// // Copyright (C) 2018 Codership Oy // #ifndef WSREP_DB_CLIENT_SERVICE_HPP #define WSREP_DB_CLIENT_SERVICE_HPP #include "wsrep/client_service.hpp" #include "wsrep/transaction.hpp" namespace db { class client; class client_state; class client_service : public wsrep::client_service { public: client_service(db::client& client); bool do_2pc() const override; bool interrupted() const override { return false; } void reset_globals() override { } void store_globals() override { } int prepare_data_for_replication() override { return 0; } void cleanup_transaction() override { } size_t bytes_generated() const override { return 0; } bool statement_allowed_for_streaming() const override { return true; } int prepare_fragment_for_replication(wsrep::mutable_buffer&) override { return 0; } void remove_fragments() override { } int bf_rollback() override; void will_replay() override { } void wait_for_replayers(wsrep::unique_lock&) override { } enum wsrep::provider::status replay() override; void emergency_shutdown() { ::abort(); } void debug_sync(const char*) override { } void debug_crash(const char*) override { } private: db::client& client_; wsrep::client_state& client_state_; }; } #endif // WSREP_DB_CLIENT_SERVICE_HPP