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Summary: - as title Reviewed By: lnicco Differential Revision: D33513410 fbshipit-source-id: 282b6f512cf83b9abb7990402661135b658f7bd1
380 lines
10 KiB
C++
380 lines
10 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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*/
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#pragma once
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#include <boost/iterator/iterator_facade.hpp>
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#include <quic/QuicConstants.h>
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#include <quic/QuicException.h>
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#include <quic/codec/QuicPacketBuilder.h>
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#include <quic/codec/QuicPacketRebuilder.h>
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#include <quic/codec/QuicWriteCodec.h>
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#include <quic/codec/Types.h>
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#include <quic/flowcontrol/QuicFlowController.h>
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#include <quic/state/QuicStateFunctions.h>
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#include <quic/state/QuicStreamFunctions.h>
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#include <folly/lang/Assume.h>
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namespace quic {
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struct SchedulingResult {
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folly::Optional<PacketEvent> packetEvent;
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folly::Optional<PacketBuilderInterface::Packet> packet;
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explicit SchedulingResult(
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folly::Optional<PacketEvent> packetEventIn,
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folly::Optional<PacketBuilderInterface::Packet> packetIn)
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: packetEvent(std::move(packetEventIn)), packet(std::move(packetIn)) {}
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};
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/**
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* Common interface for Quic packet schedulers
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* used at the top level.
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*/
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class QuicPacketScheduler {
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public:
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virtual ~QuicPacketScheduler() = default;
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/**
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* Schedules frames and writes them to the builder and returns
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* a pair of PacketEvent and the Packet that was built.
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*
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* Returns an optional PacketEvent which indicates if the built out packet is
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* a clone and the associated PacketEvent for both origin and clone.
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*/
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virtual SchedulingResult scheduleFramesForPacket(
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PacketBuilderInterface&& builder,
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uint32_t writableBytes) = 0;
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/**
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* Returns whether the scheduler has data to send.
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*/
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virtual bool hasData() const = 0;
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/**
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* Returns the name of the scheduler.
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*/
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virtual folly::StringPiece name() const = 0;
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};
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class StreamFrameScheduler {
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public:
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explicit StreamFrameScheduler(QuicConnectionStateBase& conn);
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/**
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* Return: the first boolean indicates if at least one Blocked frame
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* is written into the packet by writeStreams function.
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*/
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void writeStreams(PacketBuilderInterface& builder);
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bool hasPendingData() const;
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private:
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// Return true if this stream wrote some data
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bool writeStreamLossBuffers(
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PacketBuilderInterface& builder,
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QuicStreamState& stream);
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/**
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* Write a single stream's write buffer or loss buffer
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*
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* lossOnly: if only loss buffer should be written. This param may get mutated
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* inside the function.
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*
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* Return: true if write should continue after this stream, false otherwise.
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*/
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bool writeSingleStream(
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PacketBuilderInterface& builder,
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QuicStreamState& stream,
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uint64_t& connWritableBytes);
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StreamId writeStreamsHelper(
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PacketBuilderInterface& builder,
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const std::set<StreamId>& writableStreams,
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StreamId nextScheduledStream,
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uint64_t& connWritableBytes,
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bool streamPerPacket);
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void writeStreamsHelper(
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PacketBuilderInterface& builder,
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PriorityQueue& writableStreams,
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uint64_t& connWritableBytes,
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bool streamPerPacket);
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/**
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* Helper function to write either stream data if stream is not flow
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* controlled or a blocked frame otherwise.
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*
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* Return: A boolean indicates if write is successful.
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*/
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bool writeStreamFrame(
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PacketBuilderInterface& builder,
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QuicStreamState& stream,
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uint64_t& connWritableBytes);
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QuicConnectionStateBase& conn_;
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};
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class AckScheduler {
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public:
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AckScheduler(const QuicConnectionStateBase& conn, const AckState& ackState);
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folly::Optional<PacketNum> writeNextAcks(PacketBuilderInterface& builder);
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bool hasPendingAcks() const;
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private:
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const QuicConnectionStateBase& conn_;
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const AckState& ackState_;
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};
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/**
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* Returns whether or not the Ack scheduler has acks to schedule. This does not
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* tell you when the ACKs can be written.
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*/
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bool hasAcksToSchedule(const AckState& ackState);
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/**
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* Returns the largest packet received which needs to be acked.
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*/
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folly::Optional<PacketNum> largestAckToSend(const AckState& ackState);
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class RstStreamScheduler {
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public:
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explicit RstStreamScheduler(const QuicConnectionStateBase& conn);
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bool hasPendingRsts() const;
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bool writeRsts(PacketBuilderInterface& builder);
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private:
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const QuicConnectionStateBase& conn_;
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};
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/*
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* Simple frames are those whose mechanics are "simple" wrt the send/receive
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* mechanics. These frames are retransmitted regularly on loss.
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*/
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class SimpleFrameScheduler {
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public:
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explicit SimpleFrameScheduler(const QuicConnectionStateBase& conn);
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bool hasPendingSimpleFrames() const;
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bool writeSimpleFrames(PacketBuilderInterface& builder);
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private:
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const QuicConnectionStateBase& conn_;
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};
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class PingFrameScheduler {
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public:
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explicit PingFrameScheduler(const QuicConnectionStateBase& conn);
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bool hasPingFrame() const;
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bool writePing(PacketBuilderInterface& builder);
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private:
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const QuicConnectionStateBase& conn_;
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};
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class DatagramFrameScheduler {
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public:
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explicit DatagramFrameScheduler(QuicConnectionStateBase& conn);
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FOLLY_NODISCARD bool hasPendingDatagramFrames() const;
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bool writeDatagramFrames(PacketBuilderInterface& builder);
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private:
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QuicConnectionStateBase& conn_;
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};
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class WindowUpdateScheduler {
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public:
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explicit WindowUpdateScheduler(const QuicConnectionStateBase& conn);
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bool hasPendingWindowUpdates() const;
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void writeWindowUpdates(PacketBuilderInterface& builder);
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private:
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const QuicConnectionStateBase& conn_;
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};
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class BlockedScheduler {
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public:
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explicit BlockedScheduler(const QuicConnectionStateBase& conn);
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bool hasPendingBlockedFrames() const;
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void writeBlockedFrames(PacketBuilderInterface& builder);
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private:
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const QuicConnectionStateBase& conn_;
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};
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class CryptoStreamScheduler {
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public:
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explicit CryptoStreamScheduler(
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const QuicConnectionStateBase& conn,
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const QuicCryptoStream& cryptoStream);
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/**
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* Returns whether or we could write data to the stream.
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*/
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bool writeCryptoData(PacketBuilderInterface& builder);
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bool hasData() const;
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folly::StringPiece name() const {
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return "CryptoScheduler";
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}
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private:
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const QuicConnectionStateBase& conn_;
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const QuicCryptoStream& cryptoStream_;
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};
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class FrameScheduler : public QuicPacketScheduler {
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public:
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~FrameScheduler() override = default;
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struct Builder {
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Builder(
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QuicConnectionStateBase& conn,
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EncryptionLevel encryptionLevel,
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PacketNumberSpace packetNumberSpace,
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folly::StringPiece name);
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Builder& streamFrames();
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Builder& ackFrames();
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Builder& resetFrames();
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Builder& windowUpdateFrames();
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Builder& blockedFrames();
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Builder& cryptoFrames();
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Builder& simpleFrames();
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Builder& pingFrames();
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Builder& datagramFrames();
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FrameScheduler build() &&;
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private:
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QuicConnectionStateBase& conn_;
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EncryptionLevel encryptionLevel_;
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PacketNumberSpace packetNumberSpace_;
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folly::StringPiece name_;
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// schedulers
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bool streamFrameScheduler_{false};
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bool ackScheduler_{false};
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bool rstScheduler_{false};
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bool windowUpdateScheduler_{false};
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bool blockedScheduler_{false};
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bool cryptoStreamScheduler_{false};
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bool simpleFrameScheduler_{false};
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bool pingFrameScheduler_{false};
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bool datagramFrameScheduler_{false};
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};
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FrameScheduler(folly::StringPiece name, QuicConnectionStateBase& conn);
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SchedulingResult scheduleFramesForPacket(
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PacketBuilderInterface&& builder,
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uint32_t writableBytes) override;
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// If any scheduler, including AckScheduler, has pending data to send
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FOLLY_NODISCARD bool hasData() const override;
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// If any of the non-Ack scheduler has pending data to send
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FOLLY_NODISCARD virtual bool hasImmediateData() const;
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FOLLY_NODISCARD folly::StringPiece name() const override;
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private:
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folly::Optional<StreamFrameScheduler> streamFrameScheduler_;
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folly::Optional<AckScheduler> ackScheduler_;
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folly::Optional<RstStreamScheduler> rstScheduler_;
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folly::Optional<WindowUpdateScheduler> windowUpdateScheduler_;
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folly::Optional<BlockedScheduler> blockedScheduler_;
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folly::Optional<CryptoStreamScheduler> cryptoStreamScheduler_;
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folly::Optional<SimpleFrameScheduler> simpleFrameScheduler_;
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folly::Optional<PingFrameScheduler> pingFrameScheduler_;
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folly::Optional<DatagramFrameScheduler> datagramFrameScheduler_;
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folly::StringPiece name_;
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QuicConnectionStateBase& conn_;
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};
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/**
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* A packet scheduler wrapping a normal FrameScheduler with the ability to clone
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* exiting packets that are still outstanding. A CloningScheduler first trie to
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* write new farmes with new data into a packet. If that fails due to the lack
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* of new data, it falls back to cloning one inflight packet from a connection's
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* oustanding packets if there is at least one outstanding packet that's smaller
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* than the writableBytes limit, and isn't a Handshake packet.
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*/
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class CloningScheduler : public QuicPacketScheduler {
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public:
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// Normally a scheduler takes in a const conn, and update conn later. But for
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// this one I want to update conn right inside this class itself.
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CloningScheduler(
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FrameScheduler& scheduler,
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QuicConnectionStateBase& conn,
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const folly::StringPiece name,
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uint64_t cipherOverhead);
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bool hasData() const override;
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/**
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* Returns a optional PacketEvent which indicates if the built out packet is a
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* clone and the associated PacketEvent for both origin and clone.
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*/
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SchedulingResult scheduleFramesForPacket(
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PacketBuilderInterface&& builder,
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uint32_t writableBytes) override;
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folly::StringPiece name() const override;
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private:
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FrameScheduler& frameScheduler_;
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QuicConnectionStateBase& conn_;
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folly::StringPiece name_;
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uint64_t cipherOverhead_;
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};
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/**
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* This is the packet scheduler for D6D probe packets. It only schedule a PING
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* frame followed by many PADDING frames, forming a probeSize-sized packet.
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*/
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class D6DProbeScheduler : public QuicPacketScheduler {
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public:
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D6DProbeScheduler(
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QuicConnectionStateBase& conn,
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folly::StringPiece name,
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uint64_t cipherOverhead,
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uint32_t probSize);
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FOLLY_NODISCARD bool hasData() const override;
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SchedulingResult scheduleFramesForPacket(
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PacketBuilderInterface&& builder,
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uint32_t writableBytes) override;
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FOLLY_NODISCARD folly::StringPiece name() const override;
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private:
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QuicConnectionStateBase& conn_;
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folly::StringPiece name_;
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uint64_t cipherOverhead_;
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uint32_t probeSize_;
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bool probeSent_{false};
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};
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} // namespace quic
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