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mvfst/quic/api/IoBufQuicBatch.cpp
Hani Damlaj 00e67c1bf9 mvfst License Header Update
Reviewed By: lnicco

Differential Revision: D33587012

fbshipit-source-id: 972eb440f0156c9c04aa6e8787561b18295c1a97
2022-01-18 13:56:12 -08:00

178 lines
5.5 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <quic/api/IoBufQuicBatch.h>
#include <quic/common/SocketUtil.h>
#include <quic/happyeyeballs/QuicHappyEyeballsFunctions.h>
namespace quic {
IOBufQuicBatch::IOBufQuicBatch(
BatchWriterPtr&& batchWriter,
bool threadLocal,
folly::AsyncUDPSocket& sock,
const folly::SocketAddress& peerAddress,
QuicTransportStatsCallback* statsCallback,
QuicClientConnectionState::HappyEyeballsState* happyEyeballsState)
: batchWriter_(std::move(batchWriter)),
threadLocal_(threadLocal),
sock_(sock),
peerAddress_(peerAddress),
statsCallback_(statsCallback),
happyEyeballsState_(happyEyeballsState) {}
bool IOBufQuicBatch::write(
std::unique_ptr<folly::IOBuf>&& buf,
size_t encodedSize) {
pktSent_++;
// see if we need to flush the prev buffer(s)
if (batchWriter_->needsFlush(encodedSize)) {
// continue even if we get an error here
flush(FlushType::FLUSH_TYPE_ALWAYS);
}
// try to append the new buffers
if (batchWriter_->append(
std::move(buf),
encodedSize,
peerAddress_,
threadLocal_ ? &sock_ : nullptr)) {
// return if we get an error here
return flush(FlushType::FLUSH_TYPE_ALWAYS);
}
return true;
}
bool IOBufQuicBatch::flush(FlushType flushType) {
if (threadLocal_ &&
(flushType == FlushType::FLUSH_TYPE_ALLOW_THREAD_LOCAL_DELAY)) {
return true;
}
bool ret = flushInternal();
reset();
return ret;
}
void IOBufQuicBatch::reset() {
batchWriter_->reset();
}
bool IOBufQuicBatch::isRetriableError(int err) {
return err == EAGAIN || err == EWOULDBLOCK || err == ENOBUFS;
}
bool IOBufQuicBatch::flushInternal() {
if (batchWriter_->empty()) {
return true;
}
bool written = false;
folly::Optional<int> firstSocketErrno;
if (!happyEyeballsState_ || happyEyeballsState_->shouldWriteToFirstSocket) {
auto consumed = batchWriter_->write(sock_, peerAddress_);
if (consumed < 0) {
firstSocketErrno = errno;
}
written = (consumed >= 0);
if (happyEyeballsState_) {
happyEyeballsState_->shouldWriteToFirstSocket =
(consumed >= 0 || isRetriableError(errno));
if (!happyEyeballsState_->shouldWriteToFirstSocket) {
sock_.pauseRead();
}
}
}
// If error occured on first socket, kick off second socket immediately
if (!written && happyEyeballsState_ &&
happyEyeballsState_->connAttemptDelayTimeout &&
happyEyeballsState_->connAttemptDelayTimeout->isScheduled()) {
happyEyeballsState_->connAttemptDelayTimeout->timeoutExpired();
happyEyeballsState_->connAttemptDelayTimeout->cancelTimeout();
}
folly::Optional<int> secondSocketErrno;
if (happyEyeballsState_ && happyEyeballsState_->shouldWriteToSecondSocket) {
auto consumed = batchWriter_->write(
*happyEyeballsState_->secondSocket,
happyEyeballsState_->secondPeerAddress);
if (consumed < 0) {
secondSocketErrno = errno;
}
// written is marked true if either socket write succeeds
written |= (consumed >= 0);
happyEyeballsState_->shouldWriteToSecondSocket =
(consumed >= 0 || isRetriableError(errno));
if (!happyEyeballsState_->shouldWriteToSecondSocket) {
happyEyeballsState_->secondSocket->pauseRead();
}
}
if (!written && statsCallback_) {
if (firstSocketErrno.has_value()) {
QUIC_STATS(
statsCallback_,
onUDPSocketWriteError,
QuicTransportStatsCallback::errnoToSocketErrorType(
firstSocketErrno.value()));
}
if (secondSocketErrno.has_value()) {
QUIC_STATS(
statsCallback_,
onUDPSocketWriteError,
QuicTransportStatsCallback::errnoToSocketErrorType(
secondSocketErrno.value()));
}
}
// If we have no happy eyeballs state, we only care if the first socket had
// an error. Otherwise we check both.
if ((!happyEyeballsState_ && firstSocketErrno.has_value() &&
!isRetriableError(firstSocketErrno.value())) ||
(happyEyeballsState_ && !happyEyeballsState_->shouldWriteToFirstSocket &&
!happyEyeballsState_->shouldWriteToSecondSocket)) {
auto firstSocketErrorMsg = firstSocketErrno.has_value()
? folly::to<std::string>(
folly::errnoStr(firstSocketErrno.value()), ", ")
: "";
auto secondSocketErrorMsg = secondSocketErrno.has_value()
? folly::errnoStr(secondSocketErrno.value())
: "";
auto errorMsg =
folly::to<std::string>(firstSocketErrorMsg, secondSocketErrorMsg);
// Both sockets becomes fatal, close connection
VLOG(4) << "Error writing to the socket " << errorMsg << " "
<< peerAddress_;
// We can get write error for any reason, close the conn only if network
// is unreachable, for all others, we throw a transport exception
if (isNetworkUnreachable(errno)) {
throw QuicInternalException(
folly::to<std::string>("Error on socket write ", errorMsg),
LocalErrorCode::CONNECTION_ABANDONED);
} else {
throw QuicTransportException(
folly::to<std::string>("Error on socket write ", errorMsg),
TransportErrorCode::INTERNAL_ERROR);
}
}
if (!written) {
// This can happen normally, so ignore. Now we treat most errors same
// as a loss to avoid looping.
return false; // done
}
return true; // success, not done yet
}
} // namespace quic