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https://github.com/codership/wsrep-lib.git
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483 lines
16 KiB
C++
483 lines
16 KiB
C++
//
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// Copyright (C) 2018 Codership Oy <info@codership.com>
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//
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/** @file server_state.hpp
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*
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* Server Context Abstraction
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* ==========================
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*
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* This file defines an interface for WSREP Server Context.
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* The Server Context will encapsulate server identification,
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* server state and server capabilities. The class also
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* defines an interface for manipulating server state, applying
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* of remote transaction write sets, processing SST requests,
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* creating local client connections for local storage access
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* operations.
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*
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* Concepts
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* ========
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*
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* State Snapshot Transfer
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* -----------------------
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*
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* Depending on SST type (physical or logical), the server storage
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* engine initialization must be done before or after SST happens.
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* In case of physical SST method (typically rsync, filesystem snapshot)
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* the SST happens before the storage engine is initialized, in case
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* of logical backup typically after the storage engine initialization.
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*
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* Rollback Mode
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* -------------
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*
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* When High Prioity Transaction (HTP) write set is applied, it
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* may be required that the HTP Brute Force Aborts (BFA) locally
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* executing transaction. As HTP must be able to apply all its
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* write sets without interruption, the locally executing transaction
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* must yield immediately, otherwise a transaction processing
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* may stop or even deadlock. Depending on DBMS implementation,
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* the local transaction may need to be rolled back immediately
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* (synchronous mode) or the rollback may happen later on
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* (asynchronous mode). The Server Context implementation
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* which derives from Server Context base class must provide
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* the base class the rollback mode which server operates on.
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*
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* ### Synchronous
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*
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* If the DBMS server implementation does not allow asynchronous rollback,
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* the victim transaction must be rolled back immediately in order to
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* allow transaction processing to proceed. Depending on DBMS process model,
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* there may be either background thread which processes the rollback
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* or the rollback can be done by the HTP applier.
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*
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* ### Asynchronous
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*
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* In asynchronous mode the BFA victim transaction is just marked
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* to be aborted or in case of fully optimistic concurrency control,
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* the conflict is detected at commit.
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*
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*/
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#ifndef WSREP_SERVER_CONTEXT_HPP
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#define WSREP_SERVER_CONTEXT_HPP
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#include "mutex.hpp"
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#include "condition_variable.hpp"
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#include <vector>
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#include <string>
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#include <map>
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namespace wsrep
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{
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// Forward declarations
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class ws_handle;
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class ws_meta;
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class provider;
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class client_state;
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class transaction_id;
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class transaction;
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class id;
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class gtid;
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class view;
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class const_buffer;
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/** @class Server Context
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*
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*
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*/
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class server_state
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{
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public:
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/**
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* Server state enumeration.
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*
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* @todo Fix UML generation
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*
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* Server state diagram if the sst_before_init() returns false.
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*
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* [*] --> disconnected
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* disconnected --> initializing
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* initializing --> initialized
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* initialized --> connected
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* connected --> joiner
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* joiner --> joined
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* joined --> synced
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* synced --> donor
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* donor --> joined
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*
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* Server state diagram if the sst_before_init() returns true.
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*
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* [*] --> disconnected
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* disconnected --> connected
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* connected --> joiner
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* joiner --> initializing
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* initializing --> initialized
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* initialized --> joined
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* joined --> synced
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* synced --> donor
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* donor --> joined
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*/
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enum state
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{
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/** Server is in disconnected state. */
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s_disconnected,
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/** Server is initializing */
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s_initializing,
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/** Server has been initialized */
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s_initialized,
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/** Server is connected to the cluster */
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s_connected,
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/** Server is receiving SST */
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s_joiner,
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/** Server has received SST succesfully but has not synced
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with rest of the cluster yet. */
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s_joined,
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/** Server is donating state snapshot transfer */
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s_donor,
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/** Server has synced with the cluster */
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s_synced,
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/** Server is disconnecting from group */
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s_disconnecting
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};
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static const int n_states_ = s_disconnecting + 1;
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/**
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* Rollback Mode enumeration
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*/
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enum rollback_mode
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{
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/** Asynchronous rollback mode */
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rm_async,
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/** Synchronous rollback mode */
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rm_sync
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};
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virtual ~server_state();
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/**
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* Return human readable server name.
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*
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* @return Human readable server name string.
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*/
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const std::string& name() const { return name_; }
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/**
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* Return Server identifier string.
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*
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* @return Server indetifier string.
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*/
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const std::string& id() const { return id_; }
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/**
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* Return server group communication address.
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*
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* @return Return server group communication address.
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*/
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const std::string& address() const { return address_; }
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/**
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* Return working directory
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*
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* @return String containing path to working directory.
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*/
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const std::string& working_dir() const { return working_dir_; }
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/**
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* Get the rollback mode which server is operating in.
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*
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* @return Rollback mode.
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*/
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enum rollback_mode rollback_mode() const { return rollback_mode_; }
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/**
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* Create client context which acts only locally, i.e. does
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* not participate in replication. However, local client
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* connection may execute transactions which require ordering,
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* as when modifying local SR fragment storage requires
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* strict commit ordering.
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*
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* @return Pointer to Client Context.
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*/
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virtual client_state* local_client_state() = 0;
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/**
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* Create applier context for streaming transaction.
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*
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* @param server_id Server id of the origin of the SR transaction.
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* @param transaction_id Transaction ID of the SR transaction on the
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* origin server.
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*/
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virtual client_state* streaming_applier_client_state() = 0;
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virtual void release_client_state(wsrep::client_state*) = 0;
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void start_streaming_applier(
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const wsrep::id&,
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const wsrep::transaction_id&,
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wsrep::client_state* client_state);
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void stop_streaming_applier(
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const wsrep::id&, const wsrep::transaction_id&);
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/**
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* Return reference to streaming applier.
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*/
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client_state* find_streaming_applier(const wsrep::id&,
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const wsrep::transaction_id&) const;
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virtual void log_dummy_write_set(wsrep::client_state&,
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const wsrep::ws_meta&) = 0;
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/**
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* Load WSRep provider.
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*
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* @param provider WSRep provider library to be loaded.
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* @param provider_options Provider specific options string
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* to be passed for provider during initialization.
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*
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* @return Zero on success, non-zero on error.
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*/
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int load_provider(const std::string& provider,
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const std::string& provider_options);
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void unload_provider();
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/**
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* Return reference to provider.
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*
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* @return Reference to provider
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*
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* @throw wsrep::runtime_error if provider has not been loaded
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*/
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virtual wsrep::provider& provider() const
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{
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if (provider_ == 0)
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{
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throw wsrep::runtime_error("provider not loaded");
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}
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return *provider_;
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}
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int connect(const std::string& cluster_name,
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const std::string& cluster_address,
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const std::string& state_donor,
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bool bootstrap);
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int disconnect();
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/**
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* A method which will be called when the server
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* has been joined to the cluster
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*/
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void on_connect();
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/**
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* A method which will be called when a view
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* notification event has been delivered by the
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* provider.
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*
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* @params view wsrep::view object which holds the new view
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* information.
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*/
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void on_view(const wsrep::view& view);
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/**
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* A method which will be called when the server
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* has been synchronized with the cluster.
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*
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* This will have a side effect of changing the Server Context
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* state to s_synced.
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*/
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void on_sync();
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/**
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* Wait until server reaches given state.
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*/
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void wait_until_state(wsrep::server_state::state) const;
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/**
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* Virtual method to return true if the configured SST
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* method requires SST to be performed before DBMS storage
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* engine initialization, false otherwise.
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*/
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virtual bool sst_before_init() const = 0;
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/**
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* Virtual method which will be called on *joiner* when the provider
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* requests the SST request information. This method should
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* provide a string containing an information which the donor
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* server can use to donate SST.
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*/
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virtual std::string on_sst_required() = 0;
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/**
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* Virtual method which will be called on *donor* when the
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* SST request has been delivered by the provider.
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* This method should initiate SST transfer or throw
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* a wsrep::runtime_error
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* if the SST transfer cannot be initiated. If the SST request
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* initiation is succesful, the server remains in s_donor
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* state until the SST is over or fails. The @param bypass
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* should be passed to SST implementation. If the flag is true,
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* no actual SST should happen, but the joiner server should
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* be notified that the donor has seen the request. The notification
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* should included @param gtid provided. This must be passed
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* to sst_received() call on the joiner.
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*
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* @todo Figure out better exception for error codition.
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*
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* @param sst_request SST request string provided by the joiner.
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* @param gtid GTID denoting the current replication position.
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* @param bypass Boolean bypass flag.
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*/
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virtual void on_sst_request(const std::string& sst_request,
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const wsrep::gtid& gtid,
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bool bypass) = 0;
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virtual void background_rollback(wsrep::client_state&) = 0;
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/**
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*
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*/
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void sst_sent(const wsrep::gtid& gtid, int error);
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/**
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* This method must be called by the joiner after the SST
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* transfer has been received.
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*
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* @param gtid GTID provided by the SST transfer
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*/
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void sst_received(const wsrep::gtid& gtid, int error);
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/**
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* This method must be called after the server initialization
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* has been completed. The call has a side effect of changing
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* the Server Context state to s_initialized.
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*/
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void initialized();
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/**
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*
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*/
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/**
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* This method will be called by the provider hen
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* a remote write set is being applied. It is the responsibility
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* of the caller to set up transaction context and data properly.
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*
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* @todo Make this private, allow calls for provider implementations
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* only.
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* @param client_state Applier client context.
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* @param transaction Transaction context.
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* @param data Write set data
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*
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* @return Zero on success, non-zero on failure.
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*/
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int on_apply(wsrep::client_state& client_state,
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const wsrep::ws_handle& ws_handle,
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const wsrep::ws_meta& ws_meta,
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const wsrep::const_buffer& data);
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/**
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* This virtual method should be implemented by the DBMS
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* to provide information if the current statement in processing
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* is allowd for streaming replication.
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*
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* @return True if the statement is allowed for streaming
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* replication, false otherwise.
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*/
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virtual bool statement_allowed_for_streaming(
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const wsrep::client_state& client_state,
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const wsrep::transaction& transaction) const;
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void debug_log_level(int level) { debug_log_level_ = level; }
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int debug_log_level() const { return debug_log_level_; }
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protected:
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/** Server Context constructor
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*
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* @param mutex Mutex provided by the DBMS implementation.
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* @param name Human Readable Server Name.
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* @param id Server Identifier String, UUID or some unique
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* identifier.
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* @param address Server address in form of IPv4 address, IPv6 address
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* or hostname.
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* @param working_dir Working directory for replication specific
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* data files.
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* @param rollback_mode Rollback mode which server operates on.
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*/
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server_state(wsrep::mutex& mutex,
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wsrep::condition_variable& cond,
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const std::string& name,
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const std::string& id,
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const std::string& address,
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const std::string& working_dir,
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enum rollback_mode rollback_mode)
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: mutex_(mutex)
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, cond_(cond)
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, state_(s_disconnected)
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, state_waiters_(n_states_)
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, streaming_appliers_()
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, provider_()
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, name_(name)
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, id_(id)
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, address_(address)
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, working_dir_(working_dir)
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, rollback_mode_(rollback_mode)
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, debug_log_level_(0)
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{ }
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private:
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server_state(const server_state&);
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server_state& operator=(const server_state&);
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void state(wsrep::unique_lock<wsrep::mutex>&, enum state);
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wsrep::mutex& mutex_;
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wsrep::condition_variable& cond_;
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enum state state_;
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mutable std::vector<int> state_waiters_;
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typedef std::map<std::pair<wsrep::id, wsrep::transaction_id>, wsrep::client_state*> streaming_appliers_map;
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streaming_appliers_map streaming_appliers_;
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wsrep::provider* provider_;
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std::string name_;
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std::string id_;
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std::string address_;
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std::string working_dir_;
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enum rollback_mode rollback_mode_;
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int debug_log_level_;
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};
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class client_deleter
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{
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public:
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client_deleter(wsrep::server_state& server_state)
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: server_state_(server_state)
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{ }
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void operator()(wsrep::client_state* client_state)
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{
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server_state_.release_client_state(client_state);
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}
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private:
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wsrep::server_state& server_state_;
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};
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static inline std::string to_string(enum wsrep::server_state::state state)
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{
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switch (state)
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{
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case wsrep::server_state::s_disconnected: return "disconnected";
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case wsrep::server_state::s_initializing: return "initilizing";
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case wsrep::server_state::s_initialized: return "initilized";
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case wsrep::server_state::s_connected: return "connected";
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case wsrep::server_state::s_joiner: return "joiner";
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case wsrep::server_state::s_joined: return "joined";
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case wsrep::server_state::s_donor: return "donor";
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case wsrep::server_state::s_synced: return "synced";
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case wsrep::server_state::s_disconnecting: return "disconnecting";
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}
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return "unknown";
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}
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}
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#endif // WSREP_SERVER_CONTEXT_HPP
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