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Tests and fixes for replaying.
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@ -243,7 +243,8 @@ namespace wsrep
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*
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* @return Zero in case of success, non-zero on failure.
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*/
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virtual int replay(wsrep::ws_handle& ws_handle, void* applier_ctx) = 0;
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virtual enum status replay(
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wsrep::ws_handle& ws_handle, void* applier_ctx) = 0;
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virtual int sst_sent(const wsrep::gtid&, int) = 0;
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virtual int sst_received(const wsrep::gtid&, int) = 0;
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