Summary:
This diff makes the fields in `NetworkData` private so that they can only be manipulated via accessors.
- This will be used in a subsequent diff to make it possible to populate a new `ReceivedPacket::Timings` structure in each `ReceivedPacket` held by a `NetworkData` object with the timing information currently held in `NetworkData.`
- These accessors are temporary and being used to split up the stack, so relying on existing tests to provide coverage instead of adding new tests here.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay
Differential Revision: D48724715
fbshipit-source-id: 0230ea3feea525fa15b908161f444f4f6d9d4b39
Summary: - initially created the integration test within QuicServerTest for convenience, but its better suited in its own file
Reviewed By: mjoras
Differential Revision: D50738655
fbshipit-source-id: 8e73ab2ab11510779d279b9e6273297a4482a58c
Summary:
This diff:
- Adds `QuicAsyncUDPSocketWrapperImpl` and changes existing instantiatons of `QuicAsyncUDPSocketWrapper` to instead instantiate `QuicAsyncUDPSocketWrapperImpl`. In follow up diffs, pure virtual functions will be added to `QuicAsyncUDPSocketWrapper` and implemented in `QuicAsyncUDPSocketWrapperImpl`. See D48717388 for more information.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay, mjoras
Differential Revision: D48717592
fbshipit-source-id: e21368f5c1f3b37608fc1c88617e96b93a02f6e0
Summary:
This diff changes `QuicAsyncUDPSocketWrapper` so that it is an abstraction layer that inherits from `QuicAsyncUDPSocketType`, instead of simply being a container with aliases.
- Key changes in `QuicAsyncUDPSocketWrapper.h`, the rest of the updates switch us from using `QuicAsyncUDPSocketType` to `QuicAsyncUDPSocketWrapper`.
- It's difficult to mock the UDP socket today given that we expose the entire `folly::AsyncUDPSocket` type to the higher layers of the QUIC stack. This complicates testing and emulation because any mock / fake has to implement low level primitives like `recvmmsg`, and because the `folly::AsyncUDPSocket` interface can change over time.
- Pure virtual functions will be defined in `QuicAsyncUDPSocketWrapper` in a follow up diff to start creating an interface between the higher layers of the mvfst QUIC stack and the UDP socket, and this interface will abstract away lower layer details such as `cmsgs` and `io_vec`, and instead focus on populating higher layer structures such as `NetworkData` and `ReceivedPacket` (D48714615). This will make it easier for us to mock or fake the UDP socket.
This diff relies on changes to `folly::MockAsyncUDPSocket` introduced in D48717389.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay, hanidamlaj
Differential Revision: D48717388
fbshipit-source-id: 4f34182a69ab1e619e454da19e357a6a2ee2b9ab
Summary:
This diff:
- Changes `NetworkData` to have `vector<ReceivedPacket>` instead of `vector<IOBuf>` to make it easier to associate metadata with individual UDP packets.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: mjoras
Differential Revision: D48714615
fbshipit-source-id: b21a88f14156ed6398308223f50b2334328586ee
Summary: - validate unconditional transport parameters sent by the server
Reviewed By: jbeshay, kvtsoy
Differential Revision: D48480264
fbshipit-source-id: 47c34fa38362ae7bb05f6021f5e282cd608d4541
Summary: Update flow control settings names to reflect that these are indeed flow control
Reviewed By: jbeshay
Differential Revision: D48137685
fbshipit-source-id: a48372e21cdd529480e25785a9bd5de456427ef3
Summary:
- introduces a test suite that uses unmocked client and server objects to verify the transport parameters sent/received on the wire
- testing server advertising datagram support via transport parameters
Reviewed By: kvtsoy
Differential Revision: D48356936
fbshipit-source-id: 46083087872bf970fb7847f2bc174f8a324bfbe1
Summary: we can elide explicitly setting `isUsingClientConnId` member variable in RoutingData since it can be derived from logically OR'ing two other fields: isUsing0Rtt and isInitial
Reviewed By: mjoras
Differential Revision: D46189397
fbshipit-source-id: 69a3fdbc90712cc928b5202975782d88370e043d
Summary:
The idea here is to add a notion of time-based sampling of certain QUIC_STATS. This allows accounting to be done via consistent distributions for comparisons.
For now limit to the server, and only implement for inflight bytes, SRTT, and CCA bandwidth.
Reviewed By: jbeshay
Differential Revision: D46410903
fbshipit-source-id: a5db1ec720a0f8bf54e04d66c0d68686660e8eaa
Summary: - unit tests were getting a bit hard to follow, refactored them a bit
Reviewed By: jbeshay, mjoras
Differential Revision: D45553440
fbshipit-source-id: 3c0c56260271a186d9a6f000bc37ea1b1a0fed68
Summary: PacketDropReason was converted to a Better_Enum
Reviewed By: jbeshay
Differential Revision: D40350056
fbshipit-source-id: a6af9ccf0fc7c4358a0481de5cca6f69d1beb438
Summary: The existing PacketDropReason values cover many branches in the code making it impossible to isolate the reason for a PARSE_ERROR, INVALID_PACKET, CONNECTION_NOT_FOUND. This change breaks them down into more values that are each used in a single branch.
Reviewed By: mjoras
Differential Revision: D39149490
fbshipit-source-id: 28cbe1ea6c4a06cf55960058edaa48c28ed4d2ef
Summary:
- continually issuing new connection ids to peer as old connections ids are retired through RETIRE_CONN_ID frames
- add logic to parse and act on receiving RETIRE_CONN_ID frame
Reviewed By: mjoras
Differential Revision: D38443561
fbshipit-source-id: 82fb679f482fd69c7b3a3385693d2e5575e92703
Summary: Returning nullptr indicates that it cannot support making a transport at the moment, so respond with a VN as a terminal signal.
Reviewed By: kvtsoy
Differential Revision: D37014231
fbshipit-source-id: e9905a97709cfcdb75d757b11258711c110077e9
Summary: This prevents the EventBase from being destroyed before the QuicServerWorker
Reviewed By: mjoras
Differential Revision: D36713788
fbshipit-source-id: b91f85de3b0bc5e16c5903c162a2f9640401a0fb
Summary:
Maine change is `MockConnectionCallback` -> `MockConnectionSetupCallback` + `MockConnectionCallbackNew`.
Everything else is changing tests to use the two new classes.
Differential Revision: D33076321
fbshipit-source-id: a938b63ce59f07f549b3e725caad8785348db7ed
Summary:
- Issuing NewTokenFrames to clients, allowing them to verify their address in subsequent connections by including the token.
- add NewTokenFrame struct in the union type QuicSimpleFrame.
- Issued only once when the crypto handshake is complete.
- Testing includes validating token serialization & deserialization and asserting that the NewTokenFrame is only issued once on handshake completeness.
Reviewed By: mjoras
Differential Revision: D31673160
fbshipit-source-id: 9401ab1a4b878d8b4380d55afa531ec768f5f4cd
Summary:
This implements a global (per process) limit on unfinished handshakes from unverified source addresses.
This limits the ability of an attacker to create connection state without also allocating connection state themselves. By default the limit is 1024.
Reviewed By: kvtsoy
Differential Revision: D32772165
fbshipit-source-id: 6c195169377a9f687c54bc9782cc58fe085e1275
Summary:
- Replacing VLOG with ODS counter for token decryption.
- Preparing for rollout of New Tokens
Reviewed By: lnicco
Differential Revision: D32780127
fbshipit-source-id: 6a947875e7f2d6ed88ce1e103a089fee5a295210
Summary: rename test local variables to be self documenting
Reviewed By: mjoras
Differential Revision: D32750782
fbshipit-source-id: 94ff5bbd34dbc804cd0229d8abd0ffd9891a44fc
Summary: - JK boolean flag to set rate limit to 0 for sending retry packets.
Reviewed By: mjoras
Differential Revision: D30496190
fbshipit-source-id: dfb8866922174bfd9f9e2d73420bb658ced8a264
Summary: We should not allow initials from known service ports.
Reviewed By: lnicco
Differential Revision: D30053174
fbshipit-source-id: a102ce694dc8b3c1e38587ab6d861ebbea2e2371
Summary: It is useful to do this with a function instead of just a bool.
Reviewed By: kvtsoy
Differential Revision: D30074756
fbshipit-source-id: 7d8c477efb85179ca9410c47218456be19dd2a3e
Summary: If we receive 0RTT packets before an Initial then we will effectively drop them all on the floor. This is not ideal. Instead, buffer them with an EvictingCacheMap per thread and process them when we do receive an Initial.
Reviewed By: lnicco
Differential Revision: D28853189
fbshipit-source-id: c2272be52d548d48a04dec71dca25c728f7801ca
Summary:
1) Allow calling QuicServer::initialize with evbs that are not yet running
2) Allow calling QuicServer::shutdown from within a worker EVB
Bonus:
Shut down the QuicServerWorker's pacing timer from shutdownAllConnections
Reviewed By: mjoras
Differential Revision: D28696428
fbshipit-source-id: 84b752caad662d2742db6948a6b8e1b8cbefe4e8
Summary: When multiple observers attached and one is removed, removal code can end up calling `observerDetach` on the wrong observer. Simplified and fixed removal logic and added new tests.
Reviewed By: yangchi
Differential Revision: D27033221
fbshipit-source-id: d200fd2243a678890758b2652b61d16887f073dd
Summary:
The util function used to create large packet in
NetworkTestResetLargePacket actually doesn't respect packet len limit
Reviewed By: lnicco
Differential Revision: D28255699
fbshipit-source-id: e4b546625773ec45cd36265ee5c201034e329e67
Summary: This change is needed so that `conn.transportStats` is defined when a new congestion controller is created (so we can update cc_type counters).
Reviewed By: lnicco
Differential Revision: D27156542
fbshipit-source-id: 8dd7613c4ea1f0e70aefc4a135a8c7f1d102fee2