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mvfst/quic/state/test/QuicStateFunctionsTest.cpp
Sridhar Srinivasan f7a08066ce Track body bytes sent and acked
Summary:
Previously, we maintained state and counters to count both, header and body
bytes together. This commit introduces additional counters and state to keep
track of just the body bytes that were sent and acked etc. Body bytes received
will be implemented later.

Reviewed By: bschlinker

Differential Revision: D27312049

fbshipit-source-id: 33f169c9168dfda625e86de45df7c00d1897ba7e
2021-03-29 16:58:04 -07:00

774 lines
29 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <quic/common/test/TestUtils.h>
#include <quic/fizz/server/handshake/FizzServerQuicHandshakeContext.h>
#include <quic/server/state/ServerStateMachine.h>
#include <quic/state/QuicStateFunctions.h>
#include <quic/state/stream/StreamReceiveHandlers.h>
#include <quic/state/stream/StreamSendHandlers.h>
#include <quic/state/test/Mocks.h>
using namespace testing;
namespace quic {
namespace test {
bool verifyToAckImmediately(
const QuicConnectionStateBase& conn,
const AckState& ackState) {
return !conn.pendingEvents.scheduleAckTimeout &&
ackState.needsToSendAckImmediately && ackState.numRxPacketsRecvd == 0 &&
ackState.numNonRxPacketsRecvd == 0;
}
bool verifyToScheduleAckTimeout(const QuicConnectionStateBase& conn) {
return conn.pendingEvents.scheduleAckTimeout;
}
RegularQuicWritePacket makeTestShortPacket() {
ShortHeader header(
ProtectionType::KeyPhaseZero, getTestConnectionId(), 2 /* packetNum */);
RegularQuicWritePacket packet(std::move(header));
return packet;
}
RegularQuicWritePacket makeTestLongPacket(LongHeader::Types type) {
LongHeader header(
type,
getTestConnectionId(0),
getTestConnectionId(1),
2 /* packetNum */,
QuicVersion::QUIC_DRAFT);
RegularQuicWritePacket packet(std::move(header));
return packet;
}
class UpdateLargestReceivedPacketNumTest
: public TestWithParam<PacketNumberSpace> {};
TEST_P(UpdateLargestReceivedPacketNumTest, ReceiveNew) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
getAckState(conn, GetParam()).largestReceivedPacketNum = 100;
auto currentLargestReceived =
*getAckState(conn, GetParam()).largestReceivedPacketNum;
PacketNum newReceived = currentLargestReceived + 1;
updateLargestReceivedPacketNum(
getAckState(conn, GetParam()), newReceived, Clock::now());
EXPECT_GT(
*getAckState(conn, GetParam()).largestReceivedPacketNum,
currentLargestReceived);
}
TEST_P(UpdateLargestReceivedPacketNumTest, ReceiveOld) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
getAckState(conn, GetParam()).largestReceivedPacketNum = 100;
auto currentLargestReceived =
*getAckState(conn, GetParam()).largestReceivedPacketNum;
PacketNum newReceived = currentLargestReceived - 1;
updateLargestReceivedPacketNum(
getAckState(conn, GetParam()), newReceived, Clock::now());
EXPECT_EQ(
*getAckState(conn, GetParam()).largestReceivedPacketNum,
currentLargestReceived);
}
INSTANTIATE_TEST_CASE_P(
UpdateLargestReceivedPacketNumTests,
UpdateLargestReceivedPacketNumTest,
Values(
PacketNumberSpace::Initial,
PacketNumberSpace::Handshake,
PacketNumberSpace::AppData));
class UpdateAckStateTest : public TestWithParam<PacketNumberSpace> {};
TEST_P(UpdateAckStateTest, TestUpdateAckState) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
PacketNum nextPacketNum = 0;
auto& ackState = getAckState(conn, GetParam());
updateAckState(conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_EQ(ackState.acks.size(), 1);
EXPECT_EQ(ackState.acks.front().start, 0);
EXPECT_EQ(ackState.acks.front().end, 0);
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_EQ(ackState.numRxPacketsRecvd, 1);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
conn.pendingEvents.scheduleAckTimeout = false;
updateAckState(conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_EQ(ackState.acks.size(), 1);
EXPECT_EQ(ackState.acks.front().start, 0);
EXPECT_EQ(ackState.acks.front().end, 1);
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_EQ(ackState.numRxPacketsRecvd, 2);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
// Have a gap for next packet
nextPacketNum += 2;
conn.pendingEvents.scheduleAckTimeout = false;
updateAckState(conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_EQ(ackState.acks.size(), 2);
EXPECT_EQ(ackState.acks.front().start, 0);
EXPECT_EQ(ackState.acks.front().end, 1);
EXPECT_EQ(ackState.acks.back().start, 4);
EXPECT_EQ(ackState.acks.back().end, 4);
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_EQ(0, ackState.numRxPacketsRecvd);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
ackState.needsToSendAckImmediately = false;
conn.pendingEvents.scheduleAckTimeout = false;
// Reaching retx limit
for (uint8_t i = 0;
i < conn.transportSettings.rxPacketsBeforeAckBeforeInit - 1;
++i) {
updateAckState(
conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
EXPECT_EQ(ackState.numRxPacketsRecvd, i + 1);
}
// Hit the limit
updateAckState(conn, GetParam(), nextPacketNum++, true, false, Clock::now());
// Should send ack immediately once we have
// conn.transportSettings.rxPacketsBeforeAckBeforeInit retransmittable packets
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
ackState.needsToSendAckImmediately = false;
conn.pendingEvents.scheduleAckTimeout = false;
// Nonrx limit
for (uint64_t i = 0; i < kNonRtxRxPacketsPendingBeforeAck; ++i) {
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_EQ(ackState.numNonRxPacketsRecvd, i);
updateAckState(
conn, GetParam(), nextPacketNum++, false, false, Clock::now());
}
// Should send ack immediately once we have
// kNonRtxRxPacketsPendingBeforeAck non retransmittable packets
EXPECT_TRUE(ackState.needsToSendAckImmediately);
// Non-rx packets don't turn on Ack timer:
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
ackState.needsToSendAckImmediately = false;
// Crypto always triggers immediately ack:
updateAckState(conn, GetParam(), nextPacketNum++, true, true, Clock::now());
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
}
TEST_P(UpdateAckStateTest, TestUpdateAckStateFrequency) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
conn.transportSettings.rxPacketsBeforeAckInitThreshold = 20;
conn.transportSettings.rxPacketsBeforeAckBeforeInit = 2;
conn.transportSettings.rxPacketsBeforeAckAfterInit = 10;
PacketNum nextPacketNum = 0;
auto& ackState = getAckState(conn, GetParam());
for (uint8_t i = 0;
i < conn.transportSettings.rxPacketsBeforeAckBeforeInit - 1;
++i) {
updateAckState(
conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
EXPECT_EQ(ackState.numRxPacketsRecvd, i + 1);
}
updateAckState(conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
ackState.needsToSendAckImmediately = false;
conn.pendingEvents.scheduleAckTimeout = false;
for (;
nextPacketNum <= conn.transportSettings.rxPacketsBeforeAckInitThreshold;
nextPacketNum++) {
updateAckState(conn, GetParam(), nextPacketNum, true, false, Clock::now());
}
ASSERT_EQ(
ackState.largestReceivedPacketNum.value(),
conn.transportSettings.rxPacketsBeforeAckInitThreshold);
ackState.needsToSendAckImmediately = false;
conn.pendingEvents.scheduleAckTimeout = false;
ackState.numRxPacketsRecvd = 0;
for (uint8_t i = 0;
i < conn.transportSettings.rxPacketsBeforeAckAfterInit - 1;
++i) {
updateAckState(
conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
EXPECT_EQ(ackState.numRxPacketsRecvd, i + 1);
}
updateAckState(conn, GetParam(), nextPacketNum++, true, false, Clock::now());
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
}
TEST_P(UpdateAckStateTest, TestUpdateAckStateFrequencyFromTolerance) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
PacketNum nextPacketNum = 1;
auto& ackState = getAckState(conn, GetParam());
ackState.largestReceivedPacketNum = nextPacketNum - 1;
ackState.tolerance = 2;
for (nextPacketNum; nextPacketNum <= 10; nextPacketNum++) {
updateAckState(conn, GetParam(), nextPacketNum, true, false, Clock::now());
if (nextPacketNum % 2 == 0) {
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
} else {
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
}
EXPECT_EQ(ackState.numRxPacketsRecvd, nextPacketNum % 2);
}
ackState.tolerance = 10;
for (nextPacketNum; nextPacketNum <= 40; nextPacketNum++) {
updateAckState(conn, GetParam(), nextPacketNum, true, false, Clock::now());
if (nextPacketNum % 10 == 0) {
EXPECT_TRUE(ackState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
} else {
EXPECT_FALSE(ackState.needsToSendAckImmediately);
EXPECT_TRUE(conn.pendingEvents.scheduleAckTimeout);
}
EXPECT_EQ(ackState.numRxPacketsRecvd, nextPacketNum % 10);
}
}
TEST_F(UpdateAckStateTest, UpdateAckStateOnAckTimeout) {
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& initialAckState = getAckState(conn, PacketNumberSpace::Initial);
auto& handshakeAckState = getAckState(conn, PacketNumberSpace::Handshake);
auto& appDataAckState = getAckState(conn, PacketNumberSpace::AppData);
initialAckState.numRxPacketsRecvd = 1;
handshakeAckState.numRxPacketsRecvd = 2;
appDataAckState.numRxPacketsRecvd = 3;
initialAckState.numNonRxPacketsRecvd = 4;
handshakeAckState.numNonRxPacketsRecvd = 5;
appDataAckState.numNonRxPacketsRecvd = 6;
updateAckStateOnAckTimeout(conn);
EXPECT_TRUE(appDataAckState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
EXPECT_EQ(0, appDataAckState.numRxPacketsRecvd);
EXPECT_EQ(0, appDataAckState.numNonRxPacketsRecvd);
EXPECT_FALSE(initialAckState.needsToSendAckImmediately);
EXPECT_EQ(1, initialAckState.numRxPacketsRecvd);
EXPECT_EQ(4, initialAckState.numNonRxPacketsRecvd);
EXPECT_FALSE(handshakeAckState.needsToSendAckImmediately);
EXPECT_FALSE(conn.pendingEvents.scheduleAckTimeout);
EXPECT_EQ(2, handshakeAckState.numRxPacketsRecvd);
EXPECT_EQ(5, handshakeAckState.numNonRxPacketsRecvd);
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsCrypto) {
// Crypto always leads to immediate ack
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
updateAckSendStateOnRecvPacket(conn, ackState, false, true, true);
EXPECT_TRUE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsRxLimit) {
// Retx packets reach thresh
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
for (size_t i = 0;
i < conn.transportSettings.rxPacketsBeforeAckBeforeInit - 1;
i++) {
updateAckSendStateOnRecvPacket(conn, ackState, false, true, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_TRUE(verifyToScheduleAckTimeout(conn));
}
updateAckSendStateOnRecvPacket(conn, ackState, false, true, false);
EXPECT_TRUE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
// Ack one more, we will start counting again
updateAckSendStateOnRecvPacket(conn, ackState, false, true, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_TRUE(verifyToScheduleAckTimeout(conn));
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsNonRxLimit) {
// Non-rx packets reach thresh
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
for (size_t i = 0; i < kNonRtxRxPacketsPendingBeforeAck - 1; i++) {
updateAckSendStateOnRecvPacket(conn, ackState, false, false, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
}
updateAckSendStateOnRecvPacket(conn, ackState, false, false, false);
EXPECT_TRUE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
// Ack one more, we will start counting again
updateAckSendStateOnRecvPacket(conn, ackState, false, false, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
}
TEST_P(
UpdateAckStateTest,
UpdateAckSendStateOnRecvPacketsNonRxLimitWithRxPackets) {
// Non-rx packets reach thresh
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
// use 1 rx packet
updateAckSendStateOnRecvPacket(conn, ackState, false, true, false);
for (size_t i = 0;
i < conn.transportSettings.rxPacketsBeforeAckBeforeInit - 2;
i++) {
updateAckSendStateOnRecvPacket(conn, ackState, false, false, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_TRUE(verifyToScheduleAckTimeout(conn));
}
updateAckSendStateOnRecvPacket(conn, ackState, false, false, false);
EXPECT_TRUE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
// Ack one more, we will start counting again
updateAckSendStateOnRecvPacket(conn, ackState, false, false, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsRxAndNonRxMixed) {
// Rx and non-rx mixed together. We should still just need
// conn.transportSettings.rxPacketsBeforeAckBeforeInit to trigger an ack
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
for (size_t i = 0;
i < conn.transportSettings.rxPacketsBeforeAckBeforeInit - 1;
i++) {
bool isRetransmittable = i % 2;
updateAckSendStateOnRecvPacket(
conn, ackState, false, isRetransmittable, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_EQ(i >= 1, verifyToScheduleAckTimeout(conn));
}
updateAckSendStateOnRecvPacket(conn, ackState, false, true, false);
EXPECT_TRUE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
// Ack one more, we will start counting again
updateAckSendStateOnRecvPacket(conn, ackState, false, true, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_TRUE(verifyToScheduleAckTimeout(conn));
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsRxOutOfOrder) {
// Retransmittable & out of order: ack immediately
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
updateAckSendStateOnRecvPacket(conn, ackState, true, true, false);
EXPECT_TRUE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsRxOutOfOrderIgnore) {
// Retransmittable & out of order: don't ack immediately if ignoring order.
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
ackState.ignoreReorder = true;
updateAckSendStateOnRecvPacket(conn, ackState, true, true, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_TRUE(verifyToScheduleAckTimeout(conn));
}
TEST_P(UpdateAckStateTest, UpdateAckSendStateOnRecvPacketsNonRxOutOfOrder) {
// Non-retransmittable & out of order: not ack immediately
QuicConnectionStateBase conn(QuicNodeType::Client);
auto& ackState = getAckState(conn, GetParam());
updateAckSendStateOnRecvPacket(conn, ackState, true, false, false);
EXPECT_FALSE(verifyToAckImmediately(conn, ackState));
EXPECT_FALSE(verifyToScheduleAckTimeout(conn));
}
INSTANTIATE_TEST_CASE_P(
UpdateAckStateTests,
UpdateAckStateTest,
Values(
PacketNumberSpace::Initial,
PacketNumberSpace::Handshake,
PacketNumberSpace::AppData));
class QuicStateFunctionsTest : public TestWithParam<PacketNumberSpace> {};
TEST_F(QuicStateFunctionsTest, RttCalculationNoAckDelay) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
auto rttSample = 1100us;
updateRtt(conn, rttSample, 0us);
EXPECT_EQ(1100, conn.lossState.srtt.count());
EXPECT_EQ(1100 / 2, conn.lossState.rttvar.count());
EXPECT_EQ(0us, conn.lossState.maxAckDelay);
}
TEST_F(QuicStateFunctionsTest, RttCalculationWithAckDelay) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
auto rttSample = 1000us;
updateRtt(conn, rttSample, 300us);
EXPECT_EQ(700, conn.lossState.srtt.count());
EXPECT_EQ(700, conn.lossState.lrtt.count());
EXPECT_EQ(1000, conn.lossState.mrtt.count());
EXPECT_EQ(350, conn.lossState.rttvar.count());
EXPECT_EQ(300us, conn.lossState.maxAckDelay);
}
TEST_F(QuicStateFunctionsTest, RttCalculationWithMrttAckDelay) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
conn.lossState.mrtt = 100us;
auto rttSample = 1000us;
updateRtt(conn, rttSample, 300us);
EXPECT_EQ(700, conn.lossState.srtt.count());
EXPECT_EQ(700, conn.lossState.lrtt.count());
EXPECT_EQ(100, conn.lossState.mrtt.count());
EXPECT_EQ(350, conn.lossState.rttvar.count());
EXPECT_EQ(300us, conn.lossState.maxAckDelay);
}
TEST_F(QuicStateFunctionsTest, RttCalculationIgnoreAckDelay) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
conn.lossState.mrtt = 700us;
auto rttSample = 900us;
updateRtt(conn, rttSample, 300us);
EXPECT_EQ(900, conn.lossState.srtt.count());
EXPECT_EQ(900, conn.lossState.lrtt.count());
EXPECT_EQ(700, conn.lossState.mrtt.count());
EXPECT_EQ(450, conn.lossState.rttvar.count());
EXPECT_EQ(300us, conn.lossState.maxAckDelay);
}
TEST_F(QuicStateFunctionsTest, RttCalculationAckDelayLarger) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
auto rttSample = 10us;
updateRtt(conn, rttSample, 300us);
EXPECT_EQ(10, conn.lossState.srtt.count());
EXPECT_EQ(10, conn.lossState.lrtt.count());
EXPECT_EQ(10, conn.lossState.mrtt.count());
EXPECT_EQ(5, conn.lossState.rttvar.count());
EXPECT_EQ(300us, conn.lossState.maxAckDelay);
}
TEST_F(QuicStateFunctionsTest, TestInvokeStreamStateMachineConnectionError) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
QuicStreamState stream(1, conn);
RstStreamFrame rst(1, GenericApplicationErrorCode::UNKNOWN, 100);
stream.finalReadOffset = 1024;
EXPECT_THROW(
receiveRstStreamSMHandler(stream, std::move(rst)),
QuicTransportException);
// This doesn't change the send state machine implicitly anymore
bool matches = (stream.sendState == StreamSendState::Open);
EXPECT_TRUE(matches);
}
TEST_F(QuicStateFunctionsTest, InvokeResetDoesNotSendFlowControl) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
QuicStreamState stream(1, conn);
RstStreamFrame rst(1, GenericApplicationErrorCode::UNKNOWN, 90);
// this would normally trigger a flow control update.
stream.flowControlState.advertisedMaxOffset = 100;
stream.flowControlState.windowSize = 100;
conn.flowControlState.advertisedMaxOffset = 100;
conn.flowControlState.windowSize = 100;
receiveRstStreamSMHandler(stream, std::move(rst));
bool matches = (stream.recvState == StreamRecvState::Closed);
EXPECT_TRUE(matches);
EXPECT_FALSE(conn.streamManager->hasWindowUpdates());
EXPECT_TRUE(conn.pendingEvents.connWindowUpdate);
}
TEST_F(QuicStateFunctionsTest, TestInvokeStreamStateMachineStreamError) {
// We isolate invalid events on streams to affect only the streams. Is that
// a good idea? We'll find out.
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
QuicStreamState stream(1, conn);
RstStreamFrame rst(1, GenericApplicationErrorCode::UNKNOWN, 100);
try {
sendRstAckSMHandler(stream);
ADD_FAILURE();
} catch (QuicTransportException& ex) {
EXPECT_EQ(ex.errorCode(), TransportErrorCode::STREAM_STATE_ERROR);
}
bool matches = (stream.sendState == StreamSendState::Open);
EXPECT_TRUE(matches);
}
TEST_F(QuicStateFunctionsTest, UpdateMinRtt) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
auto qLogger = std::make_shared<FileQLogger>(VantagePoint::Server);
conn.qLogger = qLogger;
// First rtt sample, will be assign to both srtt and mrtt
auto rttSample = 100us;
updateRtt(conn, rttSample, 0us);
EXPECT_EQ(100us, conn.lossState.lrtt);
EXPECT_EQ(conn.lossState.lrtt, conn.lossState.mrtt);
EXPECT_EQ(conn.lossState.lrtt, conn.lossState.srtt);
auto oldMrtt = conn.lossState.mrtt;
// Slower packet
rttSample = 550us;
updateRtt(conn, rttSample, 0us);
EXPECT_EQ(oldMrtt, conn.lossState.mrtt);
// Faster packet
rttSample = 20us;
updateRtt(conn, rttSample, 0us);
EXPECT_EQ(20us, conn.lossState.mrtt);
std::vector<int> indices =
getQLogEventIndices(QLogEventType::MetricUpdate, qLogger);
EXPECT_EQ(indices.size(), 3);
std::array<std::chrono::microseconds, 3> rttSampleArr = {100us, 550us, 20us};
std::array<std::chrono::microseconds, 3> mrttArr = {oldMrtt, oldMrtt, 20us};
std::array<std::chrono::microseconds, 3> srttArr = {100us, 155us, 137us};
for (int i = 0; i < 3; ++i) {
auto tmp = std::move(qLogger->logs[indices[i]]);
auto event = dynamic_cast<QLogMetricUpdateEvent*>(tmp.get());
EXPECT_EQ(event->latestRtt, rttSampleArr[i]);
EXPECT_EQ(event->mrtt, mrttArr[i]);
EXPECT_EQ(event->srtt, srttArr[i]);
EXPECT_EQ(event->ackDelay, 0us);
}
}
TEST_F(QuicStateFunctionsTest, UpdateMaxAckDelay) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
EXPECT_EQ(0us, conn.lossState.maxAckDelay);
auto rttSample = 100us;
// update maxAckDelay
updateRtt(conn, rttSample, 30us);
EXPECT_EQ(30us, conn.lossState.maxAckDelay);
// smaller ackDelay
updateRtt(conn, rttSample, 3us);
EXPECT_EQ(30us, conn.lossState.maxAckDelay);
}
TEST_F(QuicStateFunctionsTest, IsConnectionPaced) {
QuicConnectionStateBase state(QuicNodeType::Client);
EXPECT_FALSE(isConnectionPaced(state));
state.canBePaced = true;
EXPECT_FALSE(isConnectionPaced(state));
state.transportSettings.pacingEnabled = true;
EXPECT_FALSE(isConnectionPaced(state));
}
TEST_F(QuicStateFunctionsTest, GetOutstandingPackets) {
QuicConnectionStateBase conn(QuicNodeType::Client);
conn.outstandings.packets.emplace_back(
makeTestLongPacket(LongHeader::Types::Initial),
Clock::now(),
135,
0,
false,
0,
0,
0,
0,
LossState());
conn.outstandings.packets.emplace_back(
makeTestLongPacket(LongHeader::Types::Handshake),
Clock::now(),
1217,
0,
false,
0,
0,
0,
0,
LossState());
conn.outstandings.packets.emplace_back(
makeTestShortPacket(),
Clock::now(),
5556,
5000,
false,
0,
0,
0,
0,
LossState());
conn.outstandings.packets.emplace_back(
makeTestLongPacket(LongHeader::Types::Initial),
Clock::now(),
56,
0,
false,
0,
0,
0,
0,
LossState());
conn.outstandings.packets.emplace_back(
makeTestShortPacket(),
Clock::now(),
6665,
6000,
false,
0,
0,
0,
0,
LossState());
EXPECT_EQ(
135,
getFirstOutstandingPacket(conn, PacketNumberSpace::Initial)
->metadata.encodedSize);
EXPECT_EQ(
0,
getFirstOutstandingPacket(conn, PacketNumberSpace::Initial)
->metadata.encodedBodySize);
EXPECT_EQ(
56,
getLastOutstandingPacket(conn, PacketNumberSpace::Initial)
->metadata.encodedSize);
EXPECT_EQ(
0,
getLastOutstandingPacket(conn, PacketNumberSpace::Initial)
->metadata.encodedBodySize);
EXPECT_EQ(
1217,
getFirstOutstandingPacket(conn, PacketNumberSpace::Handshake)
->metadata.encodedSize);
EXPECT_EQ(
0,
getFirstOutstandingPacket(conn, PacketNumberSpace::Handshake)
->metadata.encodedBodySize);
EXPECT_EQ(
5556,
getFirstOutstandingPacket(conn, PacketNumberSpace::AppData)
->metadata.encodedSize);
EXPECT_EQ(
5000,
getFirstOutstandingPacket(conn, PacketNumberSpace::AppData)
->metadata.encodedBodySize);
EXPECT_EQ(
6665,
getLastOutstandingPacket(conn, PacketNumberSpace::AppData)
->metadata.encodedSize);
EXPECT_EQ(
6000,
getLastOutstandingPacket(conn, PacketNumberSpace::AppData)
->metadata.encodedBodySize);
}
TEST_F(QuicStateFunctionsTest, UpdateLargestReceivePacketsAtLatCloseSent) {
QuicConnectionStateBase conn(QuicNodeType::Client);
EXPECT_FALSE(conn.ackStates.initialAckState.largestReceivedAtLastCloseSent);
EXPECT_FALSE(conn.ackStates.handshakeAckState.largestReceivedAtLastCloseSent);
EXPECT_FALSE(conn.ackStates.appDataAckState.largestReceivedAtLastCloseSent);
conn.ackStates.initialAckState.largestReceivedPacketNum = 123;
conn.ackStates.handshakeAckState.largestReceivedPacketNum = 654;
conn.ackStates.appDataAckState.largestReceivedPacketNum = 789;
updateLargestReceivedPacketsAtLastCloseSent(conn);
EXPECT_EQ(
123, *conn.ackStates.initialAckState.largestReceivedAtLastCloseSent);
EXPECT_EQ(
654, *conn.ackStates.handshakeAckState.largestReceivedAtLastCloseSent);
EXPECT_EQ(
789, *conn.ackStates.appDataAckState.largestReceivedAtLastCloseSent);
}
TEST_P(QuicStateFunctionsTest, HasReceivedPackets) {
QuicConnectionStateBase conn(QuicNodeType::Server);
EXPECT_FALSE(hasReceivedPackets(conn));
getAckState(conn, GetParam()).largestReceivedPacketNum = 123;
EXPECT_TRUE(hasReceivedPackets(conn));
}
TEST_P(QuicStateFunctionsTest, HasReceivedPacketsAtLastCloseSent) {
QuicConnectionStateBase conn(QuicNodeType::Server);
EXPECT_FALSE(hasReceivedPacketsAtLastCloseSent(conn));
getAckState(conn, GetParam()).largestReceivedAtLastCloseSent = 1;
EXPECT_TRUE(hasReceivedPacketsAtLastCloseSent(conn));
}
TEST_P(QuicStateFunctionsTest, HasNotReceivedNewPacketsSinceLastClose) {
QuicConnectionStateBase conn(QuicNodeType::Server);
EXPECT_TRUE(hasNotReceivedNewPacketsSinceLastCloseSent(conn));
getAckState(conn, GetParam()).largestReceivedPacketNum = 1;
EXPECT_FALSE(hasNotReceivedNewPacketsSinceLastCloseSent(conn));
getAckState(conn, GetParam()).largestReceivedAtLastCloseSent = 1;
EXPECT_TRUE(hasReceivedPacketsAtLastCloseSent(conn));
}
TEST_F(QuicStateFunctionsTest, EarliestLossTimer) {
QuicConnectionStateBase conn(QuicNodeType::Server);
EXPECT_FALSE(earliestLossTimer(conn).first.has_value());
auto currentTime = Clock::now();
// Before handshake completed
conn.lossState.lossTimes[PacketNumberSpace::Initial] = currentTime;
EXPECT_EQ(PacketNumberSpace::Initial, earliestLossTimer(conn).second);
EXPECT_EQ(currentTime, earliestLossTimer(conn).first.value());
conn.lossState.lossTimes[PacketNumberSpace::AppData] = currentTime - 2s;
EXPECT_EQ(PacketNumberSpace::Initial, earliestLossTimer(conn).second);
EXPECT_EQ(currentTime, earliestLossTimer(conn).first.value());
conn.lossState.lossTimes[PacketNumberSpace::Handshake] = currentTime - 1s;
EXPECT_EQ(PacketNumberSpace::Handshake, earliestLossTimer(conn).second);
EXPECT_EQ(currentTime - 1s, earliestLossTimer(conn).first.value());
conn.oneRttWriteCipher = createNoOpAead();
// After one-rtt cipher is available
EXPECT_EQ(PacketNumberSpace::AppData, earliestLossTimer(conn).second);
EXPECT_EQ(currentTime - 2s, earliestLossTimer(conn).first.value());
conn.lossState.lossTimes[PacketNumberSpace::AppData] = currentTime + 1s;
EXPECT_EQ(PacketNumberSpace::Handshake, earliestLossTimer(conn).second);
EXPECT_EQ(currentTime - 1s, earliestLossTimer(conn).first.value());
}
TEST_P(QuicStateFunctionsTest, CloseTranportStateChange) {
QuicConnectionStateBase conn(QuicNodeType::Server);
getAckState(conn, GetParam()).nextPacketNum = kMaxPacketNumber - 2;
EXPECT_FALSE(conn.pendingEvents.closeTransport);
increaseNextPacketNum(conn, GetParam());
EXPECT_TRUE(conn.pendingEvents.closeTransport);
}
INSTANTIATE_TEST_CASE_P(
QuicStateFunctionsTests,
QuicStateFunctionsTest,
Values(
PacketNumberSpace::Initial,
PacketNumberSpace::Handshake,
PacketNumberSpace::AppData));
} // namespace test
} // namespace quic