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mvfst/quic/server/test/ServerStateMachineTest.cpp
Amaury Séchet 04c63839e4 Start splitting the fizz specific parts of the server (#160)
Summary:
This is following a similar pattern than what was done for the client side.

Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/160

Reviewed By: yangchi

Differential Revision: D23560951

Pulled By: xttjsn

fbshipit-source-id: 351417cbfa3230112fff4c4de59b307f88389cf6
2020-09-08 17:17:47 -07:00

168 lines
6.3 KiB
C++

// Copyright 2004-present Facebook. All Rights Reserved.
#include <quic/server/state/ServerStateMachine.h>
#include <folly/portability/GMock.h>
#include <folly/portability/GTest.h>
#include <quic/codec/DefaultConnectionIdAlgo.h>
#include <quic/codec/QuicConnectionId.h>
#include <quic/codec/test/Mocks.h>
#include <quic/common/test/TestUtils.h>
#include <quic/fizz/server/handshake/FizzServerQuicHandshakeContext.h>
#include <quic/server/test/Mocks.h>
using namespace testing;
namespace quic {
namespace {
void assertServerConnIdParamsEq(
ServerConnectionIdParams& first,
ServerConnectionIdParams& second) {
EXPECT_EQ(first.version, second.version);
EXPECT_EQ(first.hostId, second.hostId);
EXPECT_EQ(first.processId, second.processId);
EXPECT_EQ(first.workerId, second.workerId);
}
} // namespace
namespace test {
TEST(ServerStateMachineTest, TestAddConnId) {
QuicServerConnectionState serverState(
std::make_shared<FizzServerQuicHandshakeContext>());
ServerConnectionIdParams originalParams(12, 1, 37);
auto algo = std::make_unique<DefaultConnectionIdAlgo>();
serverState.connIdAlgo = algo.get();
serverState.serverConnIdParams = originalParams;
serverState.serverAddr = folly::SocketAddress("0.0.0.0", 42069);
std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
serverState.transportSettings.statelessResetTokenSecret = secret;
EXPECT_EQ(serverState.selfConnectionIds.size(), 0);
serverState.peerActiveConnectionIdLimit = 2;
auto newConnId1 = serverState.createAndAddNewSelfConnId();
auto newConnId2 = serverState.createAndAddNewSelfConnId();
auto newConnId3 = serverState.createAndAddNewSelfConnId();
// Sequence numbers correctly set.
EXPECT_EQ(newConnId1->sequenceNumber, 0);
EXPECT_EQ(newConnId2->sequenceNumber, 1);
EXPECT_EQ(newConnId3->sequenceNumber, 2);
// All three conn ids are different from each other.
EXPECT_NE(newConnId1->connId, newConnId2->connId);
EXPECT_NE(newConnId2->connId, newConnId3->connId);
EXPECT_NE(newConnId3->connId, newConnId1->connId);
EXPECT_EQ(newConnId1->token->size(), kStatelessResetTokenLength);
EXPECT_EQ(newConnId2->token->size(), kStatelessResetTokenLength);
EXPECT_EQ(newConnId3->token->size(), kStatelessResetTokenLength);
auto params1 = *serverState.connIdAlgo->parseConnectionId(newConnId1->connId);
auto params2 = *serverState.connIdAlgo->parseConnectionId(newConnId2->connId);
auto params3 = *serverState.connIdAlgo->parseConnectionId(newConnId3->connId);
// Server connection id params are correctly encoded/decoded.
assertServerConnIdParamsEq(originalParams, params1);
assertServerConnIdParamsEq(params1, params2);
assertServerConnIdParamsEq(params2, params3);
EXPECT_EQ(serverState.selfConnectionIds.size(), 3);
EXPECT_EQ(serverState.nextSelfConnectionIdSequence, 3);
}
TEST(ServerStateMachineTest, TestCidRejected) {
QuicServerConnectionState serverConn(
std::make_shared<FizzServerQuicHandshakeContext>());
MockServerConnectionIdRejector mockRejector;
ServerConnectionIdParams serverCidParams(10, 11, 12);
MockConnectionIdAlgo mockCidAlgo;
serverConn.connIdAlgo = &mockCidAlgo;
serverConn.connIdRejector = &mockRejector;
serverConn.serverConnIdParams = serverCidParams;
serverConn.peerActiveConnectionIdLimit = 10;
std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
serverConn.transportSettings.statelessResetTokenSecret = secret;
serverConn.serverAddr = folly::SocketAddress("0.0.0.0", 225);
auto firstCid = getTestConnectionId(0);
auto secondCid = getTestConnectionId(1);
EXPECT_CALL(mockCidAlgo, encodeConnectionId(serverCidParams))
.WillOnce(Return(firstCid))
.WillOnce(Return(secondCid));
EXPECT_CALL(mockRejector, rejectConnectionIdNonConst(_))
.WillOnce(Invoke([&](const ConnectionId& inputCid) {
EXPECT_EQ(inputCid, firstCid);
return true;
}))
.WillOnce(Invoke([&](const ConnectionId& inputCid) {
EXPECT_EQ(inputCid, secondCid);
return false;
}));
serverConn.createAndAddNewSelfConnId();
}
TEST(ServerStateMachineTest, TestCidRejectedThenFail) {
QuicServerConnectionState serverConn(
std::make_shared<FizzServerQuicHandshakeContext>());
MockServerConnectionIdRejector mockRejector;
ServerConnectionIdParams serverCidParams(10, 11, 12);
MockConnectionIdAlgo mockCidAlgo;
serverConn.connIdAlgo = &mockCidAlgo;
serverConn.connIdRejector = &mockRejector;
serverConn.serverConnIdParams = serverCidParams;
serverConn.peerActiveConnectionIdLimit = 10;
std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
serverConn.transportSettings.statelessResetTokenSecret = secret;
serverConn.serverAddr = folly::SocketAddress("0.0.0.0", 770);
auto firstCid = getTestConnectionId(0);
EXPECT_CALL(mockCidAlgo, encodeConnectionId(serverCidParams))
.WillOnce(Return(firstCid))
.WillOnce(Return(folly::makeUnexpected(QuicInternalException(
"Tumbledown", quic::LocalErrorCode::INTERNAL_ERROR))));
EXPECT_CALL(mockRejector, rejectConnectionIdNonConst(_))
.WillOnce(Invoke([&](const ConnectionId& inputCid) {
EXPECT_EQ(inputCid, firstCid);
return true;
}));
serverConn.createAndAddNewSelfConnId();
}
TEST(ServerStateMachineTest, TestCidRejectedGiveUp) {
QuicServerConnectionState serverConn(
std::make_shared<FizzServerQuicHandshakeContext>());
MockServerConnectionIdRejector mockRejector;
ServerConnectionIdParams serverCidParams(10, 11, 12);
MockConnectionIdAlgo mockCidAlgo;
serverConn.connIdAlgo = &mockCidAlgo;
serverConn.connIdRejector = &mockRejector;
serverConn.serverConnIdParams = serverCidParams;
serverConn.peerActiveConnectionIdLimit = 10;
std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
serverConn.transportSettings.statelessResetTokenSecret = secret;
serverConn.serverAddr = folly::SocketAddress("0.0.0.0", 770);
auto firstCid = getTestConnectionId(0);
EXPECT_CALL(mockCidAlgo, encodeConnectionId(serverCidParams))
.WillRepeatedly(Return(firstCid));
size_t rejectCounter = 0;
EXPECT_CALL(mockRejector, rejectConnectionIdNonConst(_))
.WillRepeatedly(Invoke([&](const ConnectionId& inputCid) {
EXPECT_EQ(inputCid, firstCid);
rejectCounter++;
return true;
}));
serverConn.createAndAddNewSelfConnId();
EXPECT_EQ(rejectCounter, 16);
}
} // namespace test
} // namespace quic