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https://github.com/codership/wsrep-lib.git
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Change unit tests to mimic application behavior on replaying
Allocate separate client state in mock_client_service::replay() for replaying step. Added two new test cases for streaming replication replay after BF abort.
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@ -35,14 +35,42 @@ int wsrep::mock_client_service::bf_rollback()
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return ret;
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}
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struct replayer_context
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{
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wsrep::mock_client_state state;
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wsrep::mock_client_service service;
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replayer_context(wsrep::server_state& server_state,
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const wsrep::transaction& transaction,
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const wsrep::client_id& id)
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: state{server_state, service, id, wsrep::client_state::m_high_priority}
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, service{&state}
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{
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state.open(id);
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state.before_command();
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state.clone_transaction_for_replay(transaction);
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}
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~replayer_context() {
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state.after_applying();
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state.after_command_before_result();
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state.after_command_after_result();
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state.close();
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}
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};
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enum wsrep::provider::status
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wsrep::mock_client_service::replay()
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{
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wsrep::mock_high_priority_service hps(client_state_->server_state(),
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client_state_, true);
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/* Mimic application and allocate separate client state for replaying. */
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wsrep::client_id replayer_id{ 1001 };
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replayer_context replayer(client_state_->server_state(),
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client_state_->transaction(), replayer_id);
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wsrep::mock_high_priority_service hps{ client_state_->server_state(),
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&replayer.state, true };
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enum wsrep::provider::status ret(
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client_state_->provider().replay(
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client_state_->transaction().ws_handle(),
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replayer.state.transaction().ws_handle(),
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&hps));
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++replays_;
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return ret;
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