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Commit Graph

46 Commits

Author SHA1 Message Date
Matt Joras
d3e8fe246a Convert IntervalSet from throwing exceptions to using CHECKs with Expected error handling
Summary:
This commit converts IntervalSet to use CHECKs instead of throwing exceptions and provides safe tryInsert methods that return quic::Expected for error handling.

**Core Problem Solved:**
IntervalSet was throwing `std::invalid_argument` exceptions in two scenarios:
1. When constructing an Interval with `start > end`
2. When interval bounds exceed the maximum allowed value

This change eliminates exceptions in favor of CHECKs (for internal validation) and Expected-based error handling (for caller validation).

**Implementation Details:**

**1. IntervalSet Core Changes:**
- Replaced `throw std::invalid_argument` with `CHECK_LE` in Interval constructor
- Replaced `throw std::invalid_argument` with `CHECK_LE` in `insert(start, end)`
- Added `IntervalSetError` enum for error classification
- Added `folly::Expected` include

**2. Safe API Layer:**
- Added `tryInsert(interval)` method returning `Expected<Unit, IntervalSetError>`
- Added `tryInsert(start, end)` method with pre-validation
- Added `tryInsert(point)` method
- Added static `Interval::tryCreate()` method for safe interval construction

**3. Updated  Code:**
- **QuicWriteCodec.cpp**: Updated `fillFrameWithPacketReceiveTimestamps` to use `tryInsert`
  - Returns `QuicError` if interval validation fails
  - Maintains existing error handling patterns
- **QuicTransportFunctions.cpp**: Updated `implicitAckCryptoStream` to use `tryInsert`
  - Logs errors and continues processing other packets
  - Robust error handling for crypto stream implicit acks

Reviewed By: kvtsoy

Differential Revision: D76792362

fbshipit-source-id: 5bd7c22e69a91d60cc41c603a1f2380893f4c8a0
2025-08-19 10:47:24 -07:00
Matt Joras
9a9dcca57c Mostly remove folly::Optional
Summary:
This is an API break, but it should mostly be a manageable one. We want to be able to compile mvfst internally without exceptions, and folly::Optional is one dependency that makes this challenging. Additionally, we already have an imported secondary optional type for performance/struct size reasons, tiny-optional.

This second optional interface is mostly compatible in an API sense (including the use of std::nullopt) with std::optional. Thus our approach is to remove the dependency on folly::Optional, and offer a quic::Optional instead.

The next diff will properly vendor tiny-optional so that quic::Optional is an independent version of it.

Reviewed By: sharmafb, kvtsoy

Differential Revision: D74133131

fbshipit-source-id: 715f8bb5043ba3bb876cacfe54236887e0686b30
2025-05-07 23:01:49 -07:00
Matt Joras
089bf581a7 Remove throws from socket layer
Summary: More in the theme of returning Expected instead of throwing. For the folly case, we keep the try/catches in there and translate to Expected. For Libev, we convert directly to Expected.

Reviewed By: kvtsoy

Differential Revision: D73217128

fbshipit-source-id: d00a978f24e3b29a77a8ac99a19765ae49f64df8
2025-04-19 15:20:15 -07:00
Matt Joras
2a8fba588f Propagate error in scheduleFramesForPacket and writeData
Summary: As in title, this is more of a theme on adding an Expected return.

Reviewed By: kvtsoy

Differential Revision: D72579218

fbshipit-source-id: 25735535368838f1a4315667cd7e9e9b5df1c485
2025-04-08 21:06:35 -07:00
Matt Joras
67ce39cfdd Remove exception throwing from the stream manager and flow control.
Summary: I started with the QuicStreamManager, but it turns out that the path from the manager up to the close path touches a LOT, and so this is a big diff. The strategy is basically the same everywhere, add a folly::Expected and check it on every function and enforce that with [[nodiscard]]

Reviewed By: kvtsoy

Differential Revision: D72347215

fbshipit-source-id: 452868b541754d2ecab646d6c3cbd6aacf317d7f
2025-04-07 23:45:33 -07:00
Aman Sharma
a83a2c93fe Modify read state machine for reliable resets
Summary:
We should only transition the `recvState` to `Closed` once we receive all of the reliable data, otherwise we'll drop all incoming data for that stream. This can happen in one of the two cases:
* We get a reset stream frame, and the reliable size in that frame is such that we've received all of the reliable data.
* We get a read stream frame, and that puts us in a situation where we've received all of the reliable data.

Reviewed By: jbeshay

Differential Revision: D67658440

fbshipit-source-id: b37786c7720014f3598b3c8c0a88084b06c5261e
2025-01-15 15:27:08 -08:00
Aman Sharma
8242617c54 Modify send state machine for reliable resets
Summary:
We've made the following changes to the send stream state machine:
* We allow the sending of multiple resets
* We only transition from `ResetSent` to `Closed` once we've successfully delivered all data until the `reliableSize` of some reset that has been ACKed by the peer. This transition can happen either when we get an ACK for a reset or an ACK for stream data.

Reviewed By: kvtsoy

Differential Revision: D66885041

fbshipit-source-id: f2f2617a56ea5713b77c9b48d7b1fa94de8e79db
2024-12-13 15:54:21 -08:00
Aman Sharma
fca90d483b Keep track of the minimum reliable size ACKed
Summary:
With normal resets, we transition from `StreamSendState::ResetSent` to `StreamSendState::Closed` when we get an ACK for a RESET_STREAM frame.

With reliable resets, this is going to be a little more complicated. We can't automatically transition from `StreamSendState::ResetSent` to `StreamSendState::Closed` when we get an ACK for a RESET_STREAM_AT frame because it's possible that the peer hasn't yet received all data until the reliable reset offset.

My idea is the following: Keep track of the `minReliableSizeAcked`, which is the lowest value of the reliable size in any RESET_STREAM_AT frame that was ACKed by the peer. We set it to 0 if a RESET_STREAM frame was ACKed by the peer.

Then, we can transition from `StreamSendState::ResetSent` to `StreamSendState::Closed` if any one of the following two events happen:
* We get an ACK for a RESET_STREAM_AT or a RESET_STREAM frame, and all data until the `minReliableSizeAcked` has been ACKed by the peer.
* We get an ACK for stream data, and this puts us in a state where all data until the `minReliableSizeAcked` has been ACKed by the peer.

Note: This diff doesn't have any functional change. The only change is that we're keeping track of the `minReliableSizeAcked`, but aren't using it anywhere.

Reviewed By: mjoras

Differential Revision: D66781199

fbshipit-source-id: 2aa5138a18f70e9801e59e747460558ba706939c
2024-12-10 16:39:37 -08:00
Nicholas Ormrod
37cf3495d8 namespace-concat in fbcode/quic
Summary:
Concatenate adjacent namespaces + format

This is a codemod. It was automatically generated and will be landed once it is approved and tests are passing in sandcastle.
You have been added as a reviewer by Sentinel or Butterfly.

Autodiff project: nc
Autodiff partition: fbcode.quic
Autodiff bookmark: ad.nc.fbcode.quic

Reviewed By: hanidamlaj

Differential Revision: D65365244

fbshipit-source-id: 0bbaa7684d03caf8fc8eff3439a0865940398220
2024-11-01 18:34:56 -07:00
Aman Sharma
bc386475e5 Integrate RangeChain into write path of QUIC stack
Summary: See title

Reviewed By: mjoras

Differential Revision: D58216871

fbshipit-source-id: 9afc08946a676ec967c998416a6470d4884af550
2024-08-15 05:46:08 -07:00
Matt Joras
aefc9e369b Introduce quic::Optional
Summary:
The idea here is to make it so we can swap out the type we are using for optionality. In the near term we are going to try swapping towards one that more aggressively tries to save size.

For now there is no functional change and this is just a big aliasing diff.

Reviewed By: sharmafb

Differential Revision: D57633896

fbshipit-source-id: 6eae5953d47395b390016e59cf9d639f3b6c8cfe
2024-06-11 11:02:02 -07:00
Joseph Beshay
ead139adef Move all mvfst use-cases to the new Eventbase, Timer, and Socket interfaces
Summary:
This is the major transition that updates mvfst code to use the new interfaces. The new Folly implementations of the interfaces maintain all the existing behavior of folly types so this should not introduce any functional change. The core changes are:
- Update the BatchWriters to use the new interfaces.
- Update the FunctionLooper to use the new interfaces.
- Change QuicServerTransport to take the folly types and wrap them in the new types for use in the QuicTransportBase.

The rest of the diff is for updating all the existing uses of the QuicTrasnport to initialize the necessary types and pass them to the QUIC transport instead of directly passing folly types.

Reviewed By: mjoras

Differential Revision: D51413481

fbshipit-source-id: 5ed607e12b9a52b96148ad9b4f8f43899655d936
2023-12-14 00:24:12 -08:00
Brandon Schlinker
a1445434b0 Cleanup and modularize receive path, improve timestamp support [5/x]
Summary:
This diff changes `QuicAsyncUDPSocketWrapper` so that it is an abstraction layer that inherits from `QuicAsyncUDPSocketType`, instead of simply being a container with aliases.
- Key changes in `QuicAsyncUDPSocketWrapper.h`, the rest of the updates switch us from using `QuicAsyncUDPSocketType` to `QuicAsyncUDPSocketWrapper`.
- It's difficult to mock the UDP socket today given that we expose the entire `folly::AsyncUDPSocket` type to the higher layers of the QUIC stack. This complicates testing and emulation because any mock / fake has to implement low level primitives like `recvmmsg`, and because the `folly::AsyncUDPSocket` interface can change over time.
- Pure virtual functions will be defined in `QuicAsyncUDPSocketWrapper` in a follow up diff to start creating an interface between the higher layers of the mvfst QUIC stack and the UDP socket, and this interface will abstract away lower layer details such as `cmsgs` and `io_vec`, and instead focus on populating higher layer structures such as `NetworkData` and `ReceivedPacket` (D48714615). This will make it easier for us to mock or fake the UDP socket.

This diff relies on changes to `folly::MockAsyncUDPSocket` introduced in D48717389.

--

This diff is part of a larger stack focused on the following:

- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
  - The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
  - The client currently has three receive paths, and none of them are well tested.

- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
  - `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
  - Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
  - By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.

- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.

Reviewed By: jbeshay, hanidamlaj

Differential Revision: D48717388

fbshipit-source-id: 4f34182a69ab1e619e454da19e357a6a2ee2b9ab
2023-09-21 07:57:58 -07:00
Konstantin Tsoy
264bf20d9a Update flow control settings names to reflect that these are indeed flow
Summary: Update flow control settings names to reflect that these are indeed flow control

Reviewed By: jbeshay

Differential Revision: D48137685

fbshipit-source-id: a48372e21cdd529480e25785a9bd5de456427ef3
2023-08-18 10:21:24 -07:00
Christian Clauss
b8396fc119 Fix typos discovered by codespell
Summary:
`codespell --ignore-words-list=arithmetics,atleast,crate,crated,deriver,ect,hel,onl,startin,whats --skip="*.lock"`
* https://pypi.org/project/codespell

X-link: https://github.com/facebookincubator/mvfst/pull/307

Reviewed By: hanidamlaj, lnicco

Differential Revision: D47809078

Pulled By: kvtsoy

fbshipit-source-id: 566557f2389746db541ff265a5dec8d6404b3701
2023-07-26 17:10:41 -07:00
Konstantin Tsoy
73edee8252 Back out "Fix typos discovered by codespell"
Summary:
Original commit changeset: 337824bc37bc

Original Phabricator Diff: D47722462

Reviewed By: jbeshay, terrelln, lnicco

Differential Revision: D47801753

fbshipit-source-id: 795ffcccbc2223608e2a707ec2e5bcc7dd974eb3
2023-07-26 12:49:13 -07:00
Facebook Community Bot
9d89b66485 Re-sync with internal repository 2023-07-25 09:45:22 -07:00
Ilango Purushothaman
e1fd9c7880 Create OutstandingPacket wrapper
Summary:
To get reliable packet destruction events, created a `OutstandingPacketWrapper` wrapper that wraps the current `OutstandingPacket` class, so callback functions can be added to the wrapper instead of the underlying object itself.

#### Why do we need this wrapper?

`std::deque::erase` does not guarantee that appropriate object destructors will be called (only that the number of destructions = number of objects erased). This is a real problem as packet destruction events are then no longer reliable (OutstandingPacket object is wrong!). The wrapper class handles this condition by detecting it in the move assignment constructor (called during erase) and calls the appropriate packet destruction callback before packets are moved. If we did the same fix in the old OutstandingPacket, we have to make sure the callback is called before all the fields of OutstandingPacket are moved - this is not scaleable. Hence a wrapper with the underlying object and a destruction callback function.
I also disabled copy construction for OutstandingPacket (otherwise we will get duplicate OnPacketDestroyed callbacks and cannot track packets reliably). Removing packet copies also improves performance. Some code changes (in tests mostly) are mostly in service of this particular change.

Reviewed By: bschlinker

Differential Revision: D43896148

fbshipit-source-id: c295d3c4dba2368aa66f06df5fc82b473a03fb4d
2023-03-15 03:10:18 -07:00
Matt Joras
1275798146 Make the AckState for Initial/Handshake a unique_ptr
Summary:
We don't need to carry these states after the handshake is confirmed, so make them pointers instead. This will facilitate adding a structure to the AckState for tracking duplicate packets.

(Note: this ignores all push blocking failures!)

Reviewed By: hanidamlaj

Differential Revision: D41626895

fbshipit-source-id: d8ac960b3672b9bb9adaaececa53a1203ec801e0
2022-12-20 11:08:43 -08:00
Matt Joras
e0698a3aaf Fix ackedIntervals accounting.
Summary:
This is a longstanding off by one. When a stream frame is ACKed the largest ACKed offset contained is the stream frame offset + len - 1, unless there's an fin.

(Note: this ignores all push blocking failures!)

Reviewed By: kvtsoy

Differential Revision: D39085665

fbshipit-source-id: cf353c7e72466085a27537d2c95748781f70f79a
2022-09-01 10:53:22 -07:00
Matt Joras
b0987bde3d Properly close DSR streams on ACK.
Summary: The bug here is that we weren't accounting for the DSR state when checking if the stream should be closed. This causes the stream state to live until the connection closes.

Reviewed By: yairgott

Differential Revision: D36269711

fbshipit-source-id: 403268db1940b2f00130709243aa6df1d2af39cd
2022-05-10 11:03:37 -07:00
Hani Damlaj
00e67c1bf9 mvfst License Header Update
Reviewed By: lnicco

Differential Revision: D33587012

fbshipit-source-id: 972eb440f0156c9c04aa6e8787561b18295c1a97
2022-01-18 13:56:12 -08:00
Hani Damlaj
2660a288b3 Update Company Name
Summary: - as title

Reviewed By: lnicco

Differential Revision: D33513410

fbshipit-source-id: 282b6f512cf83b9abb7990402661135b658f7bd1
2022-01-13 12:07:48 -08:00
Yang Chi
da8a74d427 Move QUIC WriteBufferMeta related members to QuicStreamState
Summary: QuicStreamLike can crypto streams which won't support DSR

Reviewed By: mjoras

Differential Revision: D27668524

fbshipit-source-id: 3ae5e11618a5be08a1ba20092293b80f61ce89eb
2021-04-20 20:09:10 -07:00
Yang Chi
31f9d93f45 Remove WriteBufferMeta from retransmission buffer upon ack
Summary: as title

Reviewed By: mjoras

Differential Revision: D27361934

fbshipit-source-id: 81618c039ff026a8b3dc2caba5ce335ee431e15e
2021-04-01 10:41:54 -07:00
Matt Joras
382c1cdcc6 Remove partial reliability from mvfst.
Summary: As in title.

Reviewed By: yangchi

Differential Revision: D26701886

fbshipit-source-id: c7b36c616200b17fbf697eff4ba0d18695effb45
2021-03-03 15:30:21 -08:00
Yang Chi
c1223a2f78 Remove trailing _E from QUIC variant type
Summary:
I think this should just work without the trailing `_E`. It was added
when we mixed up our own union based variant and boost::variant. Some compiler
flags didn't like that. Now we no longer have mixed up cases, this should be
fine

Reviewed By: lnicco

Differential Revision: D25589393

fbshipit-source-id: 6430dc20f8e81af0329d89e6990c16826da168b8
2020-12-16 18:03:05 -08:00
Amaury Séchet
a92dfc18eb Pass FizzServerContext using FizzServerQuicHandshakeContext (#165)
Summary:
This remove one more fizz specific element from the common API

Depends on https://github.com/facebookincubator/mvfst/issues/162

Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/165

Reviewed By: yangchi

Differential Revision: D23637314

Pulled By: xttjsn

fbshipit-source-id: a3436510accc37687f6e3ea770fd120fa314ecdc
2020-09-14 13:08:46 -07:00
Amaury Séchet
04c63839e4 Start splitting the fizz specific parts of the server (#160)
Summary:
This is following a similar pattern than what was done for the client side.

Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/160

Reviewed By: yangchi

Differential Revision: D23560951

Pulled By: xttjsn

fbshipit-source-id: 351417cbfa3230112fff4c4de59b307f88389cf6
2020-09-08 17:17:47 -07:00
Yang Chi
b0dbab25ee Remove unnecessary folly/Overload.h in quic includes
Summary: we don't use it in most of our code any more

Reviewed By: sharmafb

Differential Revision: D23378968

fbshipit-source-id: 876c27e8dea0e82f939c5f1b52a1cb16bb13195d
2020-08-27 16:40:01 -07:00
Xiaoting Tang
2d00d56fbd Put outstanding packets, events and associated counters in one class
Summary: ^

Reviewed By: yangchi

Differential Revision: D21956286

fbshipit-source-id: 305b879ad11df23aae8e0c3aac4645c0136b3012
2020-06-10 12:45:28 -07:00
Matt Joras
49d552c3f4 Store unique_ptr<StreamBuffer> in retransmissionBuffer.
Summary:
As it turns out, the extra indirection from storing a unique_ptr is not worse than the gain from using an `F14ValueMap` versus an `F14VectorMap`.

This reduces the `find` cost measurably in profiles, and doesn't appear to have any real negative effects otherwise.

Reviewed By: yangchi

Differential Revision: D20923854

fbshipit-source-id: a75c4649ea3dbf0e6c89ebfe0d31d082bbdc31fd
2020-04-08 14:35:16 -07:00
TJ Yin
a396f62335 Replace folly::Optional::hasValue() by has_value()
Differential Revision: D19882830

fbshipit-source-id: 031217f9890351022bc8d171f0ccd7e045dd6972
2020-02-26 08:40:44 -08:00
Yang Chi
5f51f4436f Exception-free Quic ConnIdAlgo
Summary: no more surprises in upper layer

Reviewed By: mjoras

Differential Revision: D19976510

fbshipit-source-id: 3487e9aa2cb28d7bc748f13bc2bbc393216b4a8a
2020-02-19 15:54:11 -08:00
Matt Joras
b6e134fdee Use F14FastMap as the retranmission buffer.
Summary:
The retransmission buffer tracks stream frame data we have sent that is currently unacked. We keep this as a sorted `deque`. This isn't so bad for performance, but we can do better if we break ourselves of the requirement that it be sorted (removing a binary search on ACK).

To do this we make the buffer a map of offset -> `StreamBuffer`.

There were two places that were dependent on the sorted nature of the list.

1. For partial reliablity we call `shrinkBuffers` to remove all unacked buffers less than an offset. For this we now have to do it with a full traversal of the retransmission buffer instead of only having to do an O(offset) search. In the future we could make this better by only lazily deleting from the retransmission buffer on ACK or packet loss.

2. We used the start of the retransmission buffer to determine if a delivery callback could be fired for a given offset. We need some new state to track this. Instead of tracking unacked buffers, we now track acked ranges using the existing `IntervalSet`. This set should be small for the typical case, as we think most ACKs will come in order and just cause existing ranges to merge.

Reviewed By: yangchi

Differential Revision: D18609467

fbshipit-source-id: 13cd2164352f1183362be9f675c1bdc686426698
2019-11-27 00:25:25 -08:00
Aman Sharma
69ac8aeb62 De-templatize stream state machine logic
Summary: The state machine logic is quite abstruse, this modifies it to make it more readable.

Reviewed By: siyengar

Differential Revision: D18488301

fbshipit-source-id: c6fd52973880931e34904713e8b147f56d0c4629
2019-11-19 20:18:11 -08:00
Yang Chi
fc71487c81 Reorder Quic StreamStateMachineTestCases
Summary:
No-op change; This is so that test cases of the same test classes are
together.

Reviewed By: sharma95

Differential Revision: D18000631

fbshipit-source-id: 84690509e66fa6e1279b978b8f665bdbf09492b1
2019-10-18 15:54:26 -07:00
Subodh Iyengar
68c332acb1 Use custom variant type for write frames
Summary:
Use the custom variant type for write frames as well, now that
we use them for read frames.

Reviewed By: mjoras

Differential Revision: D17776862

fbshipit-source-id: 47093146d0f1565c22e5393ed012c70e2e23d279
2019-10-07 22:43:31 -07:00
Yang Chi
f5ca7ef590 Add new retransmission buffer directly at the end of buffer list
Summary:
The retransmission buffer list is sorted by offset. New written
always has higher offset than existing ones. Thus the binary search isn't
necessary.

Reviewed By: mjoras

Differential Revision: D17477354

fbshipit-source-id: d413a5c84c3831b257d5c1e6375bec56a763926b
2019-09-24 15:15:54 -07:00
Viktor Chynarov
594a98be7a Stop setting clientConnId in ServerStateMachine [2/x]
Summary:
Removes clientConnId completely from ServerConnectionIdParams.

This diff first fixes an incorrect assumption; it calls
`shortHeader.getConnectionId()` which is actually the destination id (server)
not the client connection id.

Next, this entire block is unnecessary, because this will be called after
the transport is created, so the clientConnectionId will always be set.

This also setsconn.serverConnectionId earlier (shouldn't depend on
connClientId).

Reviewed By: yangchi

Differential Revision: D16792866

fbshipit-source-id: 537ba12baa9939c9d5512e46eb914c1d3a7a9aa2
2019-08-23 15:06:02 -07:00
Konstantin Tsoy
8e2b621f63 Match ack frames to retransmission buffers properly
Summary:
With partial reliability we adjust retransmission queue on skips; we need to account for that when we match buffers in retransmission queue.

In fully reliable mode an ack frame must always match a single buffer from re-tranmission queue (offset, length and eom).
In partially reliable mode we can run into two more scenarios in addition to the above:
* re-transmisison buffer for which the ack frame arrived has been removed fully
* re-transmisison buffer for which the ack frame arrived has been removed partially

If full buffer is missing - ignore the ack.
If part of the buffer is missing, make sure that the adjusted offset and length match to that found in the ack frame.

Reviewed By: yangchi

Differential Revision: D15301304

fbshipit-source-id: f281fa30957c1c13c42c05684984f9a1acaa4e34
2019-05-15 13:00:23 -07:00
Alan Frindell
6603c4f452 Stop sending rst on rst
Summary: This is no longer part of the spec.  It's up to the application how to handle reset

Reviewed By: lnicco

Differential Revision: D15107164

fbshipit-source-id: 2a1fe0c552bd7f054e84ef86a01a78c379b0a483
2019-05-06 14:05:31 -07:00
Alan Frindell
90e5e1b3f1 Split stream state machine into send and receive state machines
Summary: This is step 1 for removing reset on reset, since the send side may need to transition to waiting for a reset ack while the read side is an any state.

Reviewed By: lnicco

Differential Revision: D15075849

fbshipit-source-id: 1e094942a8a1ca9a01d4161cd6309b4136a9cfbf
2019-05-06 14:05:31 -07:00
Konstantin Tsoy
f5310e174c Retransmission buffer may be empty on ACK frame processing
Summary:
There is a race condition with min data frame (skip) and ack frame when it comes to retransmission buffer.
Sometimes, we receive both min data and ack frames, the min data frame gets processed first and it clears out retransmission buffer (expected), but then we get to process the ack frame and there is that CHECK that expects the retransmission buffer to have at least one unacked buffer in it - there is none and then the app crashes.

Reviewed By: siyengar

Differential Revision: D14908630

fbshipit-source-id: d8bcd70291e1fd3618065fdeb44bedc6ac66bcaa
2019-04-30 11:11:48 -07:00
udippant
79032c7b9b fbshipit-source-id: f498ac5e677b2931d937ba78edd4373ba04dca2a 2019-04-25 21:33:43 -07:00
udippant
50d4939e9e Initial commit of mvfst 2019-04-22 23:42:46 -07:00