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mvfst/quic/api/QuicPacketScheduler.h
Joseph Beshay c6d8f76e67 Refactor AckScheduler to use it in both PacketScheduler and PacketRebuilder
Summary: The logic for deciding which ACK type to write was duplicated in QuicPacketScheduler and QuicPacketRebuilder. This refactors the logic out into a separate QuicAckScheduler so it can be tested for correction and reused in both places.

Reviewed By: sharmafb

Differential Revision: D69933311

fbshipit-source-id: e4f45688a5d258dd2a57f9f7844407f3efad5f49
2025-02-24 12:32:50 -08:00

354 lines
9.7 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <boost/iterator/iterator_facade.hpp>
#include <quic/QuicConstants.h>
#include <quic/QuicException.h>
#include <quic/api/QuicAckScheduler.h>
#include <quic/codec/QuicPacketBuilder.h>
#include <quic/codec/QuicPacketRebuilder.h>
#include <quic/codec/QuicWriteCodec.h>
#include <quic/codec/Types.h>
#include <quic/flowcontrol/QuicFlowController.h>
#include <quic/state/QuicStateFunctions.h>
#include <quic/state/QuicStreamFunctions.h>
#include <folly/lang/Assume.h>
namespace quic {
struct SchedulingResult {
Optional<ClonedPacketIdentifier> clonedPacketIdentifier;
Optional<PacketBuilderInterface::Packet> packet;
size_t shortHeaderPadding;
explicit SchedulingResult(
Optional<ClonedPacketIdentifier> clonedPacketIdentifierIn,
Optional<PacketBuilderInterface::Packet> packetIn,
size_t shortHeaderPaddingIn = 0)
: clonedPacketIdentifier(std::move(clonedPacketIdentifierIn)),
packet(std::move(packetIn)),
shortHeaderPadding(shortHeaderPaddingIn) {}
};
/**
* Common interface for Quic packet schedulers
* used at the top level.
*/
class QuicPacketScheduler {
public:
virtual ~QuicPacketScheduler() = default;
/**
* Schedules frames and writes them to the builder and returns
* a pair of ClonedPacketIdentifier and the Packet that was built.
*
* Returns an optional ClonedPacketIdentifier which indicates if the built out
* packet is a clone and the associated ClonedPacketIdentifier for both origin
* and clone.
*/
virtual SchedulingResult scheduleFramesForPacket(
PacketBuilderInterface&& builder,
uint32_t writableBytes) = 0;
/**
* Returns whether the scheduler has data to send.
*/
virtual bool hasData() const = 0;
/**
* Returns the name of the scheduler.
*/
virtual folly::StringPiece name() const = 0;
};
class StreamFrameScheduler {
public:
explicit StreamFrameScheduler(QuicConnectionStateBase& conn);
/**
* Return: the first boolean indicates if at least one Blocked frame
* is written into the packet by writeStreams function.
*/
void writeStreams(PacketBuilderInterface& builder);
bool hasPendingData() const;
private:
// Return true if this stream wrote some data
bool writeStreamLossBuffers(
PacketBuilderInterface& builder,
QuicStreamState& stream);
/**
* Write a single stream's write buffer or loss buffer
*
* lossOnly: if only loss buffer should be written. This param may get mutated
* inside the function.
*
* Return: true if write should continue after this stream, false otherwise.
*/
bool writeSingleStream(
PacketBuilderInterface& builder,
QuicStreamState& stream,
uint64_t& connWritableBytes);
StreamId writeStreamsHelper(
PacketBuilderInterface& builder,
const std::set<StreamId>& writableStreams,
StreamId nextScheduledStream,
uint64_t& connWritableBytes,
bool streamPerPacket);
void writeStreamsHelper(
PacketBuilderInterface& builder,
PriorityQueue& writableStreams,
uint64_t& connWritableBytes,
bool streamPerPacket);
/**
* Helper function to write either stream data if stream is not flow
* controlled or a blocked frame otherwise.
*
* Return: A boolean indicates if write is successful.
*/
bool writeStreamFrame(
PacketBuilderInterface& builder,
QuicStreamState& stream,
uint64_t& connWritableBytes);
QuicConnectionStateBase& conn_;
bool nextStreamDsr_{false};
};
class RstStreamScheduler {
public:
explicit RstStreamScheduler(const QuicConnectionStateBase& conn);
bool hasPendingRsts() const;
bool writeRsts(PacketBuilderInterface& builder);
private:
const QuicConnectionStateBase& conn_;
};
/*
* Simple frames are those whose mechanics are "simple" wrt the send/receive
* mechanics. These frames are retransmitted regularly on loss.
*/
class SimpleFrameScheduler {
public:
explicit SimpleFrameScheduler(const QuicConnectionStateBase& conn);
bool hasPendingSimpleFrames() const;
bool writeSimpleFrames(PacketBuilderInterface& builder);
private:
const QuicConnectionStateBase& conn_;
};
class PingFrameScheduler {
public:
explicit PingFrameScheduler(const QuicConnectionStateBase& conn);
bool hasPingFrame() const;
bool writePing(PacketBuilderInterface& builder);
private:
const QuicConnectionStateBase& conn_;
};
class DatagramFrameScheduler {
public:
explicit DatagramFrameScheduler(QuicConnectionStateBase& conn);
FOLLY_NODISCARD bool hasPendingDatagramFrames() const;
bool writeDatagramFrames(PacketBuilderInterface& builder);
private:
QuicConnectionStateBase& conn_;
};
class WindowUpdateScheduler {
public:
explicit WindowUpdateScheduler(const QuicConnectionStateBase& conn);
bool hasPendingWindowUpdates() const;
void writeWindowUpdates(PacketBuilderInterface& builder);
private:
const QuicConnectionStateBase& conn_;
};
class BlockedScheduler {
public:
explicit BlockedScheduler(const QuicConnectionStateBase& conn);
bool hasPendingBlockedFrames() const;
void writeBlockedFrames(PacketBuilderInterface& builder);
private:
const QuicConnectionStateBase& conn_;
};
class CryptoStreamScheduler {
public:
explicit CryptoStreamScheduler(
const QuicConnectionStateBase& conn,
const QuicCryptoStream& cryptoStream);
/**
* Returns whether or we could write data to the stream.
*/
bool writeCryptoData(PacketBuilderInterface& builder);
bool hasData() const;
folly::StringPiece name() const {
return "CryptoScheduler";
}
private:
const QuicConnectionStateBase& conn_;
const QuicCryptoStream& cryptoStream_;
};
class ImmediateAckFrameScheduler {
public:
explicit ImmediateAckFrameScheduler(const QuicConnectionStateBase& conn);
[[nodiscard]] bool hasPendingImmediateAckFrame() const;
bool writeImmediateAckFrame(PacketBuilderInterface& builder);
private:
const QuicConnectionStateBase& conn_;
};
class FrameScheduler : public QuicPacketScheduler {
public:
~FrameScheduler() override = default;
struct Builder {
Builder(
QuicConnectionStateBase& conn,
EncryptionLevel encryptionLevel,
PacketNumberSpace packetNumberSpace,
folly::StringPiece name);
Builder& streamFrames();
Builder& ackFrames();
Builder& resetFrames();
Builder& windowUpdateFrames();
Builder& blockedFrames();
Builder& cryptoFrames();
Builder& simpleFrames();
Builder& pingFrames();
Builder& datagramFrames();
Builder& immediateAckFrames();
FrameScheduler build() &&;
private:
QuicConnectionStateBase& conn_;
EncryptionLevel encryptionLevel_;
PacketNumberSpace packetNumberSpace_;
folly::StringPiece name_;
// schedulers
bool streamFrameScheduler_{false};
bool ackScheduler_{false};
bool rstScheduler_{false};
bool windowUpdateScheduler_{false};
bool blockedScheduler_{false};
bool cryptoStreamScheduler_{false};
bool simpleFrameScheduler_{false};
bool pingFrameScheduler_{false};
bool datagramFrameScheduler_{false};
bool immediateAckFrameScheduler_{false};
};
FrameScheduler(folly::StringPiece name, QuicConnectionStateBase& conn);
SchedulingResult scheduleFramesForPacket(
PacketBuilderInterface&& builder,
uint32_t writableBytes) override;
// If any scheduler, including AckScheduler, has pending data to send
FOLLY_NODISCARD bool hasData() const override;
// If AckScheduler has any pending acks to write.
FOLLY_NODISCARD bool hasPendingAcks() const;
// If any of the non-Ack scheduler has pending data to send
FOLLY_NODISCARD virtual bool hasImmediateData() const;
FOLLY_NODISCARD folly::StringPiece name() const override;
private:
Optional<StreamFrameScheduler> streamFrameScheduler_;
Optional<AckScheduler> ackScheduler_;
Optional<RstStreamScheduler> rstScheduler_;
Optional<WindowUpdateScheduler> windowUpdateScheduler_;
Optional<BlockedScheduler> blockedScheduler_;
Optional<CryptoStreamScheduler> cryptoStreamScheduler_;
Optional<SimpleFrameScheduler> simpleFrameScheduler_;
Optional<PingFrameScheduler> pingFrameScheduler_;
Optional<DatagramFrameScheduler> datagramFrameScheduler_;
Optional<ImmediateAckFrameScheduler> immediateAckFrameScheduler_;
folly::StringPiece name_;
QuicConnectionStateBase& conn_;
};
/**
* A packet scheduler wrapping a normal FrameScheduler with the ability to clone
* exiting packets that are still outstanding. A CloningScheduler first tries to
* write new frames with new data into a packet. If that fails due to the lack
* of new data, it falls back to cloning one inflight packet from a connection's
* outstanding packets if there is at least one outstanding packet that's
* smaller than the writableBytes limit.
*/
class CloningScheduler : public QuicPacketScheduler {
public:
// Normally a scheduler takes in a const conn, and update conn later. But for
// this one I want to update conn right inside this class itself.
CloningScheduler(
FrameScheduler& scheduler,
QuicConnectionStateBase& conn,
const folly::StringPiece name,
uint64_t cipherOverhead);
bool hasData() const override;
/**
* Returns a optional ClonedPacketIdentifier which indicates if the built out
* packet is a clone and the associated ClonedPacketIdentifier for both origin
* and clone.
*/
SchedulingResult scheduleFramesForPacket(
PacketBuilderInterface&& builder,
uint32_t writableBytes) override;
folly::StringPiece name() const override;
private:
FrameScheduler& frameScheduler_;
QuicConnectionStateBase& conn_;
folly::StringPiece name_;
uint64_t cipherOverhead_;
};
} // namespace quic