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mvfst/quic/api/QuicTransportFunctions.h
Matt Joras 46e9228420 Use inplace encryption from fizz.
Summary:
The fizz `encrypt` API will opportunistically use inplace encryption if the `IOBuf` you pass it is correctly sized. If it is not it will manually create the output buffer.

It turns out doing inplace versus encrypting with a given target output is a bit faster in microbenchmarks, and it will also allow experimenting with caching `IOBuf`s on the send path.

Reviewed By: knekritz

Differential Revision: D19506291

fbshipit-source-id: 3ef41290538ceac34a344114badbd167e2c25a50
2020-01-29 15:07:26 -08:00

246 lines
7.4 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
#pragma once
#include <folly/Expected.h>
#include <folly/io/async/AsyncUDPSocket.h>
#include <quic/QuicException.h>
#include <quic/api/QuicPacketScheduler.h>
#include <quic/api/QuicSocket.h>
#include <quic/state/StateData.h>
// Function to schedule writing data to socket. Return number of packets
// successfully scheduled
namespace quic {
using HeaderBuilder = std::function<PacketHeader(
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
PacketNum packetNum,
QuicVersion version,
const std::string& token)>;
using WritableBytesFunc =
std::function<uint64_t(const QuicConnectionStateBase& conn)>;
/**
* Attempts to write data from all frames in the QUIC connection into the UDP
* socket supplied with the aead and the headerCipher.
*/
uint64_t writeQuicDataToSocket(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
const Aead& aead,
const PacketNumberCipher& headerCipher,
QuicVersion version,
uint64_t packetLimit);
/**
* Writes only the crypto and ack frames to the socket.
*
* return the number of packets written to socket.
*/
uint64_t writeCryptoAndAckDataToSocket(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
LongHeader::Types packetType,
Aead& cleartextCipher,
const PacketNumberCipher& headerCipher,
QuicVersion version,
uint64_t packetLimit,
const std::string& token = std::string());
/**
* Writes out all the data streams without writing out crypto streams.
* This is useful when the crypto stream still needs to be sent in separate
* packets and cannot use the encryption of the data key.
*/
uint64_t writeQuicDataExceptCryptoStreamToSocket(
folly::AsyncUDPSocket& socket,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
const Aead& aead,
const PacketNumberCipher& headerCipher,
QuicVersion version,
uint64_t packetLimit);
/**
* Writes frame data including zero rtt data to the socket with the supplied
* zero rtt cipher.
*/
uint64_t writeZeroRttDataToSocket(
folly::AsyncUDPSocket& socket,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
const Aead& aead,
const PacketNumberCipher& headerCipher,
QuicVersion version,
uint64_t packetLimit);
/**
* Whether we should and can write data.
*
* TODO: We should probably split "should" and "can" into two APIs.
*/
WriteDataReason shouldWriteData(const QuicConnectionStateBase& conn);
bool hasAckDataToWrite(const QuicConnectionStateBase& conn);
WriteDataReason hasNonAckDataToWrite(const QuicConnectionStateBase& conn);
/**
* Invoked when the written stream data was new stream data.
*/
void handleNewStreamDataWritten(
QuicConnectionStateBase& conn,
QuicStreamLike& stream,
uint64_t frameLen,
bool frameFin,
PacketNum packetNum,
PacketNumberSpace packetNumberSpace);
/**
* Invoked when the stream data written was retransmitted data.
*/
void handleRetransmissionWritten(
QuicConnectionStateBase& conn,
QuicStreamLike& stream,
uint64_t frameOffset,
uint64_t frameLen,
bool frameFin,
PacketNum packetNum,
std::deque<StreamBuffer>::iterator lossBufferIter);
/**
* Update the connection and stream state after stream data is written and deal
* with new data, as well as retranmissions. Returns true if the data sent is
* new data.
*/
bool handleStreamWritten(
QuicConnectionStateBase& conn,
QuicStreamLike& stream,
uint64_t frameOffset,
uint64_t frameLen,
bool frameFin,
PacketNum packetNum,
PacketNumberSpace packetNumberSpace);
/**
* Update the connection state after sending a new packet.
*/
void updateConnection(
QuicConnectionStateBase& conn,
folly::Optional<PacketEvent> packetEvent,
RegularQuicWritePacket packet,
TimePoint time,
uint32_t encodedSize);
/**
* Returns the minimum available bytes window out of path validation rate
* limiting, 0-rtt total bytes sent limiting, and the congestion controller.
*/
uint64_t congestionControlWritableBytes(const QuicConnectionStateBase& conn);
uint64_t unlimitedWritableBytes(const QuicConnectionStateBase&);
void writeCloseCommon(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
PacketHeader&& header,
folly::Optional<std::pair<QuicErrorCode, std::string>> closeDetails,
const Aead& aead,
const PacketNumberCipher& headerCipher);
/**
* Writes a LongHeader packet with a close frame.
* The close frame type written depends on the type of error in closeDetails.
*/
void writeLongClose(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
LongHeader::Types headerType,
folly::Optional<std::pair<QuicErrorCode, std::string>> closeDetails,
const Aead& aead,
const PacketNumberCipher& headerCipher,
QuicVersion);
/**
* Write a short header packet with a close frame.
* The close frame type written depends on the type of error in closeDetails.
*/
void writeShortClose(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
const ConnectionId& connId,
folly::Optional<std::pair<QuicErrorCode, std::string>> closeDetails,
const Aead& aead,
const PacketNumberCipher& headerCipher);
/**
* Encrypts the packet header for the header type.
* This will overwrite the header with the encrypted header form. It will verify
* whether or not there are enough bytes to sample for the header encryption
* from the encryptedBody via a CHECK.
*/
void encryptPacketHeader(
HeaderForm headerForm,
uint8_t* header,
size_t headerLen,
const uint8_t* encryptedBody,
size_t bodyLen,
const PacketNumberCipher& headerCipher);
/**
* Writes the connections data to the socket using the header
* builder as well as the scheduler. This will write the amount of
* data allowed by the writableBytesFunc and will only write a maximum
* number of packetLimit packets at each invocation.
*/
uint64_t writeConnectionDataToSocket(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
HeaderBuilder builder,
PacketNumberSpace pnSpace,
QuicPacketScheduler& scheduler,
const WritableBytesFunc& writableBytesFunc,
uint64_t packetLimit,
const Aead& aead,
const PacketNumberCipher& headerCipher,
QuicVersion version,
const std::string& token = std::string());
uint64_t writeProbingDataToSocket(
folly::AsyncUDPSocket& sock,
QuicConnectionStateBase& connection,
const ConnectionId& srcConnId,
const ConnectionId& dstConnId,
const HeaderBuilder& builder,
PacketNumberSpace pnSpace,
FrameScheduler scheduler,
uint8_t probesToSend,
const Aead& aead,
const PacketNumberCipher& headerCipher,
QuicVersion version);
HeaderBuilder LongHeaderBuilder(LongHeader::Types packetType);
HeaderBuilder ShortHeaderBuilder();
void maybeSendStreamLimitUpdates(QuicConnectionStateBase& conn);
} // namespace quic