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	- Release commit time critical section in callback - Check the consistency inside commit order critical section Other: Add 2pc switch to dbsim
		
			
				
	
	
		
			91 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2018-2019 Codership Oy <info@codership.com>
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|  *
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|  * This file is part of wsrep-lib.
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|  *
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|  * Wsrep-lib is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * Wsrep-lib is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with wsrep-lib.  If not, see <https://www.gnu.org/licenses/>.
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|  */
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| 
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| #ifndef WSREP_DB_HIGH_PRIORITY_SERVICE_HPP
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| #define WSREP_DB_HIGH_PRIORITY_SERVICE_HPP
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| 
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| #include "wsrep/high_priority_service.hpp"
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| 
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| namespace db
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| {
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|     class server;
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|     class client;
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|     class high_priority_service : public wsrep::high_priority_service
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|     {
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|     public:
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|         high_priority_service(db::server& server, db::client& client);
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|         int start_transaction(const wsrep::ws_handle&,
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|                               const wsrep::ws_meta&) override;
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|         int next_fragment(const wsrep::ws_meta&) override;
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|         const wsrep::transaction& transaction() const override;
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|         int adopt_transaction(const wsrep::transaction&) override;
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|         int apply_write_set(const wsrep::ws_meta&,
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|                             const wsrep::const_buffer&,
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|                             wsrep::mutable_buffer&) override;
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|         int append_fragment_and_commit(
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|             const wsrep::ws_handle&,
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|             const wsrep::ws_meta&,
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|             const wsrep::const_buffer&,
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|             const wsrep::xid&) override
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|         { return 0; }
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|         int remove_fragments(const wsrep::ws_meta&) override
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|         { return 0; }
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|         int commit(const wsrep::ws_handle&, const wsrep::ws_meta&) override;
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|         int rollback(const wsrep::ws_handle&, const wsrep::ws_meta&) override;
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|         int apply_toi(const wsrep::ws_meta&, const wsrep::const_buffer&,
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|                       wsrep::mutable_buffer&) override;
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|         int apply_nbo_begin(const wsrep::ws_meta&, const wsrep::const_buffer&,
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|                             wsrep::mutable_buffer&)
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|             override;
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|         void adopt_apply_error(wsrep::mutable_buffer&) override;
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|         virtual void after_apply() override;
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|         void store_globals() override { }
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|         void reset_globals() override { }
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|         void switch_execution_context(wsrep::high_priority_service&) override
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|         { }
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|         int log_dummy_write_set(const wsrep::ws_handle&,
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|                                 const wsrep::ws_meta&,
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|                                 wsrep::mutable_buffer&) override;
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|         virtual bool is_replaying() const override;
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|         void debug_crash(const char*) override { }
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|     private:
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|         high_priority_service(const high_priority_service&);
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|         high_priority_service& operator=(const high_priority_service&);
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|         db::server& server_;
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|         db::client& client_;
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|         uint64_t commit_seqno_;
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|     };
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| 
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|     class replayer_service : public db::high_priority_service
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|     {
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|     public:
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|         replayer_service(db::server& server, db::client& client)
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|             : db::high_priority_service(server, client)
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|         { }
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|         // After apply is empty for replayer to keep the transaction
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|         // context available for the client session after replaying
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|         // is over.
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|         void after_apply() override {}
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|         bool is_replaying() const override { return true; }
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|     };
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| 
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| }
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| 
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| #endif // WSREP_DB_HIGH_PRIORITY_SERVICE_HPP
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