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proxygen/build/fbcode_builder/getdeps/load.py
Wez Furlong 99dd5d7429 getdeps: allow setting per-project install prefix for DESTDIR installs
Summary:
We have a global `--install-prefix` argument that can be used to set
the prefix for all projects, but that is only suitable if you are running with
sufficient privileges to install each of the deps to that location during the
build.  Cmake dependency resolution won't work from the build directory in that
situation; it can only see the final installed location and it will error out
if those files are not present, or link against the currently installed version
instead of the version we just built; not great!

This commit adds a project specific `--project-install-prefix` that can be used
on just the leaf project in a set of deps.  That sidesteps the dependency
concern because only the last stage is built in that mode.  This option
can technically be applied to an arbitrary set of projects, but in light
of the above, in practice it only makes sense to use it for the final
cmake project.  Only the CMakeBuilder respects this option.

In the watchman repo, this commit adjusts the autogen.sh script to allow
specifying the installation prefix; it defaults to `/usr/local` as you
might expect.

refs: https://github.com/facebook/watchman/issues/760

Reviewed By: yfeldblum

Differential Revision: D20674439

fbshipit-source-id: 52799dbd47f3c295e2d6469ee2b74cedeaa20138
2020-03-31 12:10:21 -07:00

347 lines
13 KiB
Python

# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
from __future__ import absolute_import, division, print_function, unicode_literals
import base64
import hashlib
import os
from . import fetcher
from .envfuncs import path_search
from .errors import ManifestNotFound
from .manifest import ManifestParser
class Loader(object):
""" The loader allows our tests to patch the load operation """
def _list_manifests(self, build_opts):
""" Returns a generator that iterates all the available manifests """
for (path, _, files) in os.walk(build_opts.manifests_dir):
for name in files:
# skip hidden files
if name.startswith("."):
continue
yield os.path.join(path, name)
def _load_manifest(self, path):
return ManifestParser(path)
def load_project(self, build_opts, project_name):
if "/" in project_name or "\\" in project_name:
# Assume this is a path already
return ManifestParser(project_name)
for manifest in self._list_manifests(build_opts):
if os.path.basename(manifest) == project_name:
return ManifestParser(manifest)
raise ManifestNotFound(project_name)
def load_all(self, build_opts):
manifests_by_name = {}
for manifest in self._list_manifests(build_opts):
m = self._load_manifest(manifest)
if m.name in manifests_by_name:
raise Exception("found duplicate manifest '%s'" % m.name)
manifests_by_name[m.name] = m
return manifests_by_name
class ResourceLoader(Loader):
def __init__(self, namespace, manifests_dir):
self.namespace = namespace
self.manifests_dir = manifests_dir
def _list_manifests(self, _build_opts):
import pkg_resources
dirs = [self.manifests_dir]
while dirs:
current = dirs.pop(0)
for name in pkg_resources.resource_listdir(self.namespace, current):
path = "%s/%s" % (current, name)
if pkg_resources.resource_isdir(self.namespace, path):
dirs.append(path)
else:
yield "%s/%s" % (current, name)
def _find_manifest(self, project_name):
for name in self._list_manifests():
if name.endswith("/%s" % project_name):
return name
raise ManifestNotFound(project_name)
def _load_manifest(self, path):
import pkg_resources
contents = pkg_resources.resource_string(self.namespace, path).decode("utf8")
return ManifestParser(file_name=path, fp=contents)
def load_project(self, build_opts, project_name):
project_name = self._find_manifest(project_name)
return self._load_resource_manifest(project_name)
LOADER = Loader()
def patch_loader(namespace, manifests_dir="manifests"):
global LOADER
LOADER = ResourceLoader(namespace, manifests_dir)
def load_project(build_opts, project_name):
""" given the name of a project or a path to a manifest file,
load up the ManifestParser instance for it and return it """
return LOADER.load_project(build_opts, project_name)
def load_all_manifests(build_opts):
return LOADER.load_all(build_opts)
class ManifestLoader(object):
""" ManifestLoader stores information about project manifest relationships for a
given set of (build options + platform) configuration.
The ManifestLoader class primarily serves as a location to cache project dependency
relationships and project hash values for this build configuration.
"""
def __init__(self, build_opts, ctx_gen=None):
self._loader = LOADER
self.build_opts = build_opts
if ctx_gen is None:
self.ctx_gen = self.build_opts.get_context_generator()
else:
self.ctx_gen = ctx_gen
self.manifests_by_name = {}
self._loaded_all = False
self._project_hashes = {}
self._fetcher_overrides = {}
self._build_dir_overrides = {}
self._install_dir_overrides = {}
self._install_prefix_overrides = {}
def load_manifest(self, name):
manifest = self.manifests_by_name.get(name)
if manifest is None:
manifest = self._loader.load_project(self.build_opts, name)
self.manifests_by_name[name] = manifest
return manifest
def load_all_manifests(self):
if not self._loaded_all:
all_manifests_by_name = self._loader.load_all(self.build_opts)
if self.manifests_by_name:
# To help ensure that we only ever have a single manifest object for a
# given project, and that it can't change once we have loaded it,
# only update our mapping for projects that weren't already loaded.
for name, manifest in all_manifests_by_name.items():
self.manifests_by_name.setdefault(name, manifest)
else:
self.manifests_by_name = all_manifests_by_name
self._loaded_all = True
return self.manifests_by_name
def manifests_in_dependency_order(self, manifest=None):
""" Compute all dependencies of the specified project. Returns a list of the
dependencies plus the project itself, in topologically sorted order.
Each entry in the returned list only depends on projects that appear before it
in the list.
If the input manifest is None, the dependencies for all currently loaded
projects will be computed. i.e., if you call load_all_manifests() followed by
manifests_in_dependency_order() this will return a global dependency ordering of
all projects. """
# The list of deps that have been fully processed
seen = set()
# The list of deps which have yet to be evaluated. This
# can potentially contain duplicates.
if manifest is None:
deps = list(self.manifests_by_name.values())
else:
assert manifest.name in self.manifests_by_name
deps = [manifest]
# The list of manifests in dependency order
dep_order = []
while len(deps) > 0:
m = deps.pop(0)
if m.name in seen:
continue
# Consider its deps, if any.
# We sort them for increased determinism; we'll produce
# a correct order even if they aren't sorted, but we prefer
# to produce the same order regardless of how they are listed
# in the project manifest files.
ctx = self.ctx_gen.get_context(m.name)
dep_list = sorted(m.get_section_as_dict("dependencies", ctx).keys())
builder = m.get("build", "builder", ctx=ctx)
if builder in ("cmake", "python-wheel"):
dep_list.append("cmake")
elif builder == "autoconf" and m.name not in (
"autoconf",
"libtool",
"automake",
):
# they need libtool and its deps (automake, autoconf) so add
# those as deps (but obviously not if we're building those
# projects themselves)
dep_list.append("libtool")
dep_count = 0
for dep_name in dep_list:
# If we're not sure whether it is done, queue it up
if dep_name not in seen:
dep = self.manifests_by_name.get(dep_name)
if dep is None:
dep = self._loader.load_project(self.build_opts, dep_name)
self.manifests_by_name[dep.name] = dep
deps.append(dep)
dep_count += 1
if dep_count > 0:
# If we queued anything, re-queue this item, as it depends
# those new item(s) and their transitive deps.
deps.append(m)
continue
# Its deps are done, so we can emit it
seen.add(m.name)
dep_order.append(m)
return dep_order
def set_project_src_dir(self, project_name, path):
self._fetcher_overrides[project_name] = fetcher.LocalDirFetcher(path)
def set_project_build_dir(self, project_name, path):
self._build_dir_overrides[project_name] = path
def set_project_install_dir(self, project_name, path):
self._install_dir_overrides[project_name] = path
def set_project_install_prefix(self, project_name, path):
self._install_prefix_overrides[project_name] = path
def create_fetcher(self, manifest):
override = self._fetcher_overrides.get(manifest.name)
if override is not None:
return override
ctx = self.ctx_gen.get_context(manifest.name)
return manifest.create_fetcher(self.build_opts, ctx)
def get_project_hash(self, manifest):
h = self._project_hashes.get(manifest.name)
if h is None:
h = self._compute_project_hash(manifest)
self._project_hashes[manifest.name] = h
return h
def _compute_project_hash(self, manifest):
""" This recursive function computes a hash for a given manifest.
The hash takes into account some environmental factors on the
host machine and includes the hashes of its dependencies.
No caching of the computation is performed, which is theoretically
wasteful but the computation is fast enough that it is not required
to cache across multiple invocations. """
ctx = self.ctx_gen.get_context(manifest.name)
hasher = hashlib.sha256()
# Some environmental and configuration things matter
env = {}
env["install_dir"] = self.build_opts.install_dir
env["scratch_dir"] = self.build_opts.scratch_dir
env["os"] = self.build_opts.host_type.ostype
env["distro"] = self.build_opts.host_type.distro
env["distro_vers"] = self.build_opts.host_type.distrovers
for name in ["CXXFLAGS", "CPPFLAGS", "LDFLAGS", "CXX", "CC"]:
env[name] = os.environ.get(name)
for tool in ["cc", "c++", "gcc", "g++", "clang", "clang++"]:
env["tool-%s" % tool] = path_search(os.environ, tool)
for name in manifest.get_section_as_args("depends.environment", ctx):
env[name] = os.environ.get(name)
fetcher = self.create_fetcher(manifest)
env["fetcher.hash"] = fetcher.hash()
for name in sorted(env.keys()):
hasher.update(name.encode("utf-8"))
value = env.get(name)
if value is not None:
try:
hasher.update(value.encode("utf-8"))
except AttributeError as exc:
raise AttributeError("name=%r, value=%r: %s" % (name, value, exc))
manifest.update_hash(hasher, ctx)
dep_list = sorted(manifest.get_section_as_dict("dependencies", ctx).keys())
for dep in dep_list:
dep_manifest = self.load_manifest(dep)
dep_hash = self.get_project_hash(dep_manifest)
hasher.update(dep_hash.encode("utf-8"))
# Use base64 to represent the hash, rather than the simple hex digest,
# so that the string is shorter. Use the URL-safe encoding so that
# the hash can also be safely used as a filename component.
h = base64.urlsafe_b64encode(hasher.digest()).decode("ascii")
# ... and because cmd.exe is troublesome with `=` signs, nerf those.
# They tend to be padding characters at the end anyway, so we can
# safely discard them.
h = h.replace("=", "")
return h
def _get_project_dir_name(self, manifest):
if manifest.is_first_party_project():
return manifest.name
else:
project_hash = self.get_project_hash(manifest)
return "%s-%s" % (manifest.name, project_hash)
def get_project_install_dir(self, manifest):
override = self._install_dir_overrides.get(manifest.name)
if override:
return override
project_dir_name = self._get_project_dir_name(manifest)
return os.path.join(self.build_opts.install_dir, project_dir_name)
def get_project_build_dir(self, manifest):
override = self._build_dir_overrides.get(manifest.name)
if override:
return override
project_dir_name = self._get_project_dir_name(manifest)
return os.path.join(self.build_opts.scratch_dir, "build", project_dir_name)
def get_project_install_prefix(self, manifest):
return self._install_prefix_overrides.get(manifest.name)
def get_project_install_dir_respecting_install_prefix(self, manifest):
inst_dir = self.get_project_install_dir(manifest)
prefix = self.get_project_install_prefix(manifest)
if prefix:
return inst_dir + prefix
return inst_dir