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After statement result enum, is_autocommit() virtual method.
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137
include/wsrep/client_service.hpp
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137
include/wsrep/client_service.hpp
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//
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// Copyright (C) 2018 Codership Oy <info@codership.com>
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//
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/*! \file client_service.hpp
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*
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* This file will define a `callback` abstract interface for a
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* DBMS client session service. The interface will define methods
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* which will be called by the wsrep-lib under certain circumstances,
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* for example when a transaction rollback is required by internal
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* wsrep-lib operation or applier client needs to apply a write set.
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*
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* \todo Figure out better name for this interface.
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*/
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namespace wsrep
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{
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class client_service
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{
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public:
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virtual bool is_autocommit() const = 0;
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/*!
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* Return true if two pahase commit is required for transaction
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* to commit.
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*/
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virtual bool do_2pc() const = 0;
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/*!
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* Return true if the current transaction has been interrupted.
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*/
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virtual bool interrupted() const = 0;
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/*!
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* Reset possible global or thread local parameters associated
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* to the thread.
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*/
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virtual void reset_globals() = 0;
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/*!
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* Store possible global or thread local parameters associated
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* to the thread.
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*/
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virtual void store_globals() = 0;
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/*!
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* Set up a data for replication.
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*/
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virtual int prepare_data_for_replication(wsrep::data& data) = 0;
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/*!
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* Apply a write set.
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*/
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virtual int apply() = 0;
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/*!
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* Prepare a transaction for commit.
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*/
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virtual int prepare() = 0;
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/*!
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* Commit transaction.
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*/
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virtual int commit() = 0;
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/*!
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* Roll back transaction.
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*/
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virtual int rollback() = 0;
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/*!
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* Forcefully shut down the DBMS process or replication system.
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* This may be called in situations where
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* the process may encounter a situation where data integrity
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* may not be guaranteed or other unrecoverable condition is
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* encontered.
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*/
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virtual void emergency_shutdown() = 0;
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// Replaying
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/*!
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* Notify that the client will replay.
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*
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* \todo This should not be visible to DBMS level, should be
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* handled internally by wsrep-lib.
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*/
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virtual void will_replay() = 0;
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/*!
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* Replay the current transaction. The implementation must put
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* the caller Client Context into applying mode and call
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* client_context::replay().
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*
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* \todo This should not be visible to DBMS level, should be
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* handled internally by wsrep-lib.
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*/
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virtual int replay() = 0;
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/*!
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* Wait until all replaying transactions have been finished
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* replaying.
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*
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* \todo This should not be visible to DBMS level, should be
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* handled internally by wsrep-lib.
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*/
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virtual void wait_for_replayers() = 0;
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// Streaming replication
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/*!
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* Append a write set fragment into fragment storage.
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*/
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virtual int append_fragment() = 0;
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};
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/*!
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* Debug callback methods. These methods are called only in
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* builds that have WITH_DEBUG defined.
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*/
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class client_debug_callback
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{
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public:
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/*!
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* Enter debug sync point.
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*
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* @params sync_point Name of the debug sync point.
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*/
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void debug_sync(const char* sync_point) = 0;
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/*!
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* Forcefully kill the process if the suicide_point has
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* been enabled.
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*/
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void debug_suicide(const char* suicide_point) = 0;
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};
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}
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