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Differential Revision: D19882830 fbshipit-source-id: 031217f9890351022bc8d171f0ccd7e045dd6972
468 lines
16 KiB
C++
468 lines
16 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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*/
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#include <quic/server/QuicServerTransport.h>
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#include <quic/server/handshake/AppToken.h>
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#include <quic/server/handshake/DefaultAppTokenValidator.h>
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#include <quic/server/handshake/StatelessResetGenerator.h>
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#include <algorithm>
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namespace quic {
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QuicServerTransport::QuicServerTransport(
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folly::EventBase* evb,
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std::unique_ptr<folly::AsyncUDPSocket> sock,
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ConnectionCallback& cb,
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std::shared_ptr<const fizz::server::FizzServerContext> ctx)
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: QuicTransportBase(evb, std::move(sock)), ctx_(std::move(ctx)) {
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auto tempConn = std::make_unique<QuicServerConnectionState>();
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tempConn->serverAddr = socket_->address();
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serverConn_ = tempConn.get();
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conn_.reset(tempConn.release());
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// TODO: generate this when we can encode the packet sequence number
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// correctly.
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// conn_->nextSequenceNum = folly::Random::secureRandom<PacketNum>();
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setConnectionCallback(&cb);
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}
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QuicServerTransport::~QuicServerTransport() {
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VLOG(10) << "Destroyed connection to client=" << *this;
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// The caller probably doesn't need the conn callback after destroying the
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// transport.
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connCallback_ = nullptr;
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closeImpl(
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std::make_pair(
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QuicErrorCode(LocalErrorCode::SHUTTING_DOWN),
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std::string("Closing from server destructor")),
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false);
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}
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// TODO: refactor this API so that the factory does not have to create an
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// owning reference.
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QuicServerTransport::Ptr QuicServerTransport::make(
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folly::EventBase* evb,
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std::unique_ptr<folly::AsyncUDPSocket> sock,
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ConnectionCallback& cb,
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std::shared_ptr<const fizz::server::FizzServerContext> ctx) {
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return std::make_shared<QuicServerTransport>(evb, std::move(sock), cb, ctx);
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}
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void QuicServerTransport::setRoutingCallback(
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RoutingCallback* callback) noexcept {
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routingCb_ = callback;
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}
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void QuicServerTransport::setOriginalPeerAddress(
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const folly::SocketAddress& addr) {
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conn_->originalPeerAddress = addr;
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conn_->udpSendPacketLen = addr.getFamily() == AF_INET6
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? kDefaultV6UDPSendPacketLen
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: kDefaultV4UDPSendPacketLen;
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}
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void QuicServerTransport::setServerConnectionIdParams(
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ServerConnectionIdParams params) noexcept {
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serverConn_->serverConnIdParams.assign(std::move(params));
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}
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void QuicServerTransport::setTransportInfoCallback(
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QuicTransportStatsCallback* infoCallback) noexcept {
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if (conn_) {
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conn_->infoCallback = infoCallback;
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}
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}
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void QuicServerTransport::setConnectionIdAlgo(
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ConnectionIdAlgo* connIdAlgo) noexcept {
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CHECK(connIdAlgo);
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if (serverConn_) {
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serverConn_->connIdAlgo = connIdAlgo;
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}
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}
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void QuicServerTransport::setCongestionControllerFactory(
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std::shared_ptr<CongestionControllerFactory> ccFactory) {
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CHECK(ccFactory);
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ccFactory_ = ccFactory;
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if (conn_) {
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conn_->congestionControllerFactory = ccFactory_;
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}
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}
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void QuicServerTransport::onReadData(
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const folly::SocketAddress& peer,
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NetworkDataSingle&& networkData) {
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ServerEvents::ReadData readData;
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readData.peer = peer;
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readData.networkData = std::move(networkData);
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bool waitingForFirstPacket = !hasReceivedPackets(*conn_);
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onServerReadData(*serverConn_, readData);
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processPendingData(true);
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if (closeState_ == CloseState::CLOSED) {
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return;
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}
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if (!notifiedRouting_ && routingCb_ && conn_->serverConnectionId) {
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notifiedRouting_ = true;
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if (routingCb_) {
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routingCb_->onConnectionIdAvailable(
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shared_from_this(), *conn_->serverConnectionId);
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}
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}
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if (connCallback_ && waitingForFirstPacket && hasReceivedPackets(*conn_)) {
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connCallback_->onFirstPeerPacketProcessed();
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}
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maybeWriteNewSessionTicket();
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maybeNotifyConnectionIdBound();
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maybeIssueConnectionIds();
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maybeNotifyTransportReady();
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}
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void QuicServerTransport::accept() {
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setIdleTimer();
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updateFlowControlStateWithSettings(
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conn_->flowControlState, conn_->transportSettings);
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serverConn_->serverHandshakeLayer->initialize(
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evb_,
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ctx_,
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this,
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std::make_unique<DefaultAppTokenValidator>(
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serverConn_, std::move(earlyDataAppParamsValidator_)));
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}
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void QuicServerTransport::writeData() {
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if (!conn_->clientConnectionId && !conn_->serverConnectionId) {
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// It is possible for the server to invoke writeData() after receiving a
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// packet that could not per parsed successfully.
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return;
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}
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auto version = conn_->version.value_or(*(conn_->originalVersion));
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const ConnectionId& srcConnId = *conn_->serverConnectionId;
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const ConnectionId& destConnId = *conn_->clientConnectionId;
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if (closeState_ == CloseState::CLOSED) {
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if (conn_->peerConnectionError &&
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hasReceivedPacketsAtLastCloseSent(*conn_)) {
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// The peer sent us an error, we are in draining state now.
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return;
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}
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if (hasReceivedPacketsAtLastCloseSent(*conn_) &&
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hasNotReceivedNewPacketsSinceLastCloseSent(*conn_)) {
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// We did not receive any new packets, do not sent a new close frame.
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return;
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}
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updateLargestReceivedPacketsAtLastCloseSent(*conn_);
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if (conn_->oneRttWriteCipher && conn_->readCodec->getOneRttReadCipher()) {
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CHECK(conn_->oneRttWriteHeaderCipher);
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// We do not process handshake data after we are closed. It is
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// possible that we closed the transport while handshake data was
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// pending in which case we would not derive the 1-RTT keys. We
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// shouldn't send a long header at this point, because the client may
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// have already dropped its handshake keys.
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writeShortClose(
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*socket_,
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*conn_,
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destConnId /* dst */,
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conn_->localConnectionError,
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*conn_->oneRttWriteCipher,
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*conn_->oneRttWriteHeaderCipher);
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} else if (conn_->initialWriteCipher) {
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CHECK(conn_->initialHeaderCipher);
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writeLongClose(
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*socket_,
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*conn_,
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srcConnId /* src */,
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destConnId /* dst */,
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LongHeader::Types::Initial,
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conn_->localConnectionError,
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*conn_->initialWriteCipher,
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*conn_->initialHeaderCipher,
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version);
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}
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return;
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}
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if (!conn_->initialWriteCipher) {
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// This would be possible if we read a packet from the network which
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// could not be parsed later.
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return;
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}
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uint64_t packetLimit =
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(isConnectionPaced(*conn_)
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? conn_->pacer->updateAndGetWriteBatchSize(Clock::now())
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: conn_->transportSettings.writeConnectionDataPacketsLimit);
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CryptoStreamScheduler initialScheduler(
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*conn_, *getCryptoStream(*conn_->cryptoState, EncryptionLevel::Initial));
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CryptoStreamScheduler handshakeScheduler(
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*conn_,
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*getCryptoStream(*conn_->cryptoState, EncryptionLevel::Handshake));
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if (initialScheduler.hasData() ||
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(conn_->ackStates.initialAckState.needsToSendAckImmediately &&
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hasAcksToSchedule(conn_->ackStates.initialAckState))) {
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CHECK(conn_->initialWriteCipher);
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CHECK(conn_->initialHeaderCipher);
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packetLimit -= writeCryptoAndAckDataToSocket(
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*socket_,
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*conn_,
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srcConnId /* src */,
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destConnId /* dst */,
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LongHeader::Types::Initial,
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*conn_->initialWriteCipher,
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*conn_->initialHeaderCipher,
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version,
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packetLimit);
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}
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if (!packetLimit) {
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return;
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}
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if (handshakeScheduler.hasData() ||
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(conn_->ackStates.handshakeAckState.needsToSendAckImmediately &&
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hasAcksToSchedule(conn_->ackStates.handshakeAckState))) {
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CHECK(conn_->handshakeWriteCipher);
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CHECK(conn_->handshakeWriteHeaderCipher);
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packetLimit -= writeCryptoAndAckDataToSocket(
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*socket_,
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*conn_,
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srcConnId /* src */,
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destConnId /* dst */,
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LongHeader::Types::Handshake,
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*conn_->handshakeWriteCipher,
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*conn_->handshakeWriteHeaderCipher,
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version,
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packetLimit);
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}
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if (!packetLimit) {
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return;
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}
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if (conn_->oneRttWriteCipher) {
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CHECK(conn_->oneRttWriteHeaderCipher);
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writeQuicDataToSocket(
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*socket_,
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*conn_,
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srcConnId /* src */,
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destConnId /* dst */,
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*conn_->oneRttWriteCipher,
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*conn_->oneRttWriteHeaderCipher,
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version,
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packetLimit);
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}
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}
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void QuicServerTransport::closeTransport() {
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serverConn_->serverHandshakeLayer->cancel();
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// Clear out pending data.
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serverConn_->pendingZeroRttData.reset();
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serverConn_->pendingOneRttData.reset();
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onServerClose(*serverConn_);
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}
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void QuicServerTransport::unbindConnection() {
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if (routingCb_) {
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auto routingCb = routingCb_;
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routingCb_ = nullptr;
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CHECK(conn_->clientChosenDestConnectionId);
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if (conn_->serverConnectionId) {
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routingCb->onConnectionUnbound(
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this,
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std::make_pair(
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getOriginalPeerAddress(), *conn_->clientChosenDestConnectionId),
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conn_->selfConnectionIds);
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}
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}
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}
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bool QuicServerTransport::hasWriteCipher() const {
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return conn_->oneRttWriteCipher != nullptr;
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}
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std::shared_ptr<QuicTransportBase> QuicServerTransport::sharedGuard() {
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return shared_from_this();
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}
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void QuicServerTransport::setClientConnectionId(
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const ConnectionId& clientConnectionId) {
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conn_->clientConnectionId.assign(clientConnectionId);
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conn_->peerConnectionIds.emplace_back(
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clientConnectionId, kInitialSequenceNumber);
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}
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void QuicServerTransport::setClientChosenDestConnectionId(
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const ConnectionId& clientChosenDestConnectionId) {
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conn_->clientChosenDestConnectionId.assign(clientChosenDestConnectionId);
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}
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void QuicServerTransport::onCryptoEventAvailable() noexcept {
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try {
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VLOG(10) << "onCryptoEventAvailable " << *this;
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if (closeState_ != CloseState::OPEN) {
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VLOG(10) << "Got crypto event after connection closed " << *this;
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return;
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}
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updateHandshakeState(*serverConn_);
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processPendingData(false);
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// pending data may contain connection close
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if (closeState_ == CloseState::CLOSED) {
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return;
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}
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maybeWriteNewSessionTicket();
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maybeNotifyConnectionIdBound();
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maybeIssueConnectionIds();
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writeSocketData();
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maybeNotifyTransportReady();
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} catch (const QuicTransportException& ex) {
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VLOG(4) << "onCryptoEventAvailable() error " << ex.what() << " " << *this;
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closeImpl(
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std::make_pair(QuicErrorCode(ex.errorCode()), std::string(ex.what())));
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} catch (const QuicInternalException& ex) {
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VLOG(4) << "onCryptoEventAvailable() error " << ex.what() << " " << *this;
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closeImpl(
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std::make_pair(QuicErrorCode(ex.errorCode()), std::string(ex.what())));
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} catch (const std::exception& ex) {
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VLOG(4) << "read() error " << ex.what() << " " << *this;
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closeImpl(std::make_pair(
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QuicErrorCode(TransportErrorCode::INTERNAL_ERROR),
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std::string(ex.what())));
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}
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}
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void QuicServerTransport::processPendingData(bool async) {
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// The case when both 0-rtt and 1-rtt pending data are ready to be processed
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// but neither had been shouldn't happen
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std::unique_ptr<std::vector<ServerEvents::ReadData>> pendingData;
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if (conn_->readCodec && conn_->readCodec->getOneRttReadCipher()) {
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pendingData = std::move(serverConn_->pendingOneRttData);
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// It's possible that 0-rtt packets are received after CFIN, we are not
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// dealing with that much level of reordering.
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serverConn_->pendingZeroRttData.reset();
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} else if (conn_->readCodec && conn_->readCodec->getZeroRttReadCipher()) {
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pendingData = std::move(serverConn_->pendingZeroRttData);
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}
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if (pendingData) {
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// Move the pending data out so that we don't ever add new data to the
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// pending data.
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VLOG_IF(10, !pendingData->empty())
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<< "Processing pending data size=" << pendingData->size() << " "
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<< *this;
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auto func = [pendingData = std::move(pendingData)](auto self) {
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auto serverPtr = static_cast<QuicServerTransport*>(self.get());
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for (auto& pendingPacket : *pendingData) {
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serverPtr->onNetworkData(
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pendingPacket.peer,
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NetworkData(
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std::move(pendingPacket.networkData.data),
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pendingPacket.networkData.receiveTimePoint));
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if (serverPtr->closeState_ == CloseState::CLOSED) {
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// The pending data could potentially contain a connection close, or
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// the app could have triggered a connection close with an error. It
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// is not useful to continue the handshake.
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return;
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}
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// The app could have triggered a graceful close from the callbacks,
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// in which case we should continue with the handshake and processing
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// the reamining data because it could potentially have a FIN which
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// could end the graceful close.
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}
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};
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if (async) {
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runOnEvbAsync(std::move(func));
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} else {
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func(shared_from_this());
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}
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}
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}
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void QuicServerTransport::maybeWriteNewSessionTicket() {
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if (!newSessionTicketWritten_ && !ctx_->getSendNewSessionTicket() &&
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serverConn_->serverHandshakeLayer->isHandshakeDone()) {
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if (conn_->qLogger) {
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conn_->qLogger->addTransportStateUpdate(kWriteNst);
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}
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QUIC_TRACE(fst_trace, *conn_, "write nst");
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newSessionTicketWritten_ = true;
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AppToken appToken;
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appToken.transportParams = createTicketTransportParameters(
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conn_->transportSettings.idleTimeout.count(),
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conn_->transportSettings.maxRecvPacketSize,
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conn_->transportSettings.advertisedInitialConnectionWindowSize,
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conn_->transportSettings.advertisedInitialBidiLocalStreamWindowSize,
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conn_->transportSettings.advertisedInitialBidiRemoteStreamWindowSize,
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conn_->transportSettings.advertisedInitialUniStreamWindowSize,
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conn_->transportSettings.advertisedInitialMaxStreamsBidi,
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conn_->transportSettings.advertisedInitialMaxStreamsUni);
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appToken.sourceAddresses = serverConn_->tokenSourceAddresses;
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appToken.version = conn_->version;
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// If a client connects to server for the first time and doesn't attempt
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// early data, tokenSourceAddresses will not be set because
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// validateAndUpdateSourceAddressToken is not called in this case.
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// So checking if source address token is empty here and adding peerAddr
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// if so.
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// TODO accumulate recent source tokens
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if (appToken.sourceAddresses.empty()) {
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appToken.sourceAddresses.push_back(conn_->peerAddress.getIPAddress());
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}
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if (earlyDataAppParamsGetter_) {
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appToken.appParams = earlyDataAppParamsGetter_();
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}
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serverConn_->serverHandshakeLayer->writeNewSessionTicket(appToken);
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}
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}
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void QuicServerTransport::maybeNotifyConnectionIdBound() {
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// make this connId bound only when the keys are available
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if (!notifiedConnIdBound_ && routingCb_ && conn_->serverConnectionId &&
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serverConn_->serverHandshakeLayer->isHandshakeDone()) {
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notifiedConnIdBound_ = true;
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routingCb_->onConnectionIdBound(shared_from_this());
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}
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}
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void QuicServerTransport::maybeIssueConnectionIds() {
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if (!conn_->transportSettings.disableMigration && !connectionIdsIssued_ &&
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serverConn_->serverHandshakeLayer->isHandshakeDone()) {
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connectionIdsIssued_ = true;
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CHECK(conn_->transportSettings.statelessResetTokenSecret.has_value());
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// If the peer specifies that they have a limit of 1,000,000 connection ids
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// then only issue a small number at first, since the server still
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// needs to be able to search through all issued ids for routing.
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const uint64_t maximumIdsToIssue = std::min(
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conn_->peerActiveConnectionIdLimit, kDefaultActiveConnectionIdLimit);
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for (size_t i = 0; i < maximumIdsToIssue; i++) {
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auto newConnIdData = serverConn_->createAndAddNewSelfConnId();
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if (!newConnIdData.has_value()) {
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return;
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}
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CHECK(routingCb_);
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routingCb_->onConnectionIdAvailable(
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shared_from_this(), newConnIdData->connId);
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NewConnectionIdFrame frame(
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newConnIdData->sequenceNumber,
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0,
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newConnIdData->connId,
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*newConnIdData->token);
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sendSimpleFrame(*conn_, std::move(frame));
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}
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}
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}
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void QuicServerTransport::maybeNotifyTransportReady() {
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if (!transportReadyNotified_ && connCallback_ && hasWriteCipher()) {
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if (conn_->qLogger) {
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conn_->qLogger->addTransportStateUpdate(kTransportReady);
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}
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QUIC_TRACE(fst_trace, *conn_, "transport ready");
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transportReadyNotified_ = true;
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connCallback_->onTransportReady();
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}
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}
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} // namespace quic
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