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https://github.com/codership/wsrep-lib.git
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Improved client state documentation.
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@ -4,35 +4,6 @@
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/** @file client_state.hpp
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*
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* Client Context
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* ==============
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*
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* This file provides abstraction for integrating DBMS client
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* with replication system.
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*
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* Client Modes
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* ============
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*
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* Local
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* -----
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*
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* Replicating
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* -----------
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*
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* Applier
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* --------
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*
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* Client State
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* ============
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*
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* Client state is mainly relevant for the operation if the Server
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* supports synchronous rollback mode only. In this case the transactions
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* of the the idle clients (controls is in application which is using the
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* DBMS system) which encounter Brute Force Abort (BFA) must be rolled
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* back either by applier or a background process. If the client
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* state is executing, the control is inside the DBMS system and
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* the rollback process should be performed by the client which
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* drives the transaction.
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*/
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#ifndef WSREP_CLIENT_CONTEXT_HPP
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@ -76,16 +47,14 @@ namespace wsrep
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return "unknown";
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}
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/** @class Client Context
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*
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* Client Contex abstract interface.
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/**
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* Client State
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*/
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class client_state
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{
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public:
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/**
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* Client mode enumeration.
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* @todo m_toi total order isolation mode
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*/
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enum mode
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{
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@ -127,7 +96,11 @@ namespace wsrep
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const static int state_max_ = s_quitting + 1;
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/**
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* Store variables related to global execution context.
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* This method should be called every time the thread
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* operating the client state changes.
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*/
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void store_globals()
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{
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thread_id_ = wsrep::this_thread::get_id();
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@ -142,7 +115,8 @@ namespace wsrep
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}
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/**
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*
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* Return true if the transaction commit requires
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* two-phase commit.
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*/
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bool do_2pc() const
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{
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@ -150,8 +124,9 @@ namespace wsrep
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}
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/**
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* Method which should be called before the client
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* starts processing the command received from the application.
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* This mehod should be called before the processing of command
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* received from DBMS client starts.
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*
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* This method will wait until the possible synchronous
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* rollback for associated transaction has finished.
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* The method has a side effect of changing the client
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@ -163,22 +138,28 @@ namespace wsrep
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int before_command();
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/**
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* Method which should be called before returning
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* the control back to application which uses the DBMS system.
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* This method will check if the transaction associated to
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* This method should be called before returning
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* a result to DBMS client.
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*
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* The method will check if the transaction associated to
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* the connection has been aborted. Rollback is performed
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* if needed.
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* if needed. After the call, current_error() will return an error
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* code associated to the client state. If the error code is
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* not success, the transaction associated to the client state
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* has been aborted and rolled back.
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*/
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void after_command_before_result();
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/**
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* Method which should be called after returning the
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* control back to application which uses the DBMS system.
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* control back to DBMS client..
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*
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* The method will do the check if the transaction associated
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* to the connection has been aborted. If so, rollback is
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* performed and the transaction is left to aborted state
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* so that the client will get appropriate error on next
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* command.
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* performed and the transaction is left to aborted state.
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* The next call to before_command() will return an error and
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* the error state can be examined after after_command_before_resul()
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* is called.
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*
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* This method has a side effect of changing state to
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* idle.
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@ -190,10 +171,6 @@ namespace wsrep
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*
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* Check if server is synced and if dirty reads are allowed.
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*
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* If the method is overridden by the implementation, base class
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* method should be called before any implementation specifc
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* operations.
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*
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* @return Zero in case of success, non-zero if the statement
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* is not allowed to be executed due to read or write
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* isolation requirements.
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@ -220,21 +197,28 @@ namespace wsrep
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*
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* * Check for must_replay state
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* * Do rollback if requested
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*
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* If overridden by the implementation, base class method
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* should be called after any implementation specific operations.
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*/
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enum after_statement_result after_statement();
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//
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// Replicating interface
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//
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/**
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* Start a new transaction with a transaction id.
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*
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* @todo This method should
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* - Register the transaction on server level for bookkeeping
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* - Isolation levels? Or part of the transaction?
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*/
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int start_transaction(const wsrep::transaction_id& id)
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{
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assert(state_ == s_exec);
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return transaction_.start_transaction(id);
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}
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/**
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* Append a key into transaction write set.
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*/
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int append_key(const wsrep::key& key)
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{
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assert(mode_ == m_replicating);
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@ -242,6 +226,9 @@ namespace wsrep
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return transaction_.append_key(key);
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}
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/**
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* Append data into transaction write set.
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*/
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int append_data(const wsrep::const_buffer& data)
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{
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assert(mode_ == m_replicating);
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@ -257,13 +244,29 @@ namespace wsrep
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//
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// Streaming interface
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//
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/**
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* This method should be called after every row operation.
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*/
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int after_row()
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{
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assert(mode_ == m_replicating);
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assert(state_ == s_exec);
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return transaction_.after_row();
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return (transaction_.streaming_context_.fragment_size() ?
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transaction_.after_row() : 0);
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}
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/**
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* Enable streaming replication.
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*
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* Currently it is not possible to change the fragment unit
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* for active streaming transaction.
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*
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* @param fragment_unit Desired fragment unit
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* @param fragment_size Desired fragment size
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*
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* @return Zero on success, non-zero if the streaming cannot be
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* enabled.
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*/
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int enable_streaming(
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enum wsrep::streaming_context::fragment_unit
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fragment_unit,
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@ -284,12 +287,14 @@ namespace wsrep
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return 0;
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}
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/** @todo deprecate */
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size_t bytes_generated() const
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{
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assert(mode_ == m_replicating);
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return client_service_.bytes_generated();
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}
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/** @todo deprecate */
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int prepare_fragment_for_replication(
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const wsrep::transaction& tc,
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wsrep::mutable_buffer& mb)
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@ -298,6 +303,7 @@ namespace wsrep
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*this, tc, mb);
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}
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/** @todo deprecate */
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int append_fragment(const wsrep::transaction& tc,
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int flags,
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const wsrep::const_buffer& buf)
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@ -308,6 +314,8 @@ namespace wsrep
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* Remove fragments from the fragment storage. If the
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* storage is transactional, this should be done within
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* the same transaction which is committing.
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*
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* @todo deprecate
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*/
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void remove_fragments()
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{
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@ -338,6 +346,7 @@ namespace wsrep
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*this,
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transaction_.ws_handle(), transaction_.ws_meta());
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}
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//
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// Commit ordering
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//
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@ -407,8 +416,6 @@ namespace wsrep
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//
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// Replaying
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//
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int start_replaying(const wsrep::ws_meta& ws_meta)
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{
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assert(mode_ == m_high_priority);
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@ -431,11 +438,11 @@ namespace wsrep
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//
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//
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//
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void will_replay(const wsrep::transaction& tc)
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{
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client_service_.will_replay(tc);
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}
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void wait_for_replayers(wsrep::unique_lock<wsrep::mutex>& lock)
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{
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client_service_.wait_for_replayers(*this, lock);
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@ -451,6 +458,29 @@ namespace wsrep
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client_service_.emergency_shutdown();
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}
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//
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// Causal reads
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//
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/**
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* Perform a causal read in the cluster. After the call returns,
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* all the causally preceding write sets have been committed
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* or the error is returned.
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*
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* This operation may require communication with other processes
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* in the DBMS cluster, so it may be relatively heavy operation.
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* Method wait_for_gtid() should be used whenever possible.
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*/
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int causal_read() const;
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/**
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* Wait until all the write sets up to given GTID have been
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* committed.
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*
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* @return Zero on success, non-zero on failure.
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*/
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int wait_for_gtid(const wsrep::gtid&) const;
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//
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// Debug interface
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//
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@ -485,6 +515,8 @@ namespace wsrep
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* @return Reference to the provider.
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* @throw wsrep::runtime_error if no providers are associated
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* with the client context.
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*
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* @todo Should be removed.
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*/
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wsrep::provider& provider() const;
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@ -503,6 +535,7 @@ namespace wsrep
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* @return Client mode.
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*/
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enum mode mode() const { return mode_; }
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/**
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* Get Client state.
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*
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@ -512,27 +545,62 @@ namespace wsrep
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*/
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enum state state() const { return state_; }
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/**
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* Return a const reference to the transaction associated
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* with the client state.
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*/
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const wsrep::transaction& transaction() const
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{
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return transaction_;
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}
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/**
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* Set debug logging level.
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*
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* Levels:
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* 0 - Debug logging is disabled
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* 1..n - Debug logging with increasing verbosity.
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*/
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void debug_log_level(int level) { debug_log_level_ = level; }
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/**
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* Return current debug logging level. The return value
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* is a maximum of client state and server state debug log
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* levels.
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*
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* @return Current debug log level.
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*/
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int debug_log_level() const
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{
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return std::max(debug_log_level_,
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server_state_.debug_log_level());
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}
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//
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// Error handling
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//
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/**
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* Reset the current error state.
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*
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* @todo There should be some protection about when this can
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* be done.
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*/
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void reset_error()
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{
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current_error_ = wsrep::e_success;
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}
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/**
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* Return current error code.
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*
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* @return Current error code.
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*/
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enum wsrep::client_error current_error() const
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{
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return current_error_;
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}
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protected:
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/**
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* Client context constuctor. This is protected so that it
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@ -566,33 +634,22 @@ namespace wsrep
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friend class transaction;
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void debug_log_state(const char*) const;
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/**
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* Set client state.
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*/
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void state(wsrep::unique_lock<wsrep::mutex>& lock, enum state state);
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void override_error(enum wsrep::client_error error);
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wsrep::thread::id thread_id_;
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wsrep::mutex& mutex_;
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wsrep::server_state& server_state_;
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wsrep::client_service& client_service_;
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client_id id_;
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wsrep::client_id id_;
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enum mode mode_;
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enum state state_;
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protected:
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wsrep::transaction transaction_;
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private:
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/**
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* @todo This boolean should be converted to better read isolation
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* semantics.
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*/
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bool allow_dirty_reads_;
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int debug_log_level_;
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wsrep::client_error current_error_;
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};
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class client_state_switch
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{
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public:
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@ -612,6 +669,12 @@ namespace wsrep
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client_state& current_context_;
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};
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/**
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* Utility class to switch the client state to high priority
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* mode. The client is switched back to the original mode
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* when the high priority context goes out of scope.
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*/
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class high_priority_context
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{
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public:
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@ -621,7 +684,7 @@ namespace wsrep
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{
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client_.mode_ = wsrep::client_state::m_high_priority;
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}
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~high_priority_context()
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virtual ~high_priority_context()
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{
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client_.mode_ = orig_mode_;
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}
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@ -630,6 +693,9 @@ namespace wsrep
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enum wsrep::client_state::mode orig_mode_;
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};
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/**
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*
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*/
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class client_toi_mode
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{
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public:
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