|
bool init_initialized_;
|
|
bool init_synced_;
|
|
wsrep::gtid sst_gtid_;
|
|
size_t desync_count_;
|
|
// Boolean to denote if desync was succesfull when desyncing
|
|
// and pausing the provider on one go.
|
|
bool desynced_on_pause_;
|
|
size_t pause_count_;
|
|
wsrep::seqno pause_seqno_;
|
|
typedef std::map<wsrep::client_id, wsrep::client_state*>
|
|
streaming_clients_map;
|
|
streaming_clients_map streaming_clients_;
|
|
typedef std::map<std::pair<wsrep::id, wsrep::transaction_id>,
|
|
wsrep::high_priority_service*> streaming_appliers_map;
|
|
class server_id_cmp
|
|
{
|
|
public:
|
|
server_id_cmp(const wsrep::id& server_id)
|
|
: server_id_(server_id)
|
|
{ }
|
|
bool operator()(const std::vector<wsrep::view::member>::value_type& vt) const
|
|
{
|
|
return (vt.id() == server_id_);
|
|
}
|
|
private:
|
|
wsrep::id server_id_;
|
|
};
|
|
|
|
streaming_appliers_map streaming_appliers_;
|
|
bool streaming_appliers_recovered_;
|
|
wsrep::provider* provider_;
|
|
std::string name_;
|
|
wsrep::id id_;
|
|
std::string incoming_address_;
|
|
std::string address_;
|
|
std::string working_dir_;
|
|
int max_protocol_version_;
|
|
enum rollback_mode rollback_mode_;
|
|
wsrep::gtid connected_gtid_;
|
|
wsrep::view current_view_;
|
|
wsrep::gtid last_committed_gtid_;
|
|
int debug_log_level_;
|
|
};
|
|
|
|
|
|
static inline const char* to_c_string(
|
|
enum wsrep::server_state::state state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case wsrep::server_state::s_disconnected: return "disconnected";
|
|
case wsrep::server_state::s_initializing: return "initializing";
|
|
case wsrep::server_state::s_initialized: return "initialized";
|
|
case wsrep::server_state::s_connected: return "connected";
|
|
case wsrep::server_state::s_joiner: return "joiner";
|
|
case wsrep::server_state::s_joined: return "joined";
|
|
case wsrep::server_state::s_donor: return "donor";
|
|
case wsrep::server_state::s_synced: return "synced";
|
|
case wsrep::server_state::s_disconnecting: return "disconnecting";
|
|
}
|
|
return "unknown";
|
|
}
|
|
|
|
static inline std::string to_string(enum wsrep::server_state::state state)
|
|
{
|
|
return (to_c_string(state));
|
|
}
|
|
|
|
}
|
|
|
|
#endif // WSREP_SERVER_STATE_HPP
|