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Summary: This is following a similar pattern than what was done for the client side. Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/160 Reviewed By: yangchi Differential Revision: D23560951 Pulled By: xttjsn fbshipit-source-id: 351417cbfa3230112fff4c4de59b307f88389cf6
168 lines
6.3 KiB
C++
168 lines
6.3 KiB
C++
// Copyright 2004-present Facebook. All Rights Reserved.
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#include <quic/server/state/ServerStateMachine.h>
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#include <folly/portability/GMock.h>
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#include <folly/portability/GTest.h>
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#include <quic/codec/DefaultConnectionIdAlgo.h>
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#include <quic/codec/QuicConnectionId.h>
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#include <quic/codec/test/Mocks.h>
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#include <quic/common/test/TestUtils.h>
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#include <quic/fizz/server/handshake/FizzServerQuicHandshakeContext.h>
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#include <quic/server/test/Mocks.h>
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using namespace testing;
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namespace quic {
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namespace {
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void assertServerConnIdParamsEq(
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ServerConnectionIdParams& first,
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ServerConnectionIdParams& second) {
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EXPECT_EQ(first.version, second.version);
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EXPECT_EQ(first.hostId, second.hostId);
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EXPECT_EQ(first.processId, second.processId);
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EXPECT_EQ(first.workerId, second.workerId);
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}
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} // namespace
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namespace test {
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TEST(ServerStateMachineTest, TestAddConnId) {
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QuicServerConnectionState serverState(
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std::make_shared<FizzServerQuicHandshakeContext>());
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ServerConnectionIdParams originalParams(12, 1, 37);
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auto algo = std::make_unique<DefaultConnectionIdAlgo>();
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serverState.connIdAlgo = algo.get();
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serverState.serverConnIdParams = originalParams;
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serverState.serverAddr = folly::SocketAddress("0.0.0.0", 42069);
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std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
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serverState.transportSettings.statelessResetTokenSecret = secret;
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EXPECT_EQ(serverState.selfConnectionIds.size(), 0);
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serverState.peerActiveConnectionIdLimit = 2;
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auto newConnId1 = serverState.createAndAddNewSelfConnId();
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auto newConnId2 = serverState.createAndAddNewSelfConnId();
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auto newConnId3 = serverState.createAndAddNewSelfConnId();
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// Sequence numbers correctly set.
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EXPECT_EQ(newConnId1->sequenceNumber, 0);
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EXPECT_EQ(newConnId2->sequenceNumber, 1);
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EXPECT_EQ(newConnId3->sequenceNumber, 2);
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// All three conn ids are different from each other.
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EXPECT_NE(newConnId1->connId, newConnId2->connId);
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EXPECT_NE(newConnId2->connId, newConnId3->connId);
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EXPECT_NE(newConnId3->connId, newConnId1->connId);
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EXPECT_EQ(newConnId1->token->size(), kStatelessResetTokenLength);
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EXPECT_EQ(newConnId2->token->size(), kStatelessResetTokenLength);
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EXPECT_EQ(newConnId3->token->size(), kStatelessResetTokenLength);
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auto params1 = *serverState.connIdAlgo->parseConnectionId(newConnId1->connId);
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auto params2 = *serverState.connIdAlgo->parseConnectionId(newConnId2->connId);
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auto params3 = *serverState.connIdAlgo->parseConnectionId(newConnId3->connId);
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// Server connection id params are correctly encoded/decoded.
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assertServerConnIdParamsEq(originalParams, params1);
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assertServerConnIdParamsEq(params1, params2);
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assertServerConnIdParamsEq(params2, params3);
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EXPECT_EQ(serverState.selfConnectionIds.size(), 3);
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EXPECT_EQ(serverState.nextSelfConnectionIdSequence, 3);
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}
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TEST(ServerStateMachineTest, TestCidRejected) {
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QuicServerConnectionState serverConn(
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std::make_shared<FizzServerQuicHandshakeContext>());
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MockServerConnectionIdRejector mockRejector;
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ServerConnectionIdParams serverCidParams(10, 11, 12);
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MockConnectionIdAlgo mockCidAlgo;
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serverConn.connIdAlgo = &mockCidAlgo;
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serverConn.connIdRejector = &mockRejector;
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serverConn.serverConnIdParams = serverCidParams;
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serverConn.peerActiveConnectionIdLimit = 10;
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std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
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serverConn.transportSettings.statelessResetTokenSecret = secret;
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serverConn.serverAddr = folly::SocketAddress("0.0.0.0", 225);
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auto firstCid = getTestConnectionId(0);
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auto secondCid = getTestConnectionId(1);
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EXPECT_CALL(mockCidAlgo, encodeConnectionId(serverCidParams))
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.WillOnce(Return(firstCid))
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.WillOnce(Return(secondCid));
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EXPECT_CALL(mockRejector, rejectConnectionIdNonConst(_))
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.WillOnce(Invoke([&](const ConnectionId& inputCid) {
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EXPECT_EQ(inputCid, firstCid);
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return true;
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}))
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.WillOnce(Invoke([&](const ConnectionId& inputCid) {
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EXPECT_EQ(inputCid, secondCid);
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return false;
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}));
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serverConn.createAndAddNewSelfConnId();
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}
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TEST(ServerStateMachineTest, TestCidRejectedThenFail) {
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QuicServerConnectionState serverConn(
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std::make_shared<FizzServerQuicHandshakeContext>());
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MockServerConnectionIdRejector mockRejector;
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ServerConnectionIdParams serverCidParams(10, 11, 12);
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MockConnectionIdAlgo mockCidAlgo;
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serverConn.connIdAlgo = &mockCidAlgo;
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serverConn.connIdRejector = &mockRejector;
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serverConn.serverConnIdParams = serverCidParams;
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serverConn.peerActiveConnectionIdLimit = 10;
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std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
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serverConn.transportSettings.statelessResetTokenSecret = secret;
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serverConn.serverAddr = folly::SocketAddress("0.0.0.0", 770);
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auto firstCid = getTestConnectionId(0);
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EXPECT_CALL(mockCidAlgo, encodeConnectionId(serverCidParams))
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.WillOnce(Return(firstCid))
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.WillOnce(Return(folly::makeUnexpected(QuicInternalException(
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"Tumbledown", quic::LocalErrorCode::INTERNAL_ERROR))));
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EXPECT_CALL(mockRejector, rejectConnectionIdNonConst(_))
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.WillOnce(Invoke([&](const ConnectionId& inputCid) {
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EXPECT_EQ(inputCid, firstCid);
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return true;
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}));
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serverConn.createAndAddNewSelfConnId();
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}
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TEST(ServerStateMachineTest, TestCidRejectedGiveUp) {
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QuicServerConnectionState serverConn(
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std::make_shared<FizzServerQuicHandshakeContext>());
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MockServerConnectionIdRejector mockRejector;
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ServerConnectionIdParams serverCidParams(10, 11, 12);
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MockConnectionIdAlgo mockCidAlgo;
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serverConn.connIdAlgo = &mockCidAlgo;
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serverConn.connIdRejector = &mockRejector;
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serverConn.serverConnIdParams = serverCidParams;
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serverConn.peerActiveConnectionIdLimit = 10;
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std::array<uint8_t, kStatelessResetTokenSecretLength> secret;
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serverConn.transportSettings.statelessResetTokenSecret = secret;
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serverConn.serverAddr = folly::SocketAddress("0.0.0.0", 770);
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auto firstCid = getTestConnectionId(0);
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EXPECT_CALL(mockCidAlgo, encodeConnectionId(serverCidParams))
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.WillRepeatedly(Return(firstCid));
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size_t rejectCounter = 0;
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EXPECT_CALL(mockRejector, rejectConnectionIdNonConst(_))
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.WillRepeatedly(Invoke([&](const ConnectionId& inputCid) {
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EXPECT_EQ(inputCid, firstCid);
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rejectCounter++;
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return true;
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}));
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serverConn.createAndAddNewSelfConnId();
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EXPECT_EQ(rejectCounter, 16);
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}
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} // namespace test
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} // namespace quic
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